Did I end ID:EE early by accident?
darinb
Member Posts: 8
(Spoilers)
In ID:EE on the Mac I am at the part where I've just left the Seer and have returned to Lonleywood. Two problems. When I visit the Barbarian camp it is empty--I had a big battle there earlier and I killed everything. It's empty now, including the Mead Hall. Mistake?
Another: I encountered the assassins outside the bar in Lonelywood, defeating them. But upon talking again to the bartender he makes no note of it (and I don't get any experience points).
Other than that there seems to be no way forward in the game.
Werewolf issue is resolved. Little girl at well never went anywhere. Barbarian part seems screwed up.
Any way to fix this?
Thanks,
--Darin
In ID:EE on the Mac I am at the part where I've just left the Seer and have returned to Lonleywood. Two problems. When I visit the Barbarian camp it is empty--I had a big battle there earlier and I killed everything. It's empty now, including the Mead Hall. Mistake?
Another: I encountered the assassins outside the bar in Lonelywood, defeating them. But upon talking again to the bartender he makes no note of it (and I don't get any experience points).
Other than that there seems to be no way forward in the game.
Werewolf issue is resolved. Little girl at well never went anywhere. Barbarian part seems screwed up.
Any way to fix this?
Thanks,
--Darin
0
Comments
https://forums.beamdog.com/discussion/25118/ee-keeper-for-os-x-via-wineskin-updated-to-1-0-3-2
I haven't looked at the rest. Presumably for the girl you spoke to both parents and got to the point where you can suggest she returns home?
Not sure what to do about the child/parents plot. At some point I called the cooper's wife a whore, I think, and now he won't talk with me. I can get the wife to leave town but not go back to the husband (as the walkthrough suggests I should). Don't want to read more of the walkthrough than I have to so maybe there is still a way forward.
Anyway, thanks for getting em past that problem.
--Darin
The daughter can be convinced to return home by other means, e.g. talk about Kieran.
The Cooper quest is likely to remain open as he won't speak to you due to the earlier actions.