I've been waiting for a druid/mage multi ever since i started playing BG years ago, (and yes it was an option 2nd edition) sadly the only option is to load up my original game and play with something like the geo-sorc mod which was ungodly overpowered even with scs installed.
Wizard/druids. Looked upon with deep suspicion by most other druids, wizard/druids generally find themselves stereotyped as untrustworthy or scheming. Conservative elements within the druidic order often attempt to block wizard/druids from reaching 12th level. If they fail, they deliberately encourage rising druids to challenge the dual-class character to a duel in preference to other targets. Wizards usually become druids for philosophical reasons: either a fear that unrestrained use of magical or divine forces threatens the cosmic balance, or a desire to learn the druidic arts to better understand the workings of Nature. Druids who study wizardry most often see this magic as another part of Nature to study and master.
(I have always thought of them to be like Merlin. Wayyyyyy back I remember playing a dual class mage to druid. The character dualed to try and find a cure for his wife; he never respected the "Gods" and was angry that her god would not cure her. He did respect the awesome power of nature, herbalism and poisons; one of the best campaigns I can remember)
Thief/druids. Such combinations appear rarely, since the city serves as the optimum home base for the thief. As with wizard/druids, people tend to distrust thief/druids. A druid who becomes a thief usually does so after becoming disillusioned with the druidic order. A thief becomes a druid usually as the result of highly unusual circumstances an outlaw flees to the wilderness to escape pursuit only to befriend a local druid, come to love Nature, and decide to adopt a new way of life.
High-level Dual-Class Druids. A dual-class character who achieved a high level as a fighter or wizard before becoming a druid has an edge in the challenge a druid faces to advance beyond 11th level. For fairness, the Order generally bans such player characters from initiating challenges; they can gain experience levels above 11th only to fill a vacancy.
DMs with a taste for political intrigue may permit an exception if the character receives special dispensation from the druidic order. This means a dual-class druid must have a sponsor: in theory, a higher-level druid who attests to the character's fairness and commitment to the Order. In practice, the sponsor is often a druid who wants a dangerous rival removed and believes the dual-class character has a good chance of doing so! In the case of wizard/druids, however, the Order often (but not always) forbids wizard spells during the challenge.
A peculiar situation can occur if a character has achieved 12th to 15th level as a druid, then adopts another class. In effect, such characters have "dropped out" of the Order. Although inactive as druids, they retain their former Hit Dice and hit points. When they wish to use their druidic powers again (after achieving one level more in the new class than their druid level), they must challenge an incumbent for the high level druidic position they once held.
A dual-class character who loses the challenge must drop a level, as usual but then may face another challenge and another, until the player character eventually wins a position or falls to 11th level. As a result of this danger, dual-class player characters usually prefer to switch classes before reaching 12th level or after exceeding 15th level.
(Hope this helps and am very excited that this may become possible)
@Mozziah said: As for ranger/thieves... I don't see the point. Conan is a barbarian/thief? H picks locks, and pickpockets people? His jungle animal friends taught him that? No, he is a warrior with a subset of thief skills... i.e. a ranger. A Beastmaster ranger, to be precise. Between ranger kits and the F/T multiclass, I can't really see what people want that they can't approximate right now.
Conan doesn't have any jungle friends? hes a babarian/thief not a ranger. How could he be a beast master they cant even use steel weapons (Conan has a big sword) and they don't have thieving skills except stealth (there trackers not thieves). Iv'e gota fighter/thief guess ill just have to use that seeing as there's no multi class kits coming anytime soon.
I'm not sure why Ranger/Mage seems better in some respects than Fighter/Mage, but perhaps that's just me...
I AM a bit confused though, and a little curious, wouldn't it be easier to create the new Multi classes with classes that have already been able to multi, or dual before? Rangers and Druids multi with Clerics and Fighters respectively, it just seems a matter of switching stuff around.
Of course I'm only a beginner modder myself, perhaps they have to change a few things that are hardcoded, such as the spots that are available?
I personally have always wanted to do Druid/Mage or Ranger/Mage. I prefer druid spell to cleric spell... other than restoration.......
The caster + simultaneous fighter par excellence is the Bladesinger,
Now THAT is a cool idea. Instead of the dual-katana-wielding fighting Sorcerer kit (aka Otaku Munchkin Wet Dream), why not a Fighter-Mage Bladesinger kit?
I already have this ready for use, in my Scales of Balance mod!
There's also another one floating around over on the General Modding board, which I think replicates the multiclass kit with a single-class kit.
Oh really nao
Also, I'd like to yet again lend my support for a Paladin/Wizard (Invoker)
Honestly, it really is. I view the paladin as someone who's all diplomatic and defensive, and then the battle comes and he unleashes the fiery might of the heavens upon them, and he may or may not be snickering about "hehe fire fire".
