How to code custom portraits for multiplayer?
Noloir
Member, Mobile Tester Posts: 380
Just recently seen a few custom portraits in multiplayer that had nothing to do with the actual game. How can custom portraits be coded for all players in multiplayer to via without the pesky [?] avatar?
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each participant must edit the save game to change the portrait to the one you want to see
I would imagine starting off with everyone having a copy of the custom portrait(s) in their /portraits/ directory.
So ITT if you ever want to play multiplayer and plan on using a custom portrait, you'll want to find a group online somewhere to set up a game so you can at the very least send them your custom character portrait so no one gets the ? mark symbol. I highly recommend using using some form of voice chat anyway for playing multiplayer sessions so the ? thing isn't something I've had much of an issue with except when tinkering around with my premade characters.
Now if what you're talking about is something like fanart of Dorn that someone is using as a custom portrait instead of the default one in the game, well I can't help you there cus I haven't encountered that before where someone's custom portrait displays without me having that image in my portrait folder. Generally just setup a game beforehand, ask everyone if they're using a custom portrait, and if they are then have everyone provide a copy of their portrait for the others in the party. 210x330 BMP's are less than half a megabyte in size so they're easy to share. That will solve any potential issues you should have by setting up games in advance and communicating with the others to figure these things out, it sounds like though that you said 'my device' so does that mean you were playing on a different computer with the same save file?