Lichdom\Vampirism
Dark_Ansem
Member Posts: 992
Is there a mod that allows the undertaking of Lichdom\Vampirism for both games?
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(You have to die first in order to become undead. But dying as a Bhaalspawn means that Bhaal assimilates your soul... ultimatly erasing your very existence.)
However, the Tome and Blood mod let's you play as the Revenant Sorcerer kit; descendants of vampires or similar powerful intelligent undead. They're akin to Dhampirs in that regard.
/cries.
Well I'm sure it's for the best.
I think the dark necromancer is going to be pretty cool though
And yes, some of the existing kits in the current version of TnB are planned to be removed. However, if you are particularly attached to a specific kit, I can incorporate them into the new system. The compatibility issues that arose are that I'm converting the kits over to a new opposed school system and updating all of the kits to feel thematic without being redundant was proving more difficult than I wanted.
Again, if you have any suggestions for or preferences about the content of Tome and Blood, don't hesitate to comment in the TnB thread. I am always looking for new ideas.
Can't remember what it was called though.
If you were a 11th+ mage/sorcerer you could craft a phylactery (120,000 gold and required an area you could rest in...took 1 week to craft) and become a lich, which every time you "died" (couldn't drop below 1 hp), the phylactery shattered and full healed you, but you had to replace it to keep your immortality, and if you ever "died" without it, it chunked you. Also boosted int a little, +1 spells per spell level, immune to cold/electricity/fatigue/death/most mind affecting spells that don't work on undead, and permanent IA.
level 8+ could become a vampire which set your physical stats to the vampire level and buffed your mental stats a little and g, but being outside during the day caused you to lose 1/3 life per round, and would instantly kill you usually when fast travelling if you didn't carefully judge the timing. And if you "died", you'd turn into mist and reform after 10 rounds, but could only do so once per day.
there was a couple more, but I never tried them and can't remember what they were. Maybe a Death Knight i think was one...