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NPC Kits

GawainBSGawainBS Member Posts: 523
I seem to remember a mod that allowed you to select kits for the NPCs, but I can't find it anywhere. Was I mistaken and doesn't it exist?
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  • GawainBSGawainBS Member Posts: 523
    Sounds like a solid idea. :smile:
    For the time being, I'm using EEKeeper to help me out.
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  • GawainBSGawainBS Member Posts: 523
    Khivan is an Archer.
    Khalid a Kensai.
    Imoen a Swashbuckler.
    Those are the ones I think of right away.

    BTW, I think it'd be nice if the readme would be updated to reflect the changes with Bards in general. For example: they can no longer use Twohanded Weapons & style.
  • DJKajuruDJKajuru Member Posts: 3,300
    Back in BGtutu I used to make Kivan an archer, safana a bounty hunter and shar -teel a bersenker.
  • thelovebatthelovebat Member Posts: 218
    edited August 2015
    The kits I'd probably have for the different NPCs are as follows (would be nice to have a separate mod entirely just for installing extra kits and extra kits for NPCs without any of the other game changes)

    Ajantis - Cavalier (change his longbow proficiency to something else like another point in two handed swords, giving the option for dual wielding bastard swords or going for two handed style)

    Coran - Archer, though with some of the added kits from the Big World Project megamod, that gives him a few other potential fitting kits that allow him thieving abilities as a single class Thief kit. Would just need to adjust his proficiencies from Longbow to Shortbow if having him change to a kit of a different class like a Sniper.

    Kivan - Archer, maybe adjust his two-weapon style proficiencies into two handed style since his melee choice is halberds.

    Garrick - Skald

    Eldoth - Blade

    Xan - Fighter/Mage, or Fighter/Enchanter, special NPC multiclass like a Gnome, adjusting his proficiencies accordingly. There was also a modification with the Scales of Balance mod I believe where Xan could be changed to a multiclass Bladesinger/Mage, which makes sense but I didn't want to install all the other changes that were required to make him a Bladesinger. So maybe you could offer that multiclass combo separate from all the changes required from that mod. Also for his Moonblade it could be a good idea to change the in-game description of the weapon from a Dagger type to a Long Sword type, so it makes more sense with Xan's changes. Another thing if changing his class to a Bladesinger, if doing that make him come equipped with his own Elven Chainmail since it's the only armor he can wear (same rules for a player character starting with their own armor).

    Safana - Swashbuckler, perhaps change her single weapon style point into two weapon style, to fit in with being a Swashbuckler.

    Minsc - Barbarian or Berserker, though personally I might just keep him as a Ranger it's nice to have the option to change him. Perhaps could do something similar with him like with Kivan, allocating his two-weapon style points into two handed style since his main melee choice is two handed swords.

    Alora - Fine as Thief, unless there's a kit from Big World Project that seems to fit Alora

    Dynaheir - Fine as Invoker

    Imoen - Fine as Thief, good fit for dual class

    Khalid - Fine as Fighter, unless there's a kit from Big World Project that seems to fit Khalid

    Jaheira - Fine as Fighter/Druid

    Rasaad - Already a kit

    Dorn - Already a kit

    Neera - Already a specialist mage

    Baeloth - Fine as Sorcerer

    Yeslick - Fine as Fighter/Cleric

    Kagain - Dwarven Defender (would need to adjust his hitpoints per level and starting hit points appropriately from the higher d12 HP dice of Dwarven Defender, as well as making sure he could only get high mastery in Axes & War Hammers)

    Branwen - Some cleric kit from Divine Remix or something that fits her neutral alignment and faith.

    Faldorn - Avenger (Their stats are already bad enough so I think you could leave her stats as is)

    Quayle - Fine as Cleric/Illusionist

    Skie - Bounty Hunter

    Montaron - Fighter/Assassin or single class Assassin (adjust proficiencies for single class Assassin)

    Edwin - Fine as Conjurer

    Shar-Teel - Kensai or Berseker

    Tiax - Cleric/Thief isn't really a good combo, but there's not much to change him to cus of his crappy stats. Maybe there's a Thief kit that would fit him with the extra class kit mods.

    Xzar - Fine as Necromancer

    Viconia - Priest of Talos, unless her worshiping Shar would contradict with her having this kit. There are a few fitting Cleric kits with the Divine Remix mod I believe and I think Scales of Balance has a component which can change her class to two different Shar worshipping Cleric kits.


