Question on Kahrk (with SCS)
fischsemmel
Member Posts: 40
Short version: do the changes SCS makes to NPCs and their spellcasting abilities not show in EE Keeper?
Long version: So my party of level 4ish players is going through BGEE on Core difficulty with most SCS options installed. I'm currently trying to handle Kahrk, and I'm pretty confused by how he behaves and was wondering if anyone could clear it up for me.
Upon appearing, he had a couple of buffs up already (stoneskin and a glove of invuln it looked like), and he did the instant prebuff for a mage that is spawned in sight of my PCs as he should have with SCS (to throw up fire shield, mirror image, maybe some others). But beyond that, I'm at a loss for understanding how he is playing. He has lightning quick cast speeds, like he's wearing a robe of vecna. He revealed my invisible fighter/thief while saying "You can't hide from a mage" even though, according to EE Keeper, he is a conjurer and can't memorize/hasn't memorized any spells that could remove it. He's also casting minor sequencers that, again, he doesn't show as having memorized in EE Keeper.
What gives?
Long version: So my party of level 4ish players is going through BGEE on Core difficulty with most SCS options installed. I'm currently trying to handle Kahrk, and I'm pretty confused by how he behaves and was wondering if anyone could clear it up for me.
Upon appearing, he had a couple of buffs up already (stoneskin and a glove of invuln it looked like), and he did the instant prebuff for a mage that is spawned in sight of my PCs as he should have with SCS (to throw up fire shield, mirror image, maybe some others). But beyond that, I'm at a loss for understanding how he is playing. He has lightning quick cast speeds, like he's wearing a robe of vecna. He revealed my invisible fighter/thief while saying "You can't hide from a mage" even though, according to EE Keeper, he is a conjurer and can't memorize/hasn't memorized any spells that could remove it. He's also casting minor sequencers that, again, he doesn't show as having memorized in EE Keeper.
What gives?
1
Comments
Do I just not understand what EE Keeper is showing me, or is the game cheating on me? I mean, as I'm trying to kill Melium with my charname while my party hides on the other side of the map and I wait for the ogre mage's buffs to fade, I missed Melium with a d20 roll of 12 even though my thac0 is 12 and his AC adjusted against slashing is only 2. For all my love for BG, the apparent nonstop cheating it does is infuriating.
IA in this game doesn't use standard contingencies/sequencers, they are fired with a specific script. If you take his control with ctrl+q, they will never show up or activate.
Near Infinity is the tool you need if you want to see every specific of a creature (scripts, special effects ...)
If Kahrk has a fighter/mage scs script he can cast detect invisibility when he suspects you are around. I think conjurer only scripts donot have this. However I may be wrong. Detecting invisibility may be the only thing scs scripts sorta kinda cheat. A proper scs conjurer can never cast a true sight when you have mirror image and the stuff, however.
And also, you are not supposed to know an enemy mage is conjurer or not. Eekeeper itsel is also cheating.
I remember Kahrk was so much trouble with scs. Maybe the author gave him a special treat and gave him an unique spell casting speed bonus? He is supposed to be somewhat an unique ogre mage from the game's history, he is Kahrk the Mighty afterall.
You can know a proper scs necromancer in that he never buffs with mirror image or invisibility which are staple spells for all others. Also, a proper scs enchanter never casts magic missile or chromatic orbs while other mages love spamming those. The mod gives those specialist kits to enemy mages somewhat randomly, from what I recall. Incidentally, it does not care if the enemy has the required ability for that specialisation, ie.one enemy can become a conjurer with 9 con. However, these are all behind the scenes and a casual player has no way of knowing such stuff, so it is okay in my book.
No enemy is made a transmuter or abjurer because losing abjuration or stoneskin makes an enemy mage ridiculously easy to one hit kill.
Considering the availability of secret word and spell thrust in a full SCS install and taking into consideration that the arrow of slaying isn't available until you hit Baldur's gate, I would assume you will be level 6 or 7 by the time you should face off with him. I usually save this area as one of the last areas I do before taking on tales of the sword coast content. If I miss a spell or I just don't feel like messing with him, the arrow of slaying has always worked. I think that arrow was placed in the game just for Kahrk and SCS makes it even more useful.
Some areas in the game are extremely hard for a low level party and generally the rule of thumb is that you should stick to the beaten path at first. . I save Durlog's Tower and Firewine until I have left Candle Keep for the second time.
After Candle Keep I usually take a breather. While Serevok sets up his scheme within the city I clean out the last tier 3 areas and top off my loot before finishing the game. Spending big money on a wand of summoning, wand of frost and a wand of paralyzation with 100 uses each can go a long way. Take your wands and have them charged at high-hedge if you want the best of the best. It will cost probably 10,000 gold or more to max out each wand like that but it's worth it and you should have that kind of money mid to end game. Make sure to utilize items like the ring of ram that do damage without a save. (Every bit helps)
I would place the Kahrk fight at the top of my list of tough battles in BG1 SCS. Improved Davorn, Serevok, bandit camp, and a surprise skeleton warrior would probably fill out my top 5 contenders for pull-your-hair-out battles. Oh and the red wizards can be truly tough if you have every SCS option enabled.
200 hit point wizards was not quite what I expected when I read "SCS plays fair" ... lol. I'm still having fun with it overall, but honestly I feel like I'm running into a game that "cheats" as often with SCS as I did without it. Maybe it's just because I don't understand everything that is going on with it to try to spice things up, but fights like these really bog down the game for me. Oh well.
You have to have an arcane caster and I'm pretty sure that you have to finish the Bandit Camp before you try. If you don't want to figure it out for yourself (I didn't manage to), go ahead and read the spoilers.
I read this suggestion from an anonymous user in the comments section for Kahrk in the Baldur's Gate wiki. In case you don't like clicking external links, the anonymous suggestion is (and I quote):
Nuff said.
It worked like a charm. I used the wand of monster summoning only twice. I did not wait at all for Kahrk's spell timers to run out.
This I learned on my own:
Some other feedback from my SCS Kahrk kill:
Feels good to defeat a tough opponent without cheese. Happy SCS Kahrk killing!
My Karkh version was hard but I beat him with many summons and lot of running away until his protections wore off.
To see what he does look at the scripts - SCS does little with changing cre's but mostly changing bcs.
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 2020 // Antimagic attacks penetrate improved invisibility
This is actually an invisible bird that carries the script to do the whole spell thrust operations.
Obviously that cre is counted as a summoned creature.
Similar techniques are used on many occasions where SCS uses advanced scripts instead of simple effects when a spell is cast, those scripts are executed by invisible creatures that the spells summon. Also used by other spell mods.
These creatures DestroySelf at the end of spell duration.