Need help with Near Infinity new item creation
Zarugal
Member Posts: 51
Hey all,
I'm trying to create a ring with the effects of Edwin's amulet (I want to create a conjurer with the same abilities, but I don't want to take Edwin).
I've managed to create said ring within NI and have it saved/exported to the Override folder, but when I try and give it to my character BG:EE is having none of it and says that the item doesn't exist.
Does anyone have any ideas where I've gone wrong, or can give me a basic set of instructions on item creation so I can see where I've gone wrong.
Thanks a million in advance.
I'm trying to create a ring with the effects of Edwin's amulet (I want to create a conjurer with the same abilities, but I don't want to take Edwin).
I've managed to create said ring within NI and have it saved/exported to the Override folder, but when I try and give it to my character BG:EE is having none of it and says that the item doesn't exist.
Does anyone have any ideas where I've gone wrong, or can give me a basic set of instructions on item creation so I can see where I've gone wrong.
Thanks a million in advance.
Post edited by Zarugal on
1
Comments
In your case it's probably much easier to create a copy of Edwin's amulet and make appropriate changes depending on your needs.
The best advice I can give is to study existing items and try to figure out the meaning of the respective resource fields and effects. The IESDP website is a great source of information in that regard.
Also take care that your resource filename isn't longer than 8 characters, has the right extension (.ITM) and doesn't use spaces.
The issue I have is that BG:EE isn't recognising the new item. EEKeeper can pick it up and I can apply it to my character in there, but it then doesn't show up in-game.
The CULA console just spits out "Item doesn't exist" if I try and create the item from there.
Is there a step I'm missing?
I'm currently away from my Windows PC for a few days so I can't give DLTCEP much of a look, but if I'm still having problems I will when I get back.
File exists in the override, and I've not used the extension in the console command (although I've tried just in case!)
I don't understand how EEkeeper can detect my created items, but BG:EE can't.
Were you running BG:EE already when you added the new item to the override? The game doesn't register new resources while it's running. You have to quit and start again.
I've got the Category set to 'Rings(10)' and I've added the 'Droppable' flag, is this similar to what you've done?
Using the create item command gives me Edwin's amulet with the default name, totally ignoring the new name I've given it.
There isn't anything extra I have to do to make changes apply other than make sure the edited .ITM file is in the override folder, right?
Additional question: what's the resource name? (i.e. filename)
Thanks all for your help!