    I remember using Big World Project to install a bunch of stuff together and I installed a number of the kits that could be installed standalone, but some of the kits or NPC kits I didn't or wasn't able to install cus of the other changes to the game that were required like Xan & Eldoth. The kits included in the stuff like the Fighter Tweeks, multiclass tweeks, etc. would be nice to have too standalone. The Fighter Tweeks when I used Big World Project changed some stuff that wasn't to my liking like the Kensai and when I tried editing the settings files it didn't rollback the changes I didn't want. Also the Kensai didn't work properly as intended either with the single weapon thing as your starting proficiencies weren't given the way they should have (one point in each weapon style, but no points in your chosen weapon).

    One option you could always give for an NPC kit mod, just go ahead and give the option to change that NPC to any class kit you have installed for their class (if they're single class), so someone has an easy way of choosing exactly what it is they might want being given at least the option. Then any other predetermined kits/classes could be chosen along with those, like with Xan being a Fighter/Mage. Some people like me would enjoy kitting some of the various NPCs just without all the other game changes, adding variety to the game and having things make a bit of sense with the NPC builds.

    The only thing as mentioned somewhat with the individual NPCs is having to change some characteristics of some NPCs like their starting HPs, hit die (hit points per level), proficiencies in some cases, and the new limitations/restrictions like with a Dwarven Defender for Kagain.
    Post edited by thelovebat on
  • AstroBryGuyAstroBryGuy Member Posts: 3,437

    Coran - Archer, though with some of the added kits from the Big World Project megamod, that gives him a few other potential fitting kits that allow him thieving abilities as a single class Thief kit. Would just need to adjust his proficiencies from Longbow to Shortbow if having him change to a kit of a different class like a Sniper.

    Archer is a Ranger kit, not a Fighter or Thief kit. I really don't think Coran works as a Ranger. With his uber-Dexterity and 3 pips in bows (normally illegal for a multi-class fighter/thief), I think Coran is distinctive enough.

    Branwen - Priest of Helm
    By Valkur's strapping buttocks! Branwen is a priest of Tempus, not Helm. :smile:

    Viconia - Priest of Talos, unless her worshiping Shar would contradict with her having this kit. There are a few fitting Cleric kits with the Divine Remix mod I believe and I think Scales of Balance has a component which can change her class to two different Shar worshipping Cleric kits.
    Yes, it would contradict.
  • thelovebatthelovebat Member Posts: 218

    Coran - Archer, though with some of the added kits from the Big World Project megamod, that gives him a few other potential fitting kits that allow him thieving abilities as a single class Thief kit. Would just need to adjust his proficiencies from Longbow to Shortbow if having him change to a kit of a different class like a Sniper.

    Archer is a Ranger kit, not a Fighter or Thief kit. I really don't think Coran works as a Ranger. With his uber-Dexterity and 3 pips in bows (normally illegal for a multi-class fighter/thief), I think Coran is distinctive enough.

    Branwen - Priest of Helm
    By Valkur's strapping buttocks! Branwen is a priest of Tempus, not Helm. :smile:

    Viconia - Priest of Talos, unless her worshiping Shar would contradict with her having this kit. There are a few fitting Cleric kits with the Divine Remix mod I believe and I think Scales of Balance has a component which can change her class to two different Shar worshipping Cleric kits.
    Yes, it would contradict.


    Don't worry I'm aware of the Archer kit. :smile: But others have suggested other class changes like Minsc and whatnot. With base kits in the game Archer is the best fit, but with mods there are a few kits like Sharpshooter or Sniper Thief kits which fit Coran. With a Thief kit though his profiencies would need to be adjusted a bit for weapons a Thief could use like Shortbows. With bonuses a kit like those could offer the tradeoff of not being able to use Lonbbows is worth it, and he doesn't have the strength of other characters to use composite longbows anyways. There's a good shortbow or two you can get in the first game for that.

    As for Branwen, that's mainly just talking about the kits available in the base game. With mods adding in kits it would be different, as a Priest of Helm was the Neutral aligned Cleric kit. I think Divine Remix or another sort of mod adds in Tempus kits for Clerics that would be fitting for Branwen.
  • AstroBryGuyAstroBryGuy Member Posts: 3,437

    Coran - Archer, though with some of the added kits from the Big World Project megamod, that gives him a few other potential fitting kits that allow him thieving abilities as a single class Thief kit. Would just need to adjust his proficiencies from Longbow to Shortbow if having him change to a kit of a different class like a Sniper.

