I seriously want to know more about Dragonspear and I'm growing impatient for this expansion! I'm too excited for it to come out! I want the blog to be updated more often so I can be kept up to date!
I want the game to be as awesome as it could be. Even if the price is not getting a Beamblog update. Let the guys (and girls) test the game more, instead of writing about it.
I'm reading Volo's guide to Sword Coast in order to grab some feeling like the first time reading the vanilla game's manuel. Maybe some digest for SOD would be fun.
One blog post will take how much on ones time? 20-30 min max! Some lite info or a screenshot with one sentence is not time consuming or stressful. They just dont want to di it. I think they should.
@Huskarl2006 That's what I'm saying, it shouldn't really be that demanding to just do a little update to keep the fans informed on a game that everyone is excited for!
One blog post will take how much on ones time? 20-30 min max! Some lite info or a screenshot with one sentence is not time consuming or stressful. They just dont want to di it. I think they should.
Sure, it might be quick to write a blog post once screenshots and other such news has been approved for release. But that approval process for the information takes much longer (I.e. many meetings with many people to make sure the blog writer is not breaking NDA).
Blog posts don't have to be about the upcoming expansion though. Might as well use Beamblog to post random things instead of tweeting them on Twitter. Not a single pudding likes Twitter anyway.
Creating a new blog entry, of a good quality, takes much longer, than 20-30 minutes.
It's like introducing yourself in an unknown society. You always have to aim for the best.
First of all, you have to find a time for it (while doing your main job). You invent an idea (of what to write in an entry), then think about how to write about it, then write it (and then re-write and re-write till you like what you've got). Then you go to your boss and share your idea. He always has something to say about it. You then think how to incorporate your boss's ideas into your entry. You re-write once more. Then you again go to your boss...
And all that in order to make a quality post. Because there's absolutely no sense in creating "empty" entries.
seriously @bengoshi you don't have to defend all the beamdog actions even related to their blog, some part of forum critics is well justified, well organized company shouldn't have such a problems with communication stuff
seriously @bengoshi you don't have to defend all the beamdog actions even related to their blog, some part of forum critics is well justified, well organized company shouldn't have such a problems with communication stuff
The thing is, Beamdog isn't Double Fine or Obsidian, they're not in a place where they can ask us to trust them based on past successes. We did that, and we got BG2:EE (which, by their own admission, was in poor condition at launch, that was part of the whole mea culpa during the SoD presentation).
If they're not going to do anything different, if they're still going to fall back on the same excuses they used last time, why on earth should anyone take them at their word that SoD isn't going to be another failure? Why should we go on faith that Trent Oster won't be at PAX next year saying "Yeah, we made some mistakes with SoD, but we learned some valuable lessons and IWD2EE will be totally different!"?
Because there was still Atari and its demands, even in regards to BG2EE. Remember, it was released after a juridical hell between Beamdog and Atari.
The latest release by Beamdog was not BG2EE, it was IWDEE. And if it showed anything, it is that they can release a quality product right off.
I doubt very much that SoD will be released in the same state as BG2EE was. Simply because they will spend as much time on it as they possibly need.
Also, I wouldn't call BG2EE a "failure". It was released with bugs, yes, but it wasn't a failure. Especially after they fixed the most bugs with the patch.
For me personally it wasn't the BG2:EE release itself that was bad, but the fact that they moved onto another project within a nanosecond of release so we had to wait a full year for basically ANY fixes. I don't expect a perfect release, but some indication I might be able to play it properly in the near future without jumping through hoops would have been nice.
i think the release of dragonspear will be much better, now is more than 3 months since the announcement, first news about the game, when they start working on come from 2014 for sure if not end of 2013, it must be good they working on it really long, worries a little just unprofessional public relations service from the beamdog
ice wind dale release was fine, but they didn't change much there in compare with bgee and bgee2
i think the release of dragonspear will be much better, now is more than 3 months since the announcement, first news about the game, when they start working on come from 2014 for sure if not end of 2013, it must be good they working on it really long, worries a little just unprofessional public relations service from the beamdog
wide release was fine, but they didn't change much there in compare with bgee and bgee2
There wasn't a lot of new content in IWD:EE, true; however, most of the work that was done there was in making the game work in the EE engine, which is the part of the work that's most likely to result in bugs (and would result in a buggy release, if you're on a tightly restricted schedule).
Comments
Maybe some digest for SOD would be fun.
Creating a new blog entry, of a good quality, takes much longer, than 20-30 minutes.
It's like introducing yourself in an unknown society. You always have to aim for the best.
First of all, you have to find a time for it (while doing your main job). You invent an idea (of what to write in an entry), then think about how to write about it, then write it (and then re-write and re-write till you like what you've got). Then you go to your boss and share your idea. He always has something to say about it. You then think how to incorporate your boss's ideas into your entry. You re-write once more. Then you again go to your boss...
And all that in order to make a quality post. Because there's absolutely no sense in creating "empty" entries.
If they're not going to do anything different, if they're still going to fall back on the same excuses they used last time, why on earth should anyone take them at their word that SoD isn't going to be another failure? Why should we go on faith that Trent Oster won't be at PAX next year saying "Yeah, we made some mistakes with SoD, but we learned some valuable lessons and IWD2EE will be totally different!"?
The latest release by Beamdog was not BG2EE, it was IWDEE. And if it showed anything, it is that they can release a quality product right off.
I doubt very much that SoD will be released in the same state as BG2EE was. Simply because they will spend as much time on it as they possibly need.
Also, I wouldn't call BG2EE a "failure". It was released with bugs, yes, but it wasn't a failure. Especially after they fixed the most bugs with the patch.
I agree that the IWD:EE release was fine though.
ice wind dale release was fine, but they didn't change much there in compare with bgee and bgee2