What's a good contingency when Helpless?
RedWizard
Member Posts: 242
Invis is good and all but I mean against enemies that can see through invisibility like demons and devils.
Mostly the Power Word:Stun spamming ones like SCSII glabrezus since 2 of my mages have crappy HP.
Otiluke's Sphere would be perfect but apparently the BG2 version allows a save even when cast on party members so meh...
Mostly the Power Word:Stun spamming ones like SCSII glabrezus since 2 of my mages have crappy HP.
Otiluke's Sphere would be perfect but apparently the BG2 version allows a save even when cast on party members so meh...
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Comments
You could try protection from evil and summoning fiends of your own with your chain contingency.. I'll assume the summons are equally badass with SCSII.
Perhaps, prot from evil, prot from fire and 1 pit fiend, unless you're a Dragon Disciple...or if you have prot. from evil or fire res. due to item abilities, you can disregard it and add more summons.
Resist/Remove Fear can prevent the fear effects often used by demons and dragons. Remove Paralysis can cure stunning from various sources. Teleport Field and Stoneskin will protect you from physical attacks. (Improved) Invisibility will keep off most anything that can't see through invisibility. A (Minor) Spell Deflection spell will work if the biggest threat is single-target spells. Protection from Evil will stop summoned demons, whether yours or the enemy's. Project Image will let you cast any number of spells to fix the problem. Spell Shield in vanilla will protect you from Beholders, though if you can cast Spell Shield, it's better to just do it as a pre-buff.
Or, if you have Spell Revisions installed, use Break Enchantment. It cures all disablers, no matter what they are.
I think I'll delay the demon and devil battles on level 3 of the Keep for later though, my demon killing strategies are rather... weak at this point at level 13-14.
God I hate their MR
How about putting PW: Reload into a contingency?
Ofcourse, if you are soloing, the prognosis is grim, a c/m can add remove paralysis for the best effect, however, otherwise it does not look very good for a pure mage. Stoneskin/mirror image etc. can help you survive a few hits, but a paralysing enemy can paralyse you indefinitely with subsequent hits, and strong/multiple opponents can make short work of those protections.
A solo character can never rely on a contingency when helpless, you have to avoid becoming helpless in the first place through immunities and safe saving throws. PfMW might just keep you alive for 4 rounds depending on how long you are helpless for. Improved Invisibility is a good candidate for enemies that cannot see through invisibility, but these are last resorts with no guarantee of success. Sometimes a contingency does not even trigger immediately when it should, and that delay alone can be fatal