    Archer is a Ranger kit, not a Fighter or Thief kit. I really don't think Coran works as a Ranger. With his uber-Dexterity and 3 pips in bows (normally illegal for a multi-class fighter/thief), I think Coran is distinctive enough.

    Branwen - Priest of Helm
    By Valkur's strapping buttocks! Branwen is a priest of Tempus, not Helm. :smile:

    Viconia - Priest of Talos, unless her worshiping Shar would contradict with her having this kit. There are a few fitting Cleric kits with the Divine Remix mod I believe and I think Scales of Balance has a component which can change her class to two different Shar worshipping Cleric kits.
    Yes, it would contradict.


    Don't worry I'm aware of the Archer kit. :smile: But others have suggested other class changes like Minsc and whatnot. With base kits in the game Archer is the best fit, but with mods there are a few kits like Sharpshooter or Sniper Thief kits which fit Coran. With a Thief kit though his profiencies would need to be adjusted a bit for weapons a Thief could use like Shortbows. With bonuses a kit like those could offer the tradeoff of not being able to use Lonbbows is worth it, and he doesn't have the strength of other characters to use composite longbows anyways. There's a good shortbow or two you can get in the first game for that.


    Coran may be a master archer (no capital "A"), but the Ranger class doesn't fit his character. He introduces himself as a "thief and archer" and his in-game biography mentions his thievery-funded lifestyle and that he mostly lived in the city. CHARNAME just happens to meet him while he's hiding out in the woods after his latest "romantic entanglement".
  • thelovebatthelovebat Member Posts: 218

    Coran - Archer, though with some of the added kits from the Big World Project megamod, that gives him a few other potential fitting kits that allow him thieving abilities as a single class Thief kit. Would just need to adjust his proficiencies from Longbow to Shortbow if having him change to a kit of a different class like a Sniper.

    Archer is a Ranger kit, not a Fighter or Thief kit. I really don't think Coran works as a Ranger. With his uber-Dexterity and 3 pips in bows (normally illegal for a multi-class fighter/thief), I think Coran is distinctive enough.

    Branwen - Priest of Helm
    By Valkur's strapping buttocks! Branwen is a priest of Tempus, not Helm. :smile:

    Viconia - Priest of Talos, unless her worshiping Shar would contradict with her having this kit. There are a few fitting Cleric kits with the Divine Remix mod I believe and I think Scales of Balance has a component which can change her class to two different Shar worshipping Cleric kits.
    Yes, it would contradict.
    Don't worry I'm aware of the Archer kit. :smile: But others have suggested other class changes like Minsc and whatnot. With base kits in the game Archer is the best fit, but with mods there are a few kits like Sharpshooter or Sniper Thief kits which fit Coran. With a Thief kit though his profiencies would need to be adjusted a bit for weapons a Thief could use like Shortbows. With bonuses a kit like those could offer the tradeoff of not being able to use Lonbbows is worth it, and he doesn't have the strength of other characters to use composite longbows anyways. There's a good shortbow or two you can get in the first game for that.


    Coran may be a master archer (no capital "A"), but the Ranger class doesn't fit his character. He introduces himself as a "thief and archer" and his in-game biography mentions his thievery-funded lifestyle and that he mostly lived in the city. CHARNAME just happens to meet him while he's hiding out in the woods after his latest "romantic entanglement".

    No need to worry, that's why I mentioned the Thief kits available via mods that fit him better than an Archer kit would.
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  • AquadrizztAquadrizzt Member Posts: 1,069
    @subtledoctor , by all means. Any code I have written for TnB is available for use, provided that you reference that I am the original author (a comment in the .tpa file or similar is fine).
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  • thelovebatthelovebat Member Posts: 218
    edited August 2015
    I guess a few comments, suggestions, and questions I'd have before finishing and releasing this.

    Will this mod apply only for kitting NPCs, or will it also add these kits to character creation as well with the standalone mod? I like the idea of being able to have kits for additional character creation options but not having to change the rules or functions of the game itself, for those perhaps still new to the game or just wanting to play the game more vanilla without other tweeks.