But it was the Bladesinger that got me all excited.
@Mozziah said: As for ranger/thieves... I don't see the point. Conan is a barbarian/thief? H picks locks, and pickpockets people? His jungle animal friends taught him that? No, he is a warrior with a subset of thief skills... i.e. a ranger. A Beastmaster ranger, to be precise. Between ranger kits and the F/T multiclass, I can't really see what people want that they can't approximate right now.
Conan doesn't have any jungle friends? hes a babarian/thief not a ranger. How could he be a beast master they cant even use steel weapons (Conan has a big sword) and they don't have thieving skills except stealth (there trackers not thieves). Iv'e gota fighter/thief guess ill just have to use that seeing as there's no multi class kits coming anytime soon.
That wasn't my quote but I'll toss in my 2 cents, you can already do a Conan character by using EE Keeper, or using G3 tweak pack more dual class options that allow wild mage and barb to dual class to thief
@Mozziah said: As for ranger/thieves... I don't see the point. Conan is a barbarian/thief? H picks locks, and pickpockets people? His jungle animal friends taught him that? No, he is a warrior with a subset of thief skills... i.e. a ranger. A Beastmaster ranger, to be precise. Between ranger kits and the F/T multiclass, I can't really see what people want that they can't approximate right now.
Conan doesn't have any jungle friends? hes a babarian/thief not a ranger. How could he be a beast master they cant even use steel weapons (Conan has a big sword) and they don't have thieving skills except stealth (there trackers not thieves). Iv'e gota fighter/thief guess ill just have to use that seeing as there's no multi class kits coming anytime soon.
Conan is a thief duel classed to fighter. It's in the books. He has nothing to do with rangers.
I'm not sure why Ranger/Mage seems better in some respects than Fighter/Mage, but perhaps that's just me...
I AM a bit confused though, and a little curious, wouldn't it be easier to create the new Multi classes with classes that have already been able to multi, or dual before? Rangers and Druids multi with Clerics and Fighters respectively, it just seems a matter of switching stuff around.
Of course I'm only a beginner modder myself, perhaps they have to change a few things that are hardcoded, such as the spots that are available?
I personally have always wanted to do Druid/Mage or Ranger/Mage. I prefer druid spell to cleric spell... other than restoration.......
I would assume you could kit a cleric to be a druid and even make the mage part after the dual a specialist by adding the extra spell with EE keeper
I've never been able to get the correct school to show up on character sheet on EE version; it always bugged me that I can't dual to a specialist mage like I did in original BG and I don't think more style for mages added the extra spell slots but did add the correct name. If you change the slot modifier to 3 you would have the same spells as Edwin
I'm not sure why Ranger/Mage seems better in some respects than Fighter/Mage, but perhaps that's just me...
It probably has to do with being able to play Archer>Mage dual-class combos, which would technically be allowed by the existence of Ranger/Mage as a multi-class option. I would be 100% in favor of this.
Neverwinter Nights 1 and 2 *do* have an AI enhancement mod very similar to SCS, by Tony K. It not only makes the monsters smarter, it also makes your henchmen smarter. Beware - it makes the monsters *a lot* smarter, and they will leave their spawn points from all over a dungeon to mob you. They can open doors *gasp*!
Talking about multi class limitations can we finally get multi class RANGER/THIEF pleeeeeaaaaaaasssseeee.
Any chance we can finally get multi class ranger/thieves or any other combination like ranger/mage? That would be awesome for role playing purposes. Don't understand why they can multi or dual with clerics in the first place it just doesn't make sense (wouldn't druid make more sense?). Never seen a ranger who wanders the wilderness with a hammer. Instead of automatically giving them hide and move silently points they can just get skill points like a normal fighter/thief. I cant see this being overpowered as rangers level slower than fighters anyway and don't get weapon mastery. You guys are already making weapon swapping between dual and two handed this would be the icing on the cake. I'm sure other people have some multi class options they would like to see this is just my 2 cents. Things like barbarian/thief would be cool to, Conan unlocks the door and sneaks in to CRUSH YOU!!!
Conan had some levels of thief in Robert E. Howard stories.
Comments
Wizard/druids. Looked upon with deep suspicion by most other druids,
wizard/druids generally find themselves stereotyped as untrustworthy or scheming.
Conservative elements within the druidic order often attempt to block wizard/druids
from reaching 12th level. If they fail, they deliberately encourage rising druids to
challenge the dual-class character to a duel in preference to other targets.
Wizards usually become druids for philosophical reasons: either a fear that
unrestrained use of magical or divine forces threatens the cosmic balance, or a desire
to learn the druidic arts to better understand the workings of Nature. Druids who study
wizardry most often see this magic as another part of Nature to study and master.
