A kit/class request: Eldritch Knight. Gimme. Gimme. Gimme. (Would pay $20 just for this as DLC)
Ygramul
Member Posts: 1,060
My standing wetdream of a BG class/kit:
Make a Sorceror kit called "Eldritch Knight" (yes, *that* one) which receives:
advantages:
+1 Thac0 every 3 levels up to 20
+1/2 APR at lvl 10 and 20
+ weapon selection every 4 levels (and one extra at lvl 1)
+ ability to specialize in any melee weapon and style (for flavor, probably exclude shields)
+ hit dice: d6
disadvantages:
- can cast 1 less spell per level (like DD)
- caster level reduced by 1/4th (rounded up) to a maximum of 15 (instead of 20)
- spell progression reduced by 1/4th (e.g. you get your first 3rd level spell at lvl 8 etc.)
The idea is that you play this as a spellsword where you select mostly buffs for your spells.
Example: at end of SoA you have an 18th level Edlritch Knight (effective Sorcerer level of 14) that knows 1 lvl 7 spell, 2 lvl 6 spells, can cast stone skin 4 times a day etc.; dual wielding katanas for 3APR & thac0 of 7.
Comparable to Fighter/Mage at same XP -- but able to cast your selected buffs more consistently.
(P.S. Failing that maybe make Sorcerer multi/dual-classable? Pretty please.)
Make a Sorceror kit called "Eldritch Knight" (yes, *that* one) which receives:
advantages:
+1 Thac0 every 3 levels up to 20
+1/2 APR at lvl 10 and 20
+ weapon selection every 4 levels (and one extra at lvl 1)
+ ability to specialize in any melee weapon and style (for flavor, probably exclude shields)
+ hit dice: d6
disadvantages:
- can cast 1 less spell per level (like DD)
- caster level reduced by 1/4th (rounded up) to a maximum of 15 (instead of 20)
- spell progression reduced by 1/4th (e.g. you get your first 3rd level spell at lvl 8 etc.)
The idea is that you play this as a spellsword where you select mostly buffs for your spells.
Example: at end of SoA you have an 18th level Edlritch Knight (effective Sorcerer level of 14) that knows 1 lvl 7 spell, 2 lvl 6 spells, can cast stone skin 4 times a day etc.; dual wielding katanas for 3APR & thac0 of 7.
Comparable to Fighter/Mage at same XP -- but able to cast your selected buffs more consistently.
(P.S. Failing that maybe make Sorcerer multi/dual-classable? Pretty please.)
6
Comments
Either way, if they could simply ease up on the multi class restrictions a fair bit (which I'd personally support as I find them overly arbitrary) then a fighter/sorcerer would pretty much meet your wishes too.
Start here:
https://forums.beamdog.com/discussion/34119/how-to-making-kit-mods-for-the-ee/p1
If you have questions, feel free to ask in the modding section!
For people that want it anyway there are mods, but personally I hope no dev time will be spent on it and even more importantly there should be no NPCs or enemies with that class.
Any chance we can finally get multi class ranger/thieves or any other combination like ranger/mage? That would be awesome for role playing purposes. Don't understand why they can multi or dual with clerics in the first place it just doesn't make sense (wouldn't druid make more sense?). Never seen a ranger who wanders the wilderness with a hammer. Instead of automatically giving them hide and move silently points they can just get skill points like a normal fighter/thief. I cant see this being overpowered as rangers level slower than fighters anyway and don't get weapon mastery. You guys are already making weapon swapping between dual and two handed this would be the icing on the cake. I'm sure other people have some multi class options they would like to see this is just my 2 cents. Things like barbarian/thief would be cool to, Conan unlocks the door and sneaks in to CRUSH YOU!!!
What I wish they would do is allow dual class combos that not only make a lot of sense thematically; but should also be allowed according to the 2e rules as written, a Paladin/Cleric and a Cleric/Paladin.
Ahem. Sorry. Yes. Fighter/Mage is what I usually play, but I need a sorcerer. Ain't the same thing.
And, no, there are NO mods to multiclass a Sorcerer.
So, please, no boogerbombing a guy's dream here, please. Sheesh.
(In fact, now that I think about it: I want a Sorcerer/Paladin. Yessir, that's what I want.)
Personally i would love another Paladin Kit.
Yeah, IWD2 and NWN2 would have been lovely to play again... IF they had an SCS-like AI.
That was kinda the whole point of the EE's.. they can change stuff that modder's can't (assuming it's not restricted by the contracts). So far, they haven't done a whole lot to the game "rules" side of things, mostly cosmetic and UI related stuff.
But we can hope =D
My good old Kensai/Mage is very happy indeed dual wielding Katanas - legally.
There is also a screenshot showing the shaman with "Detect Traps", or at least an ability that was using that icon. That wouldn't be possible with a druid kit.
Theyre hardcoded yes, meaning changes there require EXE changes. Something modders can't do easily/legally but that Beamdog can as they have access to the source code. But unless I look at it myself, I can't know for sure how easy it would be to do.
@ValamirCleaver "Arbitrary, how so? Are you familiar with the source material? Have you read the 2nd Edition AD&D Player's Handbook?"
Like most ppl here I grew up playing ADHD. Hell you made me pull my old 2nd edition books off the shelf for fun They've yellowed a bit but still perfectly good.
I meant arbitrary in the sense that if a fighter/mage is a valid combo, I see little reason why fighter/sorcerer shouldn't be. I loved 2nd edition but ultimately I'm more of a 3rd edition player (3.5 pathfinder being my favorite) as I never saw the point of restricting classes to races or multiclass combos. Of course, IE games are 2e games and I like them that way, but easing up on restrictions that do not inherently create balance issues doesn't seem wrong to me. And I guess I've played these games so many times that the variety some looser rules on acceptable class combos would create some much welcome variety.
Beamdog could probably open up more combos - and use the ini file to let players determine whether they want the extra options or not.
New class combos could be pushing it outside the scope of that contract?
And the age old argument as to whats valid and whats overpowered could go on for forever.
What I do know is it's mainly a single player game and you should be able to make your character more or less the way you want to, that's why I really liked NWN 1 and 2. I understand there totally different rule sets but surely there's some way of overcoming the hard coded limitations of a really old game.
If I'm overreaching here please excuse my ignorance. I'm by no means a lawyer or a computer technician and don't pretend to understand the amount of work that goes into making these changes. I'm just an old fan who wouldn't mind seeing a few changes (and paying for them) to a cool old game I use to play when I was a kid.
It's a fair call to say that the "core" game should be restricted as closely as possible to the official 2E rules, but I don't see that as a reason why the game engine itself can't be expanded to allow whatever players want via mods. Consider it "house rules".
bron2794 said:
Talking about multi class limitations can we finally get multi class RANGER/THIEF pleeeeeaaaaaaasssseeee.
Any chance we can finally get multi class ranger/thieves or any other combination like ranger/mage? That would be awesome for role playing purposes.
Sixheadeddog said:
LOL... for "role playing purposes." That's like when I was DMing my kid brother way back in the day and he wrote a badly-typoed page-and-a-half backstory for why his character should have an "energy sword." For role playing purposes!! It would add so much depth!! Paging Mary Sue!
Well guess you weren't a big fan of the idea seeing as you stated how dumb it sounds, never did actual pen and paper D&D (not very popular here) but was able to make a thief/ranger in NWN and D&D online (awesome characters to play). As for role play Conan was a Barbarian/Thief. In Game of thrones all the thieves and criminals get sent to the wall to become rangers, learning how to fight, hunt and track wildlings. Well i guess everyone's entitled to an opinion, just didn't realize some people were gonna be so negative about possible change.