ToB Final Battle help
SnesleyWipes
Member Posts: 12
I'm at the final battle. I've being playing this game on the hardest mode (unmoved) since about chapter 3 in SoA and am loathed to turn it down at this point, but this is another level of Throne of Bhaal Cruelty over Draconis (2 hours of reloads/long fights), Sendai and that goddamn Ravager.
Those fights were fun, this fight is not.
I just don't see how I could last 3-4 rounds of Mellisan without being able to refresh spells/fighter abilities. Any tips?
My next attempt will be to spam as many floating swords as possible to take the heat off my guys from her seemingly unlimited nasties.
Groan.
Those fights were fun, this fight is not.
I just don't see how I could last 3-4 rounds of Mellisan without being able to refresh spells/fighter abilities. Any tips?
My next attempt will be to spam as many floating swords as possible to take the heat off my guys from her seemingly unlimited nasties.
Groan.
1
Comments
Use project image spells to conserve your spell book. Set thief traps to where M will appear, she will take damage when she spawns again. Use wish spell with 18 wisdom character to get 'rest' option. Gulp a potion of insight to set wisdom 18, if needed. Always have a planetar or deva and/or an elemental prince summon active and going. Use other tough summons too, to buy time and delay her own summons. Slayer shadows are particularly fierce, but they lack good thac0, so a very low ac character (I used Viconia with str belt and heaviest armor) can tank them well. ditto for a mage or bard with pro from magic weapons running. Beholders are more troublesome, you may want to smite/stun them or power word:blind them as fast as possible, immediately when they appear.
Melissan inflicts disease on hit, and it does over 30 damage before it dies down. The Ring of Gaxx will stop it, but if you don't have that, you can heal it with potions, provided that you can absorb the piercing damage safely. A fighter can stack Hardiness spells, and clerics and druids can stack Armor of Faith, and gain immunity or near-immunity to the piercing damage. A mage can cast Protection from Magical Weapons and gain immunity to both the disease and the piercing damage.
Cast a couple of Teleport Field spells, perhaps via a Spell Sequencer, and it will keep the Slayer Shadows and other enemy critters at bay for 10 rounds. They'll still be able to attack, but the teleporting will keep them out of range for much of the time, decreasing the number of hits they can make. This will keep you a lot safer than summons.
The Rod of Resurrection can heal any character to full health with only one charge. To recharge it, sell it to a merchant and buy it back.
However, I avoid Wishing to renew the Traps, that'd be when it got too cheesy for my taste ... but each to his own, tastes vary.
Wish does sound a little cheese so I'll do my best to avoid that. I'd already thought of the spike trap thing but haven't tried it yet.
Cheers!
Focus with everyone.
I personnaly used this strategy with a solo kensai mage.
And it was a piece of cake. (i could have literally let a fluff playing for me and still win)
I believe that a full party can mb even clean her fast enough for you to only need to cast 2 time those protection.
Strangely I got the evil God ending having been a pretty decent guy the whole way... can't think why.
Thanks for your help!