(I have always thought of them to be like Merlin. Wayyyyyy back I remember playing a dual class mage to druid. The character dualed to try and find a cure for his wife; he never respected the "Gods" and was angry that her god would not cure her. He did respect the awesome power of nature, herbalism and poisons; one of the best campaigns I can remember)
Thief/druids. Such combinations appear rarely, since the city serves as the
optimum home base for the thief. As with wizard/druids, people tend to distrust
thief/druids. A druid who becomes a thief usually does so after becoming
disillusioned with the druidic order. A thief becomes a druid usually as the result of
highly unusual circumstances an outlaw flees to the wilderness to escape pursuit only
to befriend a local druid, come to love Nature, and decide to adopt a new way of life.
High-level Dual-Class Druids. A dual-class character who achieved a high level
as a fighter or wizard before becoming a druid has an edge in the challenge a druid
faces to advance beyond 11th level. For fairness, the Order generally bans such player
characters from initiating challenges; they can gain experience levels above 11th only
to fill a vacancy.
DMs with a taste for political intrigue may permit an exception if the character
receives special dispensation from the druidic order. This means a dual-class druid
must have a sponsor: in theory, a higher-level druid who attests to the character's
fairness and commitment to the Order. In practice, the sponsor is often a druid who
wants a dangerous rival removed and believes the dual-class character has a good
chance of doing so! In the case of wizard/druids, however, the Order often (but not
always) forbids wizard spells during the challenge.
A peculiar situation can occur if a character has achieved 12th to 15th level as a
druid, then adopts another class. In effect, such characters have "dropped out" of the
Order. Although inactive as druids, they retain their former Hit Dice and hit points.
When they wish to use their druidic powers again (after achieving one level more in
the new class than their druid level), they must challenge an incumbent for the high level
druidic position they once held.
A dual-class character who loses the challenge must drop a level, as usual but
then may face another challenge and another, until the player character eventually
wins a position or falls to 11th level. As a result of this danger, dual-class player
characters usually prefer to switch classes before reaching 12th level or after
exceeding 15th level.
(Hope this helps and am very excited that this may become possible)
https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0CB4QFjAAahUKEwjdsrPVrPTHAhVJF5IKHb-lAAE&url=https://spillklubben.samfunnet.no/Filer/ad&dbooks/complete%20druid's%20handbook.pdf&usg=AFQjCNG4nZLWmmM6I8qjQ3k1StRFxEQcqg
As for ranger/thieves... I don't see the point. Conan is a barbarian/thief? H picks locks, and pickpockets people? His jungle animal friends taught him that? No, he is a warrior with a subset of thief skills... i.e. a ranger. A Beastmaster ranger, to be precise. Between ranger kits and the F/T multiclass, I can't really see what people want that they can't approximate right now.
Conan doesn't have any jungle friends? hes a babarian/thief not a ranger. How could he be a beast master they cant even use steel weapons (Conan has a big sword) and they don't have thieving skills except stealth (there trackers not thieves). Iv'e gota fighter/thief guess ill just have to use that seeing as there's no multi class kits coming anytime soon.
I AM a bit confused though, and a little curious, wouldn't it be easier to create the new Multi classes with classes that have already been able to multi, or dual before? Rangers and Druids multi with Clerics and Fighters respectively, it just seems a matter of switching stuff around.
Of course I'm only a beginner modder myself, perhaps they have to change a few things that are hardcoded, such as the spots that are available?
I personally have always wanted to do Druid/Mage or Ranger/Mage. I prefer druid spell to cleric spell... other than restoration.......
Also, I'd like to yet again lend my support for a Paladin/Wizard (Invoker)
Honestly, it really is. I view the paladin as someone who's all diplomatic and defensive, and then the battle comes and he unleashes the fiery might of the heavens upon them, and he may or may not be snickering about "hehe fire fire".
But it was the Bladesinger that got me all excited.
Type: Spell: Wizard spell slots modifier [42]
Target: Self
Flags: Instant, permanent
dispel/resistance: nonmagical
slot amount modifier: 1
Spell level: 511
I've never been able to get the correct school to show up on character sheet on EE version; it always bugged me that I can't dual to a specialist mage like I did in original BG and I don't think more style for mages added the extra spell slots but did add the correct name. If you change the slot modifier to 3 you would have the same spells as Edwin
Neverwinter Nights 1 and 2 *do* have an AI enhancement mod very similar to SCS, by Tony K. It not only makes the monsters smarter, it also makes your henchmen smarter. Beware - it makes the monsters *a lot* smarter, and they will leave their spawn points from all over a dungeon to mob you. They can open doors *gasp*!
http://neverwintervault.org/project/nwn1/hakpak/original-hakpak/henchman-inventory-battle-ai-mod
http://neverwintervault.org/project/nwn2/script/companion-and-monster-ai-22