    For Xan, I think he should be given his own elven chain mail set of armor like a player created Bladesinger would. Perhaps having it in the chest with his Moonblade sword, and making it so only Xan is allowed to use it like with his Moonblade. Otherwise in the Enhanced Edition, there's only one set of elven chain mail you can get and you can't get it until Chapter 5 and doing Dorn's quest. That mean's being a player character Bard or some class that would benefit from that armor would have to make a choice between the armor for them or Xan. Also I'd make sure the proficiency for his Moonblade is changed to long sword in the item description to eliminate any confusion about its item type.

    For anyone it appears to be having a bit of a class change or something that would effect their currently given proficiencies, like Coran to Sniper (Fighter/Thief to single Thief), Montaron to Assassin (Fighter/Thief to single Thief), Minsc to Berserker/Barbarian (Ranger to something else), Ajantis to Cavalier (base Paladin to Paladin without ranged weapons), etc. etc., it'd be a good idea to re-adjust their given proficiencies when you first acquire them. Coran with 3 points in Long Bow for example does him no good, as a single class Thief can't use longbows. A single class Thief also couldn't achieve two points in a melee proficiency either, so maybe adjusting his proficiency points around to match a single class Thief would be good. Like a point in Long Swords, a point in Short Bows, and a point in Single Weapon Style. He'd be able to have enough levels to get Short Bow mastery as a Thief, making him an effective archer like before at the cost of close range abilities. The opposite could be said for Ajantis, having his Long Bow proficiency point going elsewhere if kitted to Cavalier.

    This goes a bit based on what I said previously, but along with making adjustments to opening proficiencies, that might mean also making adjustments with some of the characters and their starting equipment too. Coran as a Sniper when I kitted him to that still started off equipped with a longbow even if he's not allowed to use it. He should be given a shortbow or something instead.

    Would it be possible to add some multiclass options for kits, like Fighter/Assassin for Montaron (as an example)?
    Post edited by thelovebat on
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  • thelovebatthelovebat Member Posts: 218
    Well to be fair, on the point of Xan the Armor spell is an AC of 6 while Elven Chain Mail is an AC of 5, not much difference there minus having more AC against slashing and slightly less against crushing. Arch Magi robes are also an AC of 5 and +1 to all saves but Xan won't get to use that I assume. Would he at least be allowed to wear the Elven Chain Mail you get from Dorn's quest? Considering the point you finally get access to that, that seems fair as by then you'll have access to plenty forms of plate mail for your other guys anyway and he won't be 'overpowered' like having it at level 2 or when you first get him.
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  • thelovebatthelovebat Member Posts: 218
    Oh, I see. I was pretty sure a Bladesinger wasn't allowed to wear any suits of armor except Elven Chain Mail as one of their restrictions, single one handed weapons being another big restriction that goes hand in hand with him having a Moonblade.
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  • shawneshawne Member Posts: 3,239
    Tiax has dialogue that specifically pegs him as a follower of Cyric.
  • thelovebatthelovebat Member Posts: 218
    edited August 2015

    Let me throw a question out there for feedback, as I'm probably going to get around to coding Quayle sometime this weekend.

    My first thought is to model a "Hoodwinker of Baravar Cloakshadow" kit on my "Mistwalker of Leira" kit, allowing the cleric to cast arcane spells from the school of illusion. Basically, instead of a multiclass cleric/illusionist, a single-class cleric who can cast illusion spells.

    But, what if I keep that kit... and also make Quayle a multiclass cleric/thief?? A cleric/thief who can cast illusion spells?

    Too much awesome? What do you think?

    Wouldn't really strike me as fitting Quayle to give him thieving ablities. And a Cleric/Thief with his stats means he'd be useless for some things like backstabbing anyway (no strength and only being able to hit with a dinky club, clubs don't strike me as the Thief type weapon). His stats are also pretty bad for a Cleric, clearly with his Intelligence stat easily being the highest he was intended as a pure spellcasting type (and his absent minded, random dialogue).

    More options is always good, but I don't see how changing to the kit makes sense for him. He's already a unique multiclass combo and his stats seem underwhelming for a Cleric/Thief sort of multiclass. Plus being a Gnome, changing him from being an Illusionist multiclass means he misses out on one of the nice things about being a Gnome and their multiclassing, which is something Tiax himself suffers from (along with already filling the Cleric/Thief void, if you really want that). Tiax for most is essentially an amusing but useless character compared to the NPC competition, and his stats make it hard to change his class to something else really other than single class Thief (which for various reasons, would still suck cus every other Thief available would still be better).

