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[Not An Issue] [Windows] Both "taking the lead" sounds for party members should play

PumpernickelPumpernickel Member Posts: 55
edited September 2015 in IWD:EE Bugs (v1.4.0)
1. Start any HOW game with at least two party members.
2. Repeatedly move any character in and out of the party leader position.

Observed:
There is only one sound per character in Enhanced Edition.

Expected:
There should be two sounds per character as there are in the original Icewind Dale.

Notes:
Tested on Windows 7 Home Premium/Intel i7.
Post edited by Troodon80 on

Comments

  • Troodon80Troodon80 Member, Developer Posts: 4,110
    The soundsets were deliberately changed to come into line with the Baldur's Gate II engine (code, file structure versions, etc.), which is what the Enhanced Editions are built from, as such there is only one 'Leader' sound available. The same thing applies to some of the other soundset issues you've posted.

    This isn't going to change without implementing entirely new and expanded structures.
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