Removing weapon restrictions
GawainBS
Member Posts: 523
Is there a mod that allows this? Scales of Balance changes more than I'm comfortable with. I'd just like to be able to play a Ranger/Cleric who uses Swords without resorting to Shadowkeeper.
Thanks in advance!
Thanks in advance!
0
Comments
One thing. You will need to fill in the values of the two 2da's in the "BGEE" or "IWDEE" folders to get weapon proficiencies. Just replace the (0)zero (or other) value with the number of 'pip's' you want for that class with that weapon. The first five values aren't used (I don't think) in the ee engines, but you might want to fill them in anyway. I suggest using either near infinity or dltcep as the values don't quite line up for the later classes.
Do not use these 2da's if you have any modded kits installed! If you have any kits installed, comment out these lines in the tp2:
ACTION_IF GAME_IS ~iwdee~ THEN BEGIN COPY ~weap/bgee/WEAPPROF.2da~ ~override~ END ACTION_IF GAME_IS ~bgee bg2ee~ THEN BEGIN COPY ~weap/iwdee/WEAPPROF.2da~ ~override~ END
If you are not sure how to do that, just replace the above with this:
/* ACTION_IF GAME_IS ~iwdee~ THEN BEGIN COPY ~weap/bgee/WEAPPROF.2da~ ~override~ END ACTION_IF GAME_IS ~bgee bg2ee~ THEN BEGIN COPY ~weap/iwdee/WEAPPROF.2da~ ~override~ END */
Have fun
You will just have to modify weaprof using near infinity. The files I uploaded mess up dialog.tlk for some odd reason