What is a good duo?
Sloty
Member Posts: 113
For my next run through I want to play with only one npc, prefferably one I can romance.
Can also be a mod NPC.
Question is which maincharacter I should take and who of the NPCs I shall take with me.
Any ideas?
Can also be a mod NPC.
Question is which maincharacter I should take and who of the NPCs I shall take with me.
Any ideas?
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Comments
Which maincharacter plus which NPC would you suggest me then?
What about a F/M/T?
Ah and a romance option would be nice...
With Jaheira, you could F/M or T/M. F/M is better in melee, but T/M gives access to everything you need, thieving skills in this case. Same classes work with Anomen, if you play a female protagonist.
With Aerie, I would pick F/T or a Swashbuckler. Any dual from a thief kit to a fighter works as well. The other way around may work just as well. Depends on if you want a good fighter or a good thief.
I have no knowledge of Mod-NPC's and their romances so I won't comment on those. With the EE-NPC's I wouldn't suggest a duo-run since they are all single class. Ofc, you can, I just can't offer advice about it. Viconia as a single class is an exception btw.
Also a romance would be really fun.
Guess it will be the F/M/T then...
Any advice on who to take with me?
Also both should have a decent ranged option if possible...
Also which romance is the most fun?
Which weapons would be strong for a F/M/T?
Or what do you think about a sorcerer NPC and F/M/T?
Or Edwin instead of the sorcerer?
Between the 4 Bioware romances, I think Jaheira is the strongest in terms of story. Which character is more powerful is a trickier determination, but you could do worse than a Fighter/Druid. She's capable in melee and can carry a sling as a backup ranged weapon. Honestly, any of the Bioware romances would do fine with a F/M/T because they all have divine spellcasting to cover that hole. Aerie might be the strongest, but I dislike the writing for her romance.
For your F/M/T, long swords are a good option right out the gate, but as soon as you have the gold for Dak'kon's Zerth Blade, you'll want katana proficiency. If you need a ranged option, short bows are always nice.
But why is Aerie the strongest,what makes her so powerfull?
Which weapons would you give Jaheira?
I never did the Anomen romance, is it fun?
I also have a mod with Edwin romance.How strong is he from a powergaming point of view?
Which one would you suggest me to take?
Which of those mentioned NPCs would complete the small group to the best effect?(remember: only ONE npc)???
Also which do you think are the best weapons for a F/M/T?
Also, is it hard to play an evil CHARNAME in this game?
For Jaheira, I'd personally get her a club and a shield. Weapons like clubs and quarterstaves do crushing damage, which is the best damage-type to use against golems, skeletons, and others. She also gets really low AC with shields, so she becomes a pretty amazing tank with that and druid buffs.
Anomen's romance is... Difficult. He's a very arrogant NPC, full of tall tales of heroics that flatter himself in the best way possible, and you can't really call him out on it. Plus he's got some very traditional views on women. In fact, in one dialogue when your PC talks about your adventures on the Sword Coast, he doesn't believe a woman could have been capable of those deeds. Seriously? That's not exactly something you want to say to the heroine you're trying to woo. A lot of players drop his romance just for that. He does get better if you help him succeed in his quest, and he changes his alignment to Lawful Good. But fail his quest, and he turns Chaotic Neutral, which basically makes him into a giant jerkwad.
I can't say anything about the mod romance for Edwin, as I haven't played it, but Edwin himself is a pretty strong spellcaster. He can learn extra spells thanks to his amulet, on top of the bonus ones he gets for his mage specialization. His school, a conjurer, makes it so he can't learn divine spells, which is considered one of the weakest spell schools anyway, so you're not missing much. That also means he can't cast Identify, however, so you'll be spending a lot of time and money at the temples to identify your many magic items. Unless you decide to run another arcane caster or a bard as your PC.
Viconia has a lot of buffs as well, and very good stats. It could be argued that a M/C is better than a pure Cleric, though you can definitely get a lot out of Vicky.
Jaheira is alright. I don't like Druids much in comparison to C or M, though they have their uses. Jaheira can get into the fray reasonably well, but not amazingly so. You also don't get a whole lot of buffs for CHARNAME out of her.
Anomen is an insufferable twat that is as annoying as he is useless. Flail of the Ages+5 main hand, Scarlet Ninja-tô+3 off-hand (via Use Any Item). If you don't want to micromanage equip/re-equip to get around Free Action blocking Improved Haste, you can also use Crom Faeyr main hand instead of the Flail. Can also pair Carsomyr+6 with Greater Whirlwind Attack as it becomes available (via Use Any Item; may require mod for triple-class HLAs not sure). Not hard, just usually a tad bit less rewarding. The game has somewhat of a bias towards being good, but it doesn't punish being evil too harshly. Several nice rewards for the evil path, too, especially in Hell.
So it is going down to Aerie or Edwin I think.
Which one would be better in a combo with F/M/T you think?
If you know what you're doing and don't mind the occasional risk, you could however definitely argue for Edwin as well. He is quite the potent mage, and mages can do pretty much everything and anything in BG2.
Perhaps it all comes down to the RP. Edwin has no romance, Aerie does. Edwin is also an evil SOB who will happily tear the world a new one. Aerie will not like a good murder spree. Your choice!
Will he and a F/M/T be a formidable team?
What do they loose if I dont take Aerie?
You should be fine. Most solo runs have some sort of deficiency since they only play with one character anyway.
A F/M/T would not have divine spells with Neera though
Bit weaker in melee but Polymorph Self and Shapechange fix that nicely for both of you and with her buffs and your backstab you'll have heaps of fun.
Remember that as a triple class you lose level 9 spells which just isn't fun at all especially when an illusionist/thief gets so many more spells and just as many attacks (via Polymorph self -> spider form, minor sequencer -> shocking grasp).
Also do you have some tips on making aerie as powerful as possible?
Which weapon would you suggest me to learn next?
You'll almost always be better in melee than at range, but if you really want a ranged option, Shortbows and Crossbows are the best picks as they both offer no-ammo, +4 options.
If you have triple-class HLAs and know you will get both UAI and GWW, you can also put some points in 2h sword for Carsomyr.
A ranged weapon is also a possibility, if you feel you'll need it. You shouldn't, though.
Since you're limited to ** as multiclass I suppose you can go broad. You'll have the points to spare. It likely won't matter but hey, might as well...