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([BG1] Dialogue Fix) Ivanne looping dialogue.

BalquoBalquo Member, Developer Posts: 2,746
edited November 2012 in Fixed
Saw this mentioned from @Humanoid_Taifun on one of the master threads. Basically his dialogue loops and you hear the same story over and he takes your 10 gold each time you talk to him :D

If you wanna prevent the loop you could always add the code below:
If you don't want to add additional dialogue then just ignore the APPEND and use the rest but then when you talk to him after the story he would just have "he has nothing to say" which looks rubbish.

<<<<<<<< ivanne.d APPEND ivanne IF ~Global("IvanneStoryTold","GLOBAL",1)~ THEN BEGIN extra1 SAY ~(Placeholder) That be all the tales I be tellin' right now. Come again and perhaps there be a tale awaitin'.~ IF ~~ EXIT END END ADD_TRANS_ACTION ~ivanne~ BEGIN 5 END BEGIN END ~SetGlobal("IvanneStoryTold","GLOBAL",1)~ REPLACE_TRIGGER_TEXT ivanne ~True()~ ~Global("IvanneStoryTold","GLOBAL",0)~ >>>>>>>> COMPILE ~ivanne.d~
Post edited by Tanthalas on
AndreaColombo

Comments

  • AndreaColomboAndreaColombo Member Posts: 5,524
    Balquo said:

    If you don't want to add additional dialogue then just ignore the APPEND and use the rest but then when you talk to him after the story he would just have "he has nothing to say" which looks rubbish.

    Agreed. An extra line for dismissal after the story would be the best. The "has nothing to say to you" line should be avoided as often as possible.
  • BalquoBalquo Member, Developer Posts: 2,746
  • SethDavisSethDavis Member Posts: 1,812
    Potentially fixed - @Balquo's fix has been applied - Though it will probably be on the next build, rather than the one coming - And the text probably wont stick
  • BalquoBalquo Member, Developer Posts: 2,746
    @SethDavis Well the text is just a placeholder as always and @Dave should always go over it first.
  • BalquoBalquo Member, Developer Posts: 2,746
    edited November 2012
    Confirmed fixed.
  • TanthalasTanthalas Member Posts: 6,738
    @Balquo

    The new text is in too or was it just the looping that was fixed?
  • BalquoBalquo Member, Developer Posts: 2,746
    @Tanthalas New text is in. :) Which is much better than "npc has nothing to say to you."
    Tanthalas
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