Fighter Druid States explained
marty29
Member Posts: 30
Hi, I'm setting up to start HOW after finishing IWD and starting a new party. I was thinking of having a multi class fighter Druid. Can someone give me advice on the states I should go for. He won't be my party leader, so it's my understanding that Cha won't be important? Also what about cons, as he's a multi class fighter, is it pointless maxing out cons as he wouldn't get the benefit as he's not a pure fighter class???? Thanks:-)
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Thanks
The biggest advantage of dual classing would be allowing weapon grandmastery. Since the level cap in IWD works differently from in the BG series, the "strongest" possible time to dual class would be at level 29. Levels 7 or 13 would be better choices from the perspective of actually enjoying the game and not having a gimped character for a long time.
Edit: My comment about 9 INT for wands refers to the other version of this question you posted at https://forums.beamdog.com/discussion/43877/question-about-dual-multi-class
If you plan the character to be a melee-combat front-liner who can summon some allies before battle, emphasize Str, Dex, and Con over Wis. It means a few less spells per day, but if the character is on the front line, they probably don't cast as much as a primary spellcaster.
If you intend a summoner/bombardier-type spellcaster with good ranged attacks (druids have some good offensive spells), focus on Wis and Dex (for more spells/day and better AC and ranged attacks). If you need the druid to melee, she can shapechange for melee combat, especially once she gets the elemental shapechange abilities. Shapechange sets physical ability scores, so her Strength doesn't matter as much.