Dialogue loop in BJAHEIR.dlg
![nullset](https://forums.beamdog.com/uploads/userpics/698/n2QW6ORIS6G2D.jpg)
IF WEIGHT #38 ~ Global("JaheiraMatch","GLOBAL",1)
Global("LoveTalk","LOCALS",70)
Global("JaheiraNookie","GLOBAL",1)
!StateCheck(Player1,STATE_SLEEPING)
~ THEN BEGIN 417 // from:
SAY #27749 /* ~Good morning! Shall we get ourselves ready for the road? We've much to do, so we should get an early start.~ [JAHEIRB9] */
IF ~~ THEN REPLY #27762 /* ~Jaheira? About last night...~ */ DO ~RealSetGlobalTimer("TerminselAppear","GLOBAL",3600)
SetGlobal("TerminselSpawn","GLOBAL",4)
SetGlobal("JaheiraRomanceActive","GLOBAL",2)
~ GOTO 422
IF ~~ THEN REPLY #27765 /* ~Are you ready for travel? I don't think you slept much.~ */ DO ~RealSetGlobalTimer("TerminselAppear","GLOBAL",3600)
SetGlobal("TerminselSpawn","GLOBAL",4)
SetGlobal("JaheiraRomanceActive","GLOBAL",2)
~ GOTO 423
END
IF ~~ THEN BEGIN 422 // from: 417.0
SAY #27766 /* ~Shhh, nothing to be said. Let's get going now.~ */
IF ~~ THEN EXIT
END
IF ~~ THEN BEGIN 423 // from: 417.1
SAY #27767 /* ~Neither did you, so pipe down. Let's get going.~ */
IF ~~ THEN EXIT
END
There is no switch to prevent this dialogue from repeating...and it does.
0
Comments
If not using Ctrl/I, could you zip and attach a save please.
Thanks