Petition to buff BGEE NPCs to make them comparable to SoD NPCs
billbisco
Member Posts: 364
Siege of Dragonspear is introducing Glint Gardnersonson, a male Gnome Cleric/Thief. We already have a male Gnome Cleric/Thief, Tiax.
SoD is introducing Voghiln the Vast, a male human bard. We already have 2 male human bards, Garrick and Eldoth.
SoD is introducing Captain Schael Corwin a female Human Fighter. We already have a female Human Fighter, Shar-Teel.
Please do not fix the problem of weak NPCs by creating stronger NPC clones. Please buff existing NPCs so that SoD NPCs are not mechanically superior to them: This better encourages roleplaying and replayability.
SoD is introducing Voghiln the Vast, a male human bard. We already have 2 male human bards, Garrick and Eldoth.
SoD is introducing Captain Schael Corwin a female Human Fighter. We already have a female Human Fighter, Shar-Teel.
Please do not fix the problem of weak NPCs by creating stronger NPC clones. Please buff existing NPCs so that SoD NPCs are not mechanically superior to them: This better encourages roleplaying and replayability.
- Petition to buff BGEE NPCs to make them comparable to SoD NPCs41 votes
- Yes, buff BGEE NPCs so that SoD NPCs do not outlcass them  7.32%
- No, leave BGEE NPCs as they are even if SoD NPCs outlcass them68.29%
- No, tone down SoD NPCs to make them in line with BGEE NPCs24.39%
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SoD is introducing Voghiln the Vast, a male human bard. We already have 2 male human bards, Garrick and Eldoth.
SoD is introducing Captain Schael Corwin a female Human Fighter. We already have a female Human Fighter, Shar-Teel.
Please do not fix the problem of weak NPCs by creating stronger NPC clones. Please buff existing NPCs so that SoD NPCs are not mechanically superior to them: This better encourages roleplaying and replayability.
We also do not know if the likes of Shar-teel, Garrick, Eldoth and Tiax will be playable through out the entire SoD campaign.
Both Tiax and Eldoth have special abilities that already buff them above other BG NPCs
Corwin is actually an Archer (ranger kit), and I am assuming both Kivan and Coran will be better archers than her.
And even if they are, I don't understand this fixation with stats. No NPC in BG:EE has stats so horrible that they can't function in harder difficulties. Not to mention that combat success is more influenced by use of consumables and spells.
I've substituted many "superior" characters with their "inferior" counterparts (Safana, in place of Imoen for example) and I never felt I crippled my chances of success.
Personality > Stats
Voghiln is a skald, we don't have a skald npc at the moment.
PS And by environment I don't mean just the amount of HP/damage that enemies will have, but other factors as well. The loser/Mary Sue arguments account for smaller weight on decision making than math.
Voghiln has a total stat roll of 92, which is indeed a helluva lot - Bhaalspawn-style stats rather than ordinary-mortal stats. This provides some support to @billbisco's contention that new NPCs are likely to be over-inflated (presumably for cheesy "marketing" reasons).
Nevertheless, I'm voting no. I don't want the game trivialised by scores of over-the-top NPCs, but if we're going to have OP characters forced upon us, then I'd rather minimise the number instead of making all the others OP too. If @billbisco had included a third option, I'd vote for "Tone down any over-powered SoD NPCs to be in line with typical BG1 NPCs".
Edit: aha, I see that such an option has now been added. I'll go vote accordingly. Is that confirmed? She's described as a "deadshot archer", but I haven't seen clarification of whether that means the actual Archer kit, or a Fighter specialising in bows. Since she works for the Flaming Fist, whose normal style is to be Fighters in heavy armour, my guess leans towards a Fighter using bows rather than an Archer, although I'll happily be proved wrong on this one. (After all, "deadshot archer" would also be a fair description of Mazzy in BG2, who already has grandmastery in shortbows when we first meet her, even though her class is vanilla Fighter.)
What did I mispell? I don't visually see anything wrong. (maybe I"m blind though).
SoD is introducing Voghiln the Vast, a male human bard. We already have 2 male human bards, Garrick and Eldoth.
SoD is introducing Captain Schael Corwin a female Human Fighter. We already have a female Human Fighter, Shar-Teel.
Please do not fix the problem of weak NPCs by creating stronger NPC clones. Please buff existing NPCs so that SoD NPCs are not mechanically superior to them: This better encourages roleplaying and replayability.
Third times the charm I hope!
And no one remembers anything. There's a group amnesia regarding the kidnapping so maybe the expansion is more about a bhaalspawn spending some time adventuring while Irenicus meanwhile prepares for visitors.
Enough non related to subject...I prefer that the new NPC'S are not op. I don't need them to be. Special abilities are welcome though. And like everyone else I see many a playthrough with a variety of party members. For balance and banters.
We are most likely only going to enjoy these new additions for approximately 25 hours of game play so the important things for the devs is to make them fit in with the existing ones. Both old and new.
Also, if Corwin has the archer kit, it would make her a ranger, not a fighter, and hence more comparable to Kivan.
Glint is (presumably) NG, which would make him nothing like CE Tiax in character.
Voghiln the Vast is a Skald, not a bard. He is also NG, which makes his character vastly different from Eldoth (NE) and Garrick (CN).
But the bottom line is comparisons to Tiax, Sha-Teel, Tiax, Eldoth and Garrick are meaningless because those guys won't be coming with you to Dragonspear Castle anyway.
A dead parrot is obviously better than Garrick. It has no effect on anyone's "gaming experience". Being rubbish is Garrick's defining characteristic. If you made him not-suck he wouldn't be Garrick any more.
I would fullheartedly second the request to make the new NPCs interesting characters with unique personalities, but defining characters by their mechanical functionality? No way.
Also, how much time have you spent thinking about this? Maybe get some sleep.
Cheers
Stating that you could simply activate the console and kill Karoug with CTRL+Y (I believe) or could spawn a truckload of these +3 bastard swords with EEKeeper (and give every fighter 5 stars with bastard swords) doesn't make this bad game design any better and certainly isn't a solution to this bad game design.