King Gramm and Other Wild Mages Hostile in Red Wizard Dungeon
TheVerySpecialK
Member Posts: 16
When I open the door to the last room in the Red Wizard stronghold (the one with King Gramm in it), everyone in the room (including King Gramm) becomes hostile. Furthermore, once I get past that room (being careful not to attack King Gramm even though he is hostile), all the other wild mages attack me as well. What's up with that? Has Lanneth charmed them or something? I chose the "you can't be trusted" option with Lanneth when she wanted my party to lay down its weapons, if that matters.
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It's gotten to the point where I just don't bother memorizing such spells, since they are difficult to use. There are one or two exceptions; I'll toss off an occasional lightning bolt if I am sure there won't be a rebound onto anybody, and one or two times I have used a wand of cloudkill to do things like block a doorway, but I generally shy away from such spells in a crowded battlefield situation.
Now, if what you are saying is that Gramm and crew are hostile even before you cast any combat spells, that's a bit more puzzling. Did you injure any ally or innocent bystander on the way to that room? Some of the combats en route can get a bit hectic; you might not even have noticed. I'd suggest reloading the entire attack on the Red Wizard enclave and running through it again, making sure to avoid any such incident. Don't even bring any AOE spells with you.
This is one of those scenarios where you can break off between rooms and go rest and re-memorize spells. I try never to do this, since I find it jarring and unrealistic. I mean, if you besiege a place and give the enemy 24 hours to prepare, they should fortify the area, but they don't. However, on occasion (fifth floor of Watcher's Keep ... ick!) I have been forced to do this simply because the opposition was so intense.
Yeah, she's in the first room. Was in the first room. Now she's toast ... literally.
I did reload, though. Am I free to go now, officer?
Sometimes 1 or 2 get really pissed off with the caster and go after him. I've no idea what the trigger is, when it's going to happen, why it happens or how long it will last.
It's such a great strategy that it's still worth having Edwin keeping away from the skellies if they turn until they "forget" they want to kill him.