Worst Character to Complete Baldur's Gate
BlackDog
Member Posts: 6
Anyone complete the game (through BG2, maybe not BG1) with a non-uber powerful character? Specifically, no skills above 15, and/or a cruddy class (e.g. Jester, or heck a Mage with a 3 Con and 3 Dex). Anyone?
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Probably never going to happen, though. I love my munchkin characters too much.
Now that said, one has to draw the line somewhere. I wouldn't go as far as having him buff with Infravision, constantly Web his own party, and cast Friends on Aec'Letec. Tactically, I would still have to play to win.
Anyway, I never got around to playing that game.
I did briefly try a PC once that had normal stats in the 10-12 range just to see, and quite honestly did not enjoy it at all. I aborted it pretty quick.
So true.
In the end I decided against it. Now I always keep hitting re-roll until I've created an alter-ego who is much smarter, more dextrous, far stronger, more insightful, a lot healthier and way more charismatic than I am. Then I am ready to go adventuring.
But TBH the starting stats are irrelevant. You can probably go even much lower. You'll come along so much magic equipment and tomes to remedy for it. You can get your strength, dexterity or charisma up. BG2 has this constitution belt. There are items to increase the available spell slots for arcane and divine casters alike. Clerics will have some interesting self buffs (draw upon holy might, etc.) which will stack with equipment or other buffs.
That means if you started a character with a 3 con you'd be able to get it to 20 or higher in case it's a cleric. But only temporary. The difference between the minimum HP (unbuffed) and the maximum attainable HP (buffed) would be around 50-70+ points for a level 10 character.
But then I do not solo. I always carry a group along. So it matters even less.
Dude!
By the time you get to SoA, hit points for a mage, and even a fighter, are pretty much irrelevant, because it all comes down to how skilled you are at not getting hit. Even a fighter with super high Con and hp is going to go down like a child it he/she has lousy AC. And for the mage, neither the AC nor the hit point matter one bit since you're going to be blurred, mirror imaged, invisible, and stoneskinned.
Multi-classing is a great way to make a super powerful character. Triple classed guys once they finally get over that first hump of gaining a level in all 3 classes are seriously stupid powerful.
Reach chapter 5 - effective party level of 3.
Frankly, I'm impatient (and despise grinding) enough that the most I can have in a game is 7 classes in a given party without going insane.
Hell, it gave me so much trouble when I was a little kid playing the game, that I didn't beat the game until I returned to it when I was 15. I was like, "you know, experience was always an issue with me. Maybe I should just have 4 hilariously overpowered characters? Cleric, Fighter, Mage, Thief ... that's all you need." And that is what I did. Went at it from a very tactical standpoint and tried to make the best of the best of each. I was like "okay, there's a beast fighter, beast mage, beast thief. Clerics are meh." So, made "Cures Light Wounds" the Half-Elf Cleric, recruited Kagain, Edwin, and Imoen. Good times, finally beat the game.
Sorry I went on a tangent ahaha.
But I would have personally gone with Faldorn, Garrick and a late-game Alora, lead by a "Beast(ly) of all trades, Master of none" Human club smasher!
Bards, clerics, and mages for me.
18's in anything are overrated and completely unnecessary, unless you want to blow off your potential friends and solo the game, which I would never do.
Edit:
Most people would answer along the lines of ... "If I were in Baldur's Gate I'd probably be a level 17 Mage/Bard/Druid since I like to read (and got a B in English I might add), can sing in the shower (my mum says I'm pretty talented, actually) and have a garden (I potted a plant once), I've no shred of a doubt my stats would be in the high teens and I'd probably be Neutral Evil because I like to bitch about people on the internet"
No, sir chumpalot this would be you:
"If I were in Baldur's Gate I'd be commoner number 398! I'd be a stay at home mum! With stats of 7,10,11,8,9 and 10! I'd be True Neutral because I have no fucking idea what's going on and probably die in my early 30's!"
First things I do upon every playthrough are take my guy and Imoen through the Basilisk area. Koraxx the Ghoul tanks the Basilisks and I'll bring a few potions of mirroring with me for when he finally drops. By the time I'm done with the zone, even tri-classed everything will be at least 2 and Imoen is already at level 4ish.
The way BG1 works, everyone else from there on out will join at around level 4 themselves, multi-classed or not.
If you know what you're doing, gaining your first few levels is easy peasy. Once you hit level 3+ so the chance of instant death from an errant critical hit is gone, the rest of the game is fairly easy.
So, no. If you think tri- and multi-class guys are only good by the end of the trilogy, you are simply mistaken. Even if you have a plethora of them.
I guess my point being there are no useless builds by way of class. Now, you can have a bad character by way of really awful stats. People are not saying that, though. They are saying silly things like Jesters are cruddy characters or multi- and tri-classed characters aren't good.
Montaron and Jaheira don't join alone, either.