When should I take a trip with Hjollder?
Klorox
Member Posts: 927
Hey guys. I beat this game long before EE was a thing.
I recently picked the game back up, and I'm doing a HoF mode/insane difficulty solo run.
I'm going with a F/M/C. Have lots of fun so far too.
Anyway, I've just cleared level 1 of Dragons Eye. I'm at levels 10/11/11 (and pretty close to 11/12/11). When should I leave with Hjollder? I don't want to miss anything, and I also want to make sure I do everything I can in the game.
Thanks!!
I recently picked the game back up, and I'm doing a HoF mode/insane difficulty solo run.
I'm going with a F/M/C. Have lots of fun so far too.
Anyway, I've just cleared level 1 of Dragons Eye. I'm at levels 10/11/11 (and pretty close to 11/12/11). When should I leave with Hjollder? I don't want to miss anything, and I also want to make sure I do everything I can in the game.
Thanks!!
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Comments
I got through several floors/chapters of it (TotL), and then lost interest in my game before I ever got back and finsihed my original IWD run to see the ending of that.
If I ever do it again, I will finish IWD completely and then export/import into the expansions seperately, even though that means losing all my gear - there's still lots of good gear to collect and buy in the expansion, which works just fine as a pair of standalone adventures, imo.
For me, leaving IWD to do the expansions (HoW and TotL) without having finished IWD is just too long a distraction from the main story of IWD.
Really, I feel the same way about BG and ToSC. I only force myself to do parts of Durlag's Tower, Ice Island, and Werewolf Island (none of which I enjoy all that much), before pressing forward to confronting Sarevok, if I want to try to start BG2 with a bonus to my experience.
It's been so long, I'll need to look up a guide to make sure I know when I'm actually starting TotLM.
HoW can be started anytime after level 9. If a fight is too hard you can usually rely on invisibility to bypass it.
There is multiple places to return to the main game after visiting HoW so it's well worth ducking in to bulk out your spell book from the two arcane spell stores before continuing your adventure.
You need Hjollder to travel back to Kuldahar and from his house back to Lonelywood, too. Once you've started HoW, Hjollder is gone for some time ... which forces you to complete a small part of HoW before you can return with him to Kuldahar.
Traveling to the Isle Of The Great Wyrm, however, you cannot return to the main land (Lonelywood, Kuldahar) anymore ... You must finish HoW, and then you're teleported back to Kuldahar into Hjollder's house. Hjollder is gone. You cannot return to HoW to start TotLM then.
I have just gotten to the 3rd level of Dragoneye, and I am having a ton of trouble with the first fight with all the Cold Wights. My FMC is 11/12/12, and pretty close to level 12 as a Fighter.
I'm going to try a few different tactics, but if nothing works, I'll try the expansion.
BTW, it's too bad a level 12 Cleric can't turn some Wights away.