Priest of Lathander/Mage advice on stats
Joya
Member Posts: 3
Hi, i'm new to this forum, but not to the BG:EE series. I'm going to start a new SoA/ToB run with a Priest of Lathander (11) dualed Mage. I think it could be a really fun combo and definitely want to try it.
I need some advice about stat points distribution, considering i will add points like I used Tomes in BG.
STR 18
DEX 18
CON 15
INT 18
WIS 18
CHA 8
Rolling these stats will be quite impossible (95). I could lower INT by 1, DEX by 1 and STR by 2-3. What do you think?
I need some advice about stat points distribution, considering i will add points like I used Tomes in BG.
STR 18
DEX 18
CON 15
INT 18
WIS 18
CHA 8
Rolling these stats will be quite impossible (95). I could lower INT by 1, DEX by 1 and STR by 2-3. What do you think?
0
Comments
Take a point away from CHA and add a point to CON. That way, you'll have the full 16 CON from the start, and the extra point from the tome, to 17, will let you sacrifice one point in Spellhold (you have to eventually lose 1 point of any stat besides CHA) without losing any HP.
BG1 (just for example):
STR 11
DEX 18
CON 16
INT 18
WIS 18
CHA 8
Total: 89
BG2, beginning:
STR 12
DEX 19
CON 17 (later dropped to 16)
INT 19
WIS 21
CHA 9
Total: 97
With Friends spell and tome even a base 3 Cha can become a respectable 9.
18 base strength is really quite handy.
Low int is retarded.
Low str is feeble.
Low cha is anti-social.
Low dex is clumsy.
Low con is sickly.
Low wis is demented.
Honestly, the rationalisation of having multiple stats at 18 is much harder to justify than having one stat at 3.
Seriously, the only justification to not having 3 Cha is role play concerns but if RP is a concern then how do you manage to justify having 4 maxed out stats?
Remember that statistically every 18 stat that someone has will be mirrored by someone else with a 3 (discounting mortality rates).
It's worth noting that the average statline in the world is 63 points. We are literally not allowed to have stats that low. Being above average is a Bhaalspawn thing.
— Use Relair's Mistake (the Cloak of Wolf Shapeshifting). It's VERY useful actually. As a Cleric you'll suffer from bad THAC0 and low ApR at early game, besides it sets your DEX to 17.
— Get The Stupifier+1. It's the best mace in the game, literally. It has 25% chance of stunning for 1d4 rounds with no save. Use this with Boon of Lathander, shape-shift to Wolf and there you can take down almost every foe in the game.
Edit: Also, you get extremely powerful and very fast as soon as you get to BG2 (since you have both Wizard and Priest spells, and progress as a Single Class Mage), and when you get Improved Haste and Tenser's you also turn into a killing machine (for a bunch of rounds...).