[Not an issue] Shapeshifting: Werewolfs should have appropriate stats.
Maxxximus
Member Posts: 322
1. Start a new game with the Shapeshifter class
2. Use console command C:\SetCurrentXP("3000000") to gain Shapeshift to Greater Werewolf ability
3. Use shapeshift to werewolf (Greater Werewolf) ability
Observed
Werewolf have attack damage 1-6 piercing, no immune to normal weapons.
Greater Werewolf have attack damage 1-6, no immune to any weapon, no regeneration.
Expected
Werewolf should have attack damage 1-12 slashing and immune to normal weapons.
As description of shapeshifting to werewolf says.
Greater Werewolf should have attack damage 2-8 slashing and immune to all weapons except cold iron, regeneration 3hp\per round.
As description of shapeshifting to Greater Werewolf says.
Notes
Other (not listed stats) such as elem res, APR, str,dex bonuses is working.
2. Use console command C:\SetCurrentXP("3000000") to gain Shapeshift to Greater Werewolf ability
3. Use shapeshift to werewolf (Greater Werewolf) ability
Observed
Werewolf have attack damage 1-6 piercing, no immune to normal weapons.
Greater Werewolf have attack damage 1-6, no immune to any weapon, no regeneration.
Expected
Werewolf should have attack damage 1-12 slashing and immune to normal weapons.
As description of shapeshifting to werewolf says.
Greater Werewolf should have attack damage 2-8 slashing and immune to all weapons except cold iron, regeneration 3hp\per round.
As description of shapeshifting to Greater Werewolf says.
Notes
Other (not listed stats) such as elem res, APR, str,dex bonuses is working.
Post edited by Maxxximus on
6
This discussion has been closed.
Comments
The alternative is that descriptions are changed to match the form abilities.
Shapeshift: Werewolf Strength: 19 Dexterity: 16 Base Armor Class: 1 Number of Attacks: 2 Attack Damage: 1d6 (piercing), strikes as +2 weapon Special Abilities: – Magic Resistance: 20%
So it's resolved for the normal Werewolf. Greater Werewolf still doesn't match its description, though (strref 103011).