[Request] mod help
DragonKing
Member Posts: 1,979
OK, so I've been googling around, and I'm coming up short, or finding stuff that hasn't been converted to EE. To put it bluntly, are there any mods at there that actually brings in new spells?
I tried G3 spell rev, for balancing of current ones, but someone told me that it wasn't converted for EE use.
I installed wildmage addition, did the editing, but still can't get the freaking thing to work. I would prefer a mod that adds new spells, and actually makes specialist kits ACTUALLY feel like specialist kits, and not just a mage with a pretty name and lost access to certain spells.
But more importantly... I just want new spells. I feel like I'm just going to be repeating my mage over again at this point.
I tried G3 spell rev, for balancing of current ones, but someone told me that it wasn't converted for EE use.
I installed wildmage addition, did the editing, but still can't get the freaking thing to work. I would prefer a mod that adds new spells, and actually makes specialist kits ACTUALLY feel like specialist kits, and not just a mage with a pretty name and lost access to certain spells.
But more importantly... I just want new spells. I feel like I'm just going to be repeating my mage over again at this point.
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Bit when I skimmed it, felt like a lot of rearrangement of stuff.
But it doesn't seem I have many options here now do I? I'm personally on the wall about ToB, I mean the only thing in it I personally like would be the scroll scribing. I don't play pretty much anything but mages and sorcerers, and even then mostly wild mage and sometimes DD. So a lot of kit additions don't interest me, since they won't get played, unless it can really catch my interest... Like how I tried to make Shaka Zulu fighter, unfortunately there are literally no African, let alone Zulu based weapons in this game. If SoB doesn't actually require any other mods to get the best possible use out of it, then I'll try.
Anyways, I'm looking at IDW mod right now, gurs, I'll give it s try.
I even made a new invoker CN mage just for the fun of it. But alas, I'll have to use SoB when I finish this run into f bg1 with my wild mage.
I installed everything but the magic resist and the kits. I'm looking Tome and blood again, since I'm currently running a wild mage again just so I can play a heroic character with bg1 project installed. I one to do a chaotic neutral run with a DD, to see some of the chaotic evil characters banter. Tome and Blood seems to be the only mod put there that tries to make DD, feel more draconic based then just a Sorcerer who spits fire from the mouth. Too bad there are no Dragon shapeshifting form.