Dual-classing into a specialist mage
EnchanterTim
Member Posts: 29
Hello everybody,
i read in a very old thread that you could dual-class into a mage specialisation in the original Baldur's Gate and i am wondering if ican do that in the Enhanced Edition as well. I couldn't find a definitive, up to date answer to this, so if any of you could help me it would be much appreciated.
i read in a very old thread that you could dual-class into a mage specialisation in the original Baldur's Gate and i am wondering if ican do that in the Enhanced Edition as well. I couldn't find a definitive, up to date answer to this, so if any of you could help me it would be much appreciated.
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2 I want a Fighter/Necromancer.
Thanks anyway.
So i tried out eekeeper and it seems that if i dual class a fighter into a normal mage and add necromancer i do not get bonus spells. Is there any extra variable i have to set or something?
I think this feature of the original Baldur's Gate should have been implemented in the Enhanced Edition, but with Siege of Dragonspear coming up it's possible that, if enough people ask beamdog to reimplement it, we will get it back.
I thank everyone for their answers.
See you all in Baldur's Gate.
A kits unique features are probably just flags and variables that equal thief skill points granted per level, special abillities, alignment restrictions etc. Therefore eekeeper cannot effectively grant mage specialization to a character that dual classed into a mage.
Interestingly multi-classing with a specialization is easy to accomplish by rolling up a character as a mage of the desired specialization and adding the second class via eekeeper. This works because the correct address for the specialization progression is added on character creation.
The reason i am writing all this down is that this should actually allow me to create a fighter/specialist mage without any complicated file editing by rolling up a specialist mage, dual classing him into a fighter until he has reached the desired fighter level, opening up eekeeper and finally changing the non-progressing class from specialist mage to fighter. I will test this idea as soon as i have some time on my hands, but should someone already know if this works or not please write it into this thread.
Type: Spell: Wizard spell slots modifier [42]
Target: Self
Flags: Instant, permanent
dispel/resistance: nonmagical
slot amount modifier: 1
Spell level: 511
Leave the rest as is or blanc. This should give you 1 extra spell slot per level as you should get for being a specialist mage.
Check out the great suggestions I got here https://forums.beamdog.com/discussion/26814/thief-dual-to-specialist-mage#latest if you can't get it to work.
With this i am ready for yet another playthrough of the saga. Although if i wait for Siege of Dragonspear, i would have enough time to look up WeiDu, NearInfinity and all that.
Prepare yourself Boo, we embark on another adventure!