    Sadly for Tiax, it's just not his story. :( By the time you even get access to him, you'll have had access to better options across the board, even for solely evil parties. Evil Fighter/Thief, Evil Cleric, Evil Fighter who can dual class to Thief. Even a unique kit if fitting probably wouldn't change that.
  • shawneshawne Member Posts: 3,239

    Sadly for Tiax, it's just not his story. :( By the time you even get access to him, you'll have had access to better options across the board, even for solely evil parties. Evil Fighter/Thief, Evil Cleric, Evil Fighter who can dual class to Thief. Even a unique kit if fitting probably wouldn't change that.

    To be fair, there are ways around this - the BG1 NPC Project moves Tiax from Baldur's Gate to Beregost, which means you can pick him up much sooner in the game; and the ToB-Style Tweak from the Tweak Pack resets all characters to their lowest possible version when you recruit them, so you can level them up yourselves. Either of these make Tiax more viable than the base game permits.
  • AstroBryGuyAstroBryGuy Member Posts: 3,437
    Quayle's "niche" is his massive number of spells per day. At maximum level for BG1, Quayle gets 3/3/2/1 Cleric spells and 5/4/3/2 Mage spells. That's 23 spells per day! Taking away his mage spells would remove more than half his spells. You could make up part of that with extra innates, but its a significant change to his role in the party. Also, as has been pointed out, there are plenty of other options for thieves in the game (not to mention that he'd be the same class as Tiax), and it would make every NPC available in Baldur's Gate city a thief of some kind (Quayle, Tiax, Alora, Skie).

    Of course, it's your mod, so if you want to do it, more power to you. :smile:
  • thelovebatthelovebat Member Posts: 218
    edited August 2015
    shawne said:

    Sadly for Tiax, it's just not his story. :( By the time you even get access to him, you'll have had access to better options across the board, even for solely evil parties. Evil Fighter/Thief, Evil Cleric, Evil Fighter who can dual class to Thief. Even a unique kit if fitting probably wouldn't change that.

    To be fair, there are ways around this - the BG1 NPC Project moves Tiax from Baldur's Gate to Beregost, which means you can pick him up much sooner in the game; and the ToB-Style Tweak from the Tweak Pack resets all characters to their lowest possible version when you recruit them, so you can level them up yourselves. Either of these make Tiax more viable than the base game permits.
    Even with mods changing his location and the ability to level up his thief stats the way you want, you end up getting a way better evil Thief option with Fighter/Thief in the 2nd area of the game and he's hard to miss. And it's easy to get around the fact he's paired up with someone else, just have to get his partner killed (which for an evil party, isn't out of the question). I think it's still fun to have Tiax around and having him available earlier in the game makes sense, but on the other hand his innate summon ability was balanced around the fact you don't get him until Baldur's Gate which would be his one redeeming quality early in the game. And if Cleric is what you want, there's an evil pure Cleric who is much better and even has more Dexterity than the Thief for pelting with slings, hehe.

    But yeah, it's not that I hate Tiax or anything, just that from the get go you get two way better options compared to him for either good or evil, and Cleric/Thief just isn't a combo that goes together well. More viable with the mods but still pales in comparison to every other Thief you could get. With the help of the mod changing his starting location it should be interesting to hear what Dorn says about Tiax during his questline.
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  • thelovebatthelovebat Member Posts: 218

    Quayle's "niche" is his massive number of spells per day. At maximum level for BG1, Quayle gets 3/3/2/1 Cleric spells and 5/4/3/2 Mage spells. That's 23 spells per day! Taking away his mage spells would remove more than half his spells. You could make up part of that with extra innates, but its a significant change to his role in the party.

    Well yeah, to be sure. But the point of this isn't "what should Quayle be ideally?" - instead, the question is "for players who want a change of pace, what other class or kit might be interesting or fun, and still fit with his personality and dialogue?" I'd like to offer more options, even if they're not perfect, rather than fewer options. This is after all meant to be a poor man's replacement for Level 1 NPCs, which offers any option you can imagine - regardless of whether they fit or make sense.
    Could you perhaps give us some details about the potential Quayle kits? I'm not really familiar with a fair number of them (mainly in terms of playing with them) but I could look at them to give you my view on whether it would be an interesting fit or not. As it is he's already one of the more unique class combos, and the other Gnome NPC is multiclassed to something that doesn't involve being an Illusionist so he's the only potential NPC for that.
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  • FreakydooFreakydoo Member Posts: 37
    Will this work with android?
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