Allow Armor Switching for Ease of Use
billbisco
Member Posts: 361
Thank you Devs for your love of the game and making it more fun.
When playing a Bard, Cleric/Mage, Cleric/Thief, or Mage/Thief we generally want 2 armor states.
The first state is with the best armor we can find. The second state is either no armor or a lesser armor.
For example, as a Cleric/Thief, I always walk around with the best armor I have until I need to use a thieving skill at which point I switch to Studded leather
As a Bard, Cleric/Mage, or Mage/Thief I always wear the best armor I have, until I need to cast identify, buffing spells, or summoning spells and then immediately switch back.
Allowing an easy switch back and forth between 1 armor and another, or 1 armor and no armor would save a lot of repetitive clicking for players and make playing the game that much more fun.
When playing a Bard, Cleric/Mage, Cleric/Thief, or Mage/Thief we generally want 2 armor states.
The first state is with the best armor we can find. The second state is either no armor or a lesser armor.
For example, as a Cleric/Thief, I always walk around with the best armor I have until I need to use a thieving skill at which point I switch to Studded leather
As a Bard, Cleric/Mage, or Mage/Thief I always wear the best armor I have, until I need to cast identify, buffing spells, or summoning spells and then immediately switch back.
Allowing an easy switch back and forth between 1 armor and another, or 1 armor and no armor would save a lot of repetitive clicking for players and make playing the game that much more fun.
Post edited by billbisco on
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Comments
It's called being a Mage sir
That said I think OP's idea is sound (on a theoretical level I mean - how feasible it is is going to be another issue). You still wouldn't be able to switch armor in combat this is really just asking for an easier means of switching between armor sets outside of combat. I could see this being relevant for a
Fighter/Thief
Fighter/Mage/Thief
Fighter/Mage
Rangers
Cleric/Ranger
Cleric/Mage
Cleric/Thief
Mage/Thief
Bard
So a big chunk of the classes (or multiclasses) in the game.
Perhaps a hotkey to disable the armor slot and re-enable it if pressed again? It would solve the armor / no armor need at least and leave open the armor/lesser armor one. But that, would still be a big improvement over the current state.
If a person accidentally hit the hotkey, they could remove and reapply their armor manually or reactivation as well.
How many hot swap action buttons can you cram into the action bar?
I don't see why it's such a burden to use the inventory screen to, you know, manage your inventory.
Anyways, I think its not the most pressing issue (and its not something that I've seen really requested much). It also has a bunch of implementation/feasibility issues that I'm not going to get into. But either way its certainly an interesting request (and one that I personally support if only on a theoretical level).
Try playing a Fighter/Thief or Cleric/Thief from level one and try ro pickpocket everyone and switch back to your protective armor. Try not to reload either. It's just tedious. Same goes for playing a bard and constantly donning armor on and off for spells. It's not for a long time that it's better to forgo armor all the time as a bard. Before then you really have to wear the best armor available.
@subtledoctor I gret what you're saying, but we can always self-nerf. I'd like to see a level 1 run for SoD and BG2.
I certainly will not go through SoD and fight those army battles with subpar armor. So some way to switch between trapfinding mode to get rid of traps and back to combat mode with heavy armor to defend against missile attacks would be most helpful.
I'd hope that with a new Cleric/Thief NPC that Beamdog would be amenable to allow switching between armor states to make this process more fun.
If you want to play the "insta-armor-switch", why not just mod all the armors to remove the disable thief skills and disable arcane casting effects? That way you wouldn't need to worry about it at all...
Here, install this and you won't need to change armor to use thief skills or cast arcane spells again.
https://forums.beamdog.com/uploads/FileUpload/a5/6b215dcce8b028b42861a4c9fe49ce.zip
To be honest, I am not a big fan of the idea of switching armor being reduced to the press of one button. It would be like in real life, carrying 2 (or 3, or 4) suits of clothing everywhere and stopping to change them when you want to do something different- that's essentially what your character is doing, But for him, it's not just clothing, it's like switching from a Tuxedo to a diving suit, to a combat harness. Imagine the time this would take in real life…. Maybe, if you are switching armor, monsters have a greater chance to spawn, or respawn, to represent the time it is taking your character to make the switch?
The answer to this question: Is a simple one: because by design, you shouldn't be able to do this exact thing without consequences.
This isn't like changing your weapon loadout, where a character could reasonably have a shield, sword, and bow all ready to go, ready to be swapped at a moment's notice. Changing your armor is basically like changing your clothes; it's not something you do casually. Adding a macro to change or disable one piece of equipment removes what is ultimately a pretty minor limitation to begin with.
Just my perspective.
Its also a request that I would hardly describe as being "crass" (this is directed at subtledoctor's later post).
The thing that stops me from playing a Fighter/Thief is knowing that it would compromise my armor choices. This makes me think twice before playing one, and it also means that when I do play one, I'm committed to wearing Studded Leather at most; if I have a button that would let me change my armor instantly, that makes the Fighter/Thief a more attractive option--and it means that I'm always going to wear Plate Mail, because the restriction of what armor I can wear is no longer a restriction.
The same is true of Rangers and Stealth; you can wear heavy armor, but you're doing so with the understanding that you're compromising your ability to sneak around. If you don't mind that cost, you can walk around in Full Plate (like Minsc does). If you want to sneak around, you plan your character to wear leathers.
Your decision about what armor to wear is a fundamental part of your character. A button that reduces or nullifies the importance of that decision is a compromise that I would say diminishes the value of your choices as a player. As @subtledoctor said earlier, if you want to open a lock and then cast Fireball, plan to equip your character with a mage robe instead of leather armor. If you want to disable a trap and then wade into combat, invest in rings or cloaks of protection and other gear that improves your AC and hit points. Character builds like this are one of the reasons those items exist.
More than that though, I'd enjoy the option of having equipment sets so it makes changing sets of equipment (out of combat) that much faster and more convenient, as long as I have the specific equipment in my inventory. It makes switching from dual wielding to ranged weapons much faster, or switching from heavier armor into lighter armor and vice versa. In-combat it would take you a round or two to switch out weapons that aren't in a quick weapon slot but having the option to do it without having to go to the inventory screen would be nice if switching to or from dual wielding.
For the Enhanced Edition there is the saving grace of that Elven Chainmail from Dorn's quest so Bards can wear something while casting spells. If you use that one mod as part of the Big World Project mega mod that changes Xan to a Bladesinger/Mage then that gives him an armor he can use too at one point.
This suggestion is in mind with the notion that changing armor midcombat is not allowed. With heavy armor, you still can't cast Mage spells in combat. You still can't stealth or backstab in combat. This change is literally about saving time making clicks outside of combat.
Even with this implementation, there's always going to be an incentive to avoid changing armors to be able to use all abilities all the time, especially Mage spells in combat.
Can I also note that weapon switching is a convenience too? Realistically, it takes time to sheathe a sword and shield for another weapon and vice versa. Historically many shields are strapped to the arm as well and take longer to remove. The game supports weapon slots and apparently is about to make using bows and sword and shield together easier. If that is made easier, why not this? The difference in both cases is literally just clicks. The game does not disallow any of this.
This is just a game convenience that would make several classes more fun and playable. Pure and simple.
Realistically it takes time to sheathe weapons, and put away strapped shields which should take up combat time. But that's cumbersome and adds little value to gameplay.