Separating NPC pairs (no deaths, no mods)
Kilivitz
Member Posts: 1,459
Well, no permanent death at least.
I recently found out (kinda sorta by accident) a nice method of separating NPC pairs. I don't recall seeing it anywhere, so I'm posting it here.
Of course, some people are happy enough sending the undesired NPC on a naked basilisk hunting, or leaving them inside a building forever wondering where the hell are you seriously he was here like just a second ago. But what if you could break an NPC pair without resorting to cruelty AND being able to recruit the rejected one again without any hassle?
Well, have you ever noticed that if you kick out an NPC while his/her companion is dead, the dead NPC isn't removed? So basically, you just have to:
1) kill the NPC you want to keep
2) remove their companion from your party
3) raise the dead NPC
Voila. You have kept your favorite NPC in the party, while the companion you wanted removed is alive, unscathed, and can even be recruited again.
The only drawback is that you'll need to spend the gold to raise the dead NPC. A small investment in the name of not keeping their companions safe and sound. I mean, it's the least you could do, right?
I recently found out (kinda sorta by accident) a nice method of separating NPC pairs. I don't recall seeing it anywhere, so I'm posting it here.
Of course, some people are happy enough sending the undesired NPC on a naked basilisk hunting, or leaving them inside a building forever wondering where the hell are you seriously he was here like just a second ago. But what if you could break an NPC pair without resorting to cruelty AND being able to recruit the rejected one again without any hassle?
Well, have you ever noticed that if you kick out an NPC while his/her companion is dead, the dead NPC isn't removed? So basically, you just have to:
1) kill the NPC you want to keep
2) remove their companion from your party
3) raise the dead NPC
Voila. You have kept your favorite NPC in the party, while the companion you wanted removed is alive, unscathed, and can even be recruited again.
The only drawback is that you'll need to spend the gold to raise the dead NPC. A small investment in the name of not keeping their companions safe and sound. I mean, it's the least you could do, right?
5
Comments
"You see, first this group of adventurers comes in through the door and everything looks normal. Then this enourmous bald guy with a tattooed head takes off his armor and helmet and just sands there naked, with a hamster on his shoulder! Then this other fella, a shady looking elf, starts pelting him with arrows and no one bats an eye! The big bald guy drops dead, there's blood all over the floor, it's madness! Then one of the ladies in the group, who looks like a witch and has a funny accent, walks over to this guy who's apparently their leader. They exchange a few words and share a friendly hug. She walks to the corner of the room and waves goodbye to them. Then, their leader walks up to me and just says, 'hello good sir, may I request the services of your temple?' MADNESS, I say!"
At least it makes more sense roleplaying wise especially for good or neutral aligned characters than doing something that seems evil or mean to get rid of one. It's like a polite way of saying "I want someone from this ordeal to survive in case we don't come back." or something, or maybe just a nice way of saying "Sorry, but I have my preferences for adventuring. Here, have a stack of gold and make yourself at home with the Friendly Arm."