Baldur's Gate full party
vladpen
Member Posts: 88
This is a party intended for BG:EE & BG2:EE:
* Sorcerer (Spell depth. Sling and quarterstaff.)
* Cleric/Illusionist (Spell breadth. Sling and mace.)
* Inquisitor (Paladin kit. Mage-smasher. Charismatic leader. Tank. Long sword and shield.)
* Bounty Hunter (Thief kit. Trap-master. Trades 5 skill points per level for better traps. Short sword and shortbow.)
* Archer (Ranger kit. Logistically easy damage. Druidic spells at level 8. Longbow and crossbow.)
* Barbarian (Tank. Fast. Can't be backstabbed. Can rage to break open locks and be free of most controlling spells. Dual-wields axes.)
What would you change?
* Sorcerer (Spell depth. Sling and quarterstaff.)
* Cleric/Illusionist (Spell breadth. Sling and mace.)
* Inquisitor (Paladin kit. Mage-smasher. Charismatic leader. Tank. Long sword and shield.)
* Bounty Hunter (Thief kit. Trap-master. Trades 5 skill points per level for better traps. Short sword and shortbow.)
* Archer (Ranger kit. Logistically easy damage. Druidic spells at level 8. Longbow and crossbow.)
* Barbarian (Tank. Fast. Can't be backstabbed. Can rage to break open locks and be free of most controlling spells. Dual-wields axes.)
What would you change?
0
Comments
Add in BGNPC project if you don't have it already and have much fun
Blades are great, but they require a lot of micro-management, as they play as a Fighter/Mage most of the time, with a heavy requirement to buff and spell-protect themselves. Also, they'll be competing with the Cleric/Illusionist for Scolls.
One of the big benefits of Bards (and their kits) is their accelerated levelling (they level at the same speed as Thieves), meaning they're a good bet to Dispel/Remove Magic nasty enemy effects... but you already have the Inquisitor who is the boss at that. So you'll get a couple of extra d(x) on your Fireballs/Skull Traps vs a Mage/Sorcerer, but not much else.
If it were my party, I'd make the Cleric/Illusionist a Fighter/Cleric or Ranger/Cleric for more front-line umph, and take an Illusionist/Thief instead of the Bounty Hunter as my utility man... but then I'm not a big trapper.
The Shadowdancer specializes in launching a surprise attack and then vanishing. This is good solo, bad in a party (backstab is actually penalized).
The Assassin and the Bounty Hunter specialize in taking tactical advantage. The Assassin starts the fight by poisoning the mage (it interrupts casting), and then the rest of the party charges in. The Bounty Hunter lays traps, and then pulls the enemy.
If you don't care to take much tactical advantage, you have the straightforward Swashbuckler who sacrifices backstab for better melee.
I decided that I want my thief to be able to make the most of his tactical advantage. I chose special traps over poisoned backstabs because they are more flexible, powerful, and safe.
How does the Illusionist/Thief compare to the various other thieves? What do they do when they find enemies? What else do they do? Arcane power is great, but since another party member can handle it, it seems like a waste to give up Bounty Hunter traps.
The illusionist specialism clicks great with a thief's skills... Simulacra running wild... the whole Mislead perma-backstab thing... Plus you get a caster who gets the extra spells/level/day to compensate for their lost XP to the second class.
If we were taking about the Rogue Rebalancing mod, I might go a different way... Bard and Thief kits get a real boost from that, but in the vanilla, for pure power, Illusioniist/Thief is probably the best option for your thief, and the extra DPS granted by the cleric/warrior multi is significant.
But it's about fun... If you like traps and want to play the Bounty Hunter, then do so! Any combo can beat the game, so go with what you think you'll enjoy most.
Illusionist/thief is truly the ultimate utility class with strategies that are only limited by your imagination.
The point is that you need a thief and an illusionist/thief is one of the best thief characters available.
A polymorphed spider illusionist/thief can backstab 10 times per round in bg2 with mislead.
Illusionist/cleric is another of my favourite multi classes so lots of love for that one too, especially considering divine sequencer shenanigans.