Recap of SoD presentation and Q/A session
Shin
Member Posts: 2,344
This info will likely go to the 'swords not words' thread when @bengoshi gets around to it, but for anyone wondering what happened while they slept, here are the main points (from this presentation, contains presentations from Trent Oster and Phil Daigle; gameplay demos with Amber Scott, Andrew Foley and Lorne Ledger/Cuv; Q/A session with Trent, Phil and Cameron Tofer; and Mark Meer creating a character):
- Siege of Dragonspear starts two weeks after the defeat of Sarevok, Charname is hailed as hero but suspected of a shared lineage with Sarevok.
- During this time, a holy crusade is rising in the north, besieging dragonspear castle for supplies. They're led by a woman named Caelar Argent (or 'the Shining Lady'), whose origin is shrouded in mystery but could possibly also be a bhaalspawn. The Grand Dukes of Baldur's Gate ask you to end this crusade on their behalf, and you go north leading an army of mercenaries.
- 70 new areas, 25 voice actors with several returning from BG1/2, hundreds of new items, spells and abilities.
- Over 25 hours of new story and a bunch of side content. "Riddled with crannies" according to Phil Daigle.
- New class, shaman. Able to summon "an almost unlimited number of ghostly allies", but is rooted in place while summoning - a shaman NPC will be available.
- Meant to be more accessible than previous games without sacrificing tactical depth: new interface, journal pop-ups that deliver concise journal information (longer entries with more lore are still available); combat health bars (optional); inventory highlighting that suggests which characters to give items to.
- New difficulty modes: story mode (easy combat); "legacy of bhaal" difficulty, similar to heart of fury, for veteran players.
- Combines open-world exploration of BG1, iconic locations from BG2, art and combat from IWD.
From UI and character creation demos:
- Many parts of the UI can be modified drag/drop style from within the game.
- Colour slider options during character creation, increasing the number of available hair, skin and clothing colours.
From the Q/A:
- New level cap is 12, unclear if it's for all classes.
- No new Noober character.
- Will ship when ready.
- There will be multiplayer.
- Interface improvements will be ported to the other EE games.
- Pantaloons quest unchanged.
- Dorn, Neera and Rasaad will return.
- Starting party if you don't import, dependant on your alignment - three different canon starting parties. Can import your full party from BG:EE.
- Equipment you have in BG:EE carries over to SoD.
- Romances from BG:EE carry over.
- No multiclass shaman.
- No stronghold.
- BG2 will be updated so shaman characters can be imported.
- SoD NPCs can't be taken into BG2.
- Modding is supported.
- IE pathfinding has been improved.
- Will be supported for devices that support the EE games.
- BG2 start will be modified to a limited extent, such as SoD items possibly carrying over.
- Easier switching between ranged and 2H/dual weapons will be implemented.
- No Saemon Havarian in SoD.
- Siege of Dragonspear starts two weeks after the defeat of Sarevok, Charname is hailed as hero but suspected of a shared lineage with Sarevok.
- During this time, a holy crusade is rising in the north, besieging dragonspear castle for supplies. They're led by a woman named Caelar Argent (or 'the Shining Lady'), whose origin is shrouded in mystery but could possibly also be a bhaalspawn. The Grand Dukes of Baldur's Gate ask you to end this crusade on their behalf, and you go north leading an army of mercenaries.
- 70 new areas, 25 voice actors with several returning from BG1/2, hundreds of new items, spells and abilities.
- Over 25 hours of new story and a bunch of side content. "Riddled with crannies" according to Phil Daigle.
- New class, shaman. Able to summon "an almost unlimited number of ghostly allies", but is rooted in place while summoning - a shaman NPC will be available.
- Meant to be more accessible than previous games without sacrificing tactical depth: new interface, journal pop-ups that deliver concise journal information (longer entries with more lore are still available); combat health bars (optional); inventory highlighting that suggests which characters to give items to.
- New difficulty modes: story mode (easy combat); "legacy of bhaal" difficulty, similar to heart of fury, for veteran players.
- Combines open-world exploration of BG1, iconic locations from BG2, art and combat from IWD.
From UI and character creation demos:
- Many parts of the UI can be modified drag/drop style from within the game.
- Colour slider options during character creation, increasing the number of available hair, skin and clothing colours.
From the Q/A:
- New level cap is 12, unclear if it's for all classes.
- No new Noober character.
- Will ship when ready.
- There will be multiplayer.
- Interface improvements will be ported to the other EE games.
- Pantaloons quest unchanged.
- Dorn, Neera and Rasaad will return.
- Starting party if you don't import, dependant on your alignment - three different canon starting parties. Can import your full party from BG:EE.
- Equipment you have in BG:EE carries over to SoD.
- Romances from BG:EE carry over.
- No multiclass shaman.
- No stronghold.
- BG2 will be updated so shaman characters can be imported.
- SoD NPCs can't be taken into BG2.
- Modding is supported.
- IE pathfinding has been improved.
- Will be supported for devices that support the EE games.
- BG2 start will be modified to a limited extent, such as SoD items possibly carrying over.
- Easier switching between ranged and 2H/dual weapons will be implemented.
- No Saemon Havarian in SoD.
Post edited by Shin on
26
Comments
It's a little disappointing that the new NPCs get kicked to the curb in BG2, but Beamdog would probably have a tough time getting paid for making an enhanced, enhanced edition of BG2.
Well and obviously Dragonspear's rejoicing about all sorts of things
2nd edition ruleset which they use is such a dreadfully terrible model for a video game, because it gives us very little opportunities to customise our characters as they level up, unlike 3rd edition. Absolutely none if you're a melee class.
So yeah not gonna pay as much attention to this as Sword Coast Legends, I'm afraid.
I am very excited about this new release.
Furthermore, importing a level 12 character to BGII seems a bit off compared to the original level 7, but I'm eager to see how this turns out in terms of difficulty and balancing.
- Many parts of the UI can be modified drag/drop style from within the game.
... "
Does this mean what I think it means?
Is there a link to the presentation @Shin ?
BG2 is gonna need a huge revamp difficulty wise if we can now start with a level 12 party. I mean if you duel a fighter at lvl9 you would have your levels back before the start of BG2 no matter what you dueled into and that's rather OP for the beginning of BG2.
1) Meant to be more accessible than previous games without sacrificing tactical depth
Any idea about this?
and..
2) Is this going to be a stand alone game or you'll need to have BGEE installed and buy it as an upgrade?
Edit: I missed many things in the last few months.... but Chris Avellone????
Is he involved in SoD????
2) Can't confirm, though as SoD now has been labelled as an expansion to BGEE, I would think you need BGEE.
As for Chris Avellone, he wasn't on the team per se, but was given an opportunity to play SoD and provided feedback. You can read a little bit about it here.
"Baldur’s Gate: Siege of Dragonspear is an expansion to Baldur’s Gate: Enhanced Edition. You need to own Baldur’s Gate: Enhanced Edition to purchase and play it. "
"To clarify, there is no level cap. We have an XP cap, just like BG:EE and BGII:EE do.
For certain classes, this means that the maximum level your character can reach will be 12. For other classes, it might be lower than that."
http://forums.beamdog.com/discussion/comment/655998/#Comment_655998
I wanted to ask the devs, how come you decided to create so many new areas which needs 3D modeling, but you decided to keep the pixelated nightmares aka character sprites? >.>
Is it that costly to the point it's not worth it at all? :<