*Spoilers!* Minsc liking you in starter dungeon issue (BG2EE)
heebejeebes
Member Posts: 3
I've always thought of Gorion's Ward as an evil character. I have always wanted to do an evil playthrough of Baldur's Gate but always get perturbed when I import over to BG2 and Minsc is alive and friends with my character. Didn't I kill you and your witch a year ago buddy?
So I ask, do you think the BG2EE will add some slight alterations to Irenicus's Dungeon in order to address the Edwin vs Minsc\Dynaheir Quest in BG1. Most of the other characters you might have killed in BG1 that appear in BG2 have a player dialog choice of "Didn't I kill you?" with a NPC response of something like "Death is such a temporary thing for one of my power Mwhahaha" or something like that. The only conflict problem is that Minsc likes you at the start no matter what. The game should read your save file variables alter the dialog slightly to make Minsc royally pissed to see you if you killed Dynaheir in BG1. Also, remove the meat pile that is supposed to be Dynaheir from the other cell. Should be easy enough. Don't you all think?
So I ask, do you think the BG2EE will add some slight alterations to Irenicus's Dungeon in order to address the Edwin vs Minsc\Dynaheir Quest in BG1. Most of the other characters you might have killed in BG1 that appear in BG2 have a player dialog choice of "Didn't I kill you?" with a NPC response of something like "Death is such a temporary thing for one of my power Mwhahaha" or something like that. The only conflict problem is that Minsc likes you at the start no matter what. The game should read your save file variables alter the dialog slightly to make Minsc royally pissed to see you if you killed Dynaheir in BG1. Also, remove the meat pile that is supposed to be Dynaheir from the other cell. Should be easy enough. Don't you all think?
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The npcs that you kill... well, kill them again, there is nothing they could say really... Besides:
"I know you killed me, and this is crazy, but I'am canon, so party maybe?"
As much as I loved BG2 (much more than BG1 in fact), one of my biggest pet peeves is with the lack of continuity between the games. I would've NEVER played through with a party consisting of Minsc, Jaheira, and Khalid, who were among the more mediocre NPS in BG1 IMO (yes, even Minsc - there, I said it!). By contrast, Kivan, Coran, and Shar-Teel were staples of my BG1 parties, yet they were all excluded as playable characters in BG2.
For me, BG2 always felt like a separate entity rather than a direct sequel to BG1.
"Didnt I kill you?"
"Oh, I got better"
The fun with writing plots for universes with resurrection (much like time travel) is that if you kill off a character and if people like him too much (or if you want to have another sub-plot or tie up a loose end) you can always just resurrect them with little complaints from readers.
My reasons why each of the "Canon" party members being there in Amn for Evil CHARNAMEs
Imoen - Taken by Irenicus for obvious reasons
Jaheria/Khalid - Harper duties observing/protecting CHARNAME and got noticed by Irenicus or intervened during the abduction and got captured
Minsc/Dynaheir- They are probably the most unlikely to come on their own free will. The best I can come up with (outside contact with other NPCs namely J/K) is that they were in the area when CHARNAME gets abducted and Minsc being Minsc went to intervene and Irenicus abducts them
As for any Evil NPCs not being there is they probably left CHARNAME before the abduction being together only to repay debts which were paid, or to deal with a greater threat which was dealt with, or to find someone less boring with his/her nemesis being killed is more boring.
Of course, if you're a lunatic (Chaotic Neutral), you might not buy that reasoning, but I think we can cut Bioware some slack on trying to figure out an appropriate motivation for blithering maniacs.
"Alright, this incredibly powerful wizard did all kinds of horrible things to me. But he's in some sort of mages' prison, for a period of time and under safety precautions both of which I am completely unaware, so I can be certain he'll never bother me again. And yeah he tortured me, but it's not like I hold a grudge! Live and let live I say, like all evil characters.".
I'm not saying it's ironclad (no ingame motivation could be, since for all Bioware knew your character was a sloth that really just wanted to spend his life getting drunk at the nearest tavern and never left Candlekeep), but I still think it holds water pretty well.
Bhaalspawn can reasonably assume Irenicus won't leave Bhaalspawn alone. So Bhaalspawn then pins his hopes on these wizards, whom Irenicus brutalized with laughable ease, to keep Irenicus from coming after Bhaalspawn?
As for the comet: Do you know what a straw man argument is? This is a pretty good example of one.
"The odds of Irenicus escaping are, from my viewpoint, very low. Because of this, and the fact that you are arguing in favor of such an eventuality, you must obviously also propagate for planning around all events with infinitesimally small odds of occurring, such as a comet striking Faerun and killing everyone."
It's a cheap rhetorical ploy that works better in live discussions than on a forum, since in the latter case the logical fallacy is easily exposed.
That aside, honestly, the two motivations provided are solid enough. There is no way to account for every possible Bhaalspawn motivation out there. I mean, BG1/2 don't provide the ability to retire and become a baker. Even in relatively free choice games, there is some degree of conceit and willingness to follow the "plot."
Hell, this stuff comes up in real tabletop games as well. A truly obstinate player can destroy the game without issue, so there is some expectation that everyone at the table will make characters with a vested interest in the existing scenario.
As far as Minsc goes, his mental status is so questionable (especially since he probably took some more blows to the head when they captured him AND unhinged from the fact that he let Dynaheir be captured) that he probably thinks CHARNAME=not a complete stranger=friend.
@kilroy_was_here
Hm, that's actually a good point, kilroy. I forgot about the dreams. I suppose that is a pretty good indicator that Irenicus isn't quite helpless in Spellhold. The PC would know dreams that vivid are important by now.
The BG2 opening still sucks, though. Saddling you with "canon" characters is a direct byproduct of how shoddily made and shoddily maintained it was (blasted, bloody humans). They could have drastically improved it by doing two things, balance Chateau Irenicus for just CHARNAME and Imoen, and then have Irenicus steal your souls in his lair, just before the Shadow Thieves attacked. Boom. Undeniable motivator right there.
Also, being able to steal your souls in his lair would mean that Irenicus' plan is already complete - what's to stop him from proceeding directly to Suldanellessar while you're still trying to figure out where the taverns are in Athkatla?
CHARNAME is assured that without his soul he will die eventually. Not being dead is a pretty significant motivator for Evil characters to get their soul back. Now that you know of the Slayer, you can worry about harnessing its power when you're not about to shrivel up and die. And, personally? I think the Slayer should have been a much bigger part of the game, anyway.
So, granted, my suggestions for changing the game's intro would have to run deeper than I had at first thought. I recognize that now, but I'm still not seeing a compelling reason to like the structure of BG2's plot, especially the intro phase that forces you into a canon party. I still say the plot is probably BG2's weakest aspect. I love the game to death, and it has a lot of great characterization, atmosphere, and interesting things to do like BG1 did, but I think with the plot they started poorly and thus the entire main quest suffers for various reasons as a result.