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[Not an issue] Shapeshifting: Werewolfs should have appropriate stats.

MaxxximusMaxxximus Member Posts: 322
edited August 2015 in BGII:EE Bugs (v1.3.2064)
1. Start a new game with the Shapeshifter class
2. Use console command C:\SetCurrentXP("3000000") to gain Shapeshift to Greater Werewolf ability
3. Use shapeshift to werewolf (Greater Werewolf) ability

Observed
Werewolf have attack damage 1-6 piercing, no immune to normal weapons.

Greater Werewolf have attack damage 1-6, no immune to any weapon, no regeneration.

Expected
Werewolf should have attack damage 1-12 slashing and immune to normal weapons.
As description of shapeshifting to werewolf says.

Greater Werewolf should have attack damage 2-8 slashing and immune to all weapons except cold iron, regeneration 3hp\per round.
As description of shapeshifting to Greater Werewolf says.

Notes
Other (not listed stats) such as elem res, APR, str,dex bonuses is working.
Post edited by Maxxximus on

Comments

  • Gate70Gate70 Member, Developer Posts: 3,883
    Nice write-up Maxxximus.

    The alternative is that descriptions are changed to match the form abilities.
  • MaxxximusMaxxximus Member Posts: 322
    edited August 2015
    Gate70 said:

    Nice write-up Maxxximus.

    The alternative is that descriptions are changed to match the form abilities.

    Thanks
    Post edited by Maxxximus on
  • HurricaneHurricane Member, Translator (NDA) Posts: 730
    FYI, the description of the Shapeshift to Werewolf ability was changed a few months ago, but this cannot be seen yet in the released game. Strref 103009 currently says:

    Shapeshift: Werewolf Strength: 19 Dexterity: 16 Base Armor Class: 1 Number of Attacks: 2 Attack Damage: 1d6 (piercing), strikes as +2 weapon Special Abilities: – Magic Resistance: 20%

    So it's resolved for the normal Werewolf. Greater Werewolf still doesn't match its description, though (strref 103011).
  • MaxxximusMaxxximus Member Posts: 322
    Hurricane said:

    FYI, the description of the Shapeshift to Werewolf ability was changed a few months ago, but this cannot be seen yet in the released game. Strref 103009 currently says:

    Shapeshift: Werewolf Strength: 19 Dexterity: 16 Base Armor Class: 1 Number of Attacks: 2 Attack Damage: 1d6 (piercing), strikes as +2 weapon Special Abilities: – Magic Resistance: 20%

    So it's resolved for the normal Werewolf. Greater Werewolf still doesn't match its description, though (strref 103011).

    Thanks
  • elminsterelminster Member, Developer Posts: 16,317
    edited August 2015
    Hurricane said:

    FYI, the description of the Shapeshift to Werewolf ability was changed a few months ago, but this cannot be seen yet in the released game. Strref 103009 currently says:

    Shapeshift: Werewolf Strength: 19 Dexterity: 16 Base Armor Class: 1 Number of Attacks: 2 Attack Damage: 1d6 (piercing), strikes as +2 weapon Special Abilities: – Magic Resistance: 20%

    So it's resolved for the normal Werewolf. Greater Werewolf still doesn't match its description, though (strref 103011).

    I think I went through every shapeshift description in at least BGEE maybe 5-6 months ago and made suggestions to make them more accurate. I don't recall if I touched BG2EE.
    Post edited by elminster on
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