What would be a good solo run?
Sloty
Member Posts: 113
I played so often with a group and now want to prove myself if I could take insane difficulty as a solo.
Which class or combination of classes had you the most fun with soloing?
I also will have the problem with loot.
Is there a bag of holding or something I can add via EEkeeper?
I am thinking to start immediately in hof mode,but not on level one.Which level would you suggest me to at least have for this mode and how many xp do I need then?
Which class or combination of classes had you the most fun with soloing?
I also will have the problem with loot.
Is there a bag of holding or something I can add via EEkeeper?
I am thinking to start immediately in hof mode,but not on level one.Which level would you suggest me to at least have for this mode and how many xp do I need then?
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Comments
Think this will be a strong combination.
Can you help me with choosing the right weapons(plus styles) for her?
Maybe @Metalloman can help here.
Anyway, you need to summon some monster to survive HoF mode, but you won't find such spells in the first part of the game.
Your mage will not be able to cast any medium or high level spell, even if he's going to be a high level mage soon.
The starting known spells of your f/m/c is going to be more important than his starting level.
Do the easthaven quests so you can get hold person as a lvl2 cleric spell.
This in combination with charm and your familiar should get you past the first batch of goblins.
After that, it shouldn't take long before you get animate dead. As soon as you get animate dead, the game will get easier, a lot.
Also, you can buy a bag of holding from Orrick.
Get XP safely by:
Killing the bugs in the tavern basement using a sling bullets. They don't fight back if you use missile weapons. You'll probably only hit them on a critical roll. Bring a LOT of bullets, set up the AI to standard fight, then leave it while you go and make your dinner. Come back every so often to make sure you're quiver isn't running low.
There are non combat quests - fetching wine and speaking to the sirine woman.
Choose charm as a level 1 spell. It will help you with the goblins. You might even have cleric hold person by this point.
If you can't summon skeletons then the wolves outside the cave can be an issue. If you can then the rest of the game is yours.
I haven't used find familiar as mentioned above. I'm curious what the familiar is. And which would be best.