I just want to say.....

thanks to those who respondeed with friendship. I think I got off on the wrong foot with my first few posts and I plan on being a little more"human". I read a post on another community board for a different game that was a realtime/pause type. The poster was complaining about the combat system and before I read the responders I was thinking "Hay that guy sounds like me" and then the respondents were trying to explain the real time/pause combat system.
There were some heated words and I have come to the conclusion that both sides had some good points
(call them turn based VS real time/pause) but niether side seemed to let the other have its due credit. Over the last few years I have watched the realtime/pause games get more popilar. I have to admit that both sides have some good points and I think that the younger players (15-25 yrs of age) have the largest say because it is thi age group that buys most of the computer games.
Then I saw the introduction of older turn based game getting in on the new RT/P (realtime with pause) band wagon and things have not changed at lleast for me. I still think that turn based RPG games are the better way to go. My reasoning may be a bit biased but:
1. most of the pencil and paper D&D games before computers were run by a dungeon master who controlled
most of the activity of the players. when Wizardry came along things got better for the most part. I can't help to feel this was/is a better way. It is what I grew up with.
2. I have only one RT/P game (Commanding General: Gettysburg) which I play on a regular basis.
3. I am not saying TB(turn based is better than RT/P or the new TB/P games like most of the EE games in this series
are better. I am saying it is what you grewup using. Wherever the games are 50 yyears from now are it will make the games now look primitive,
4. unlike many who state flatly "TB games are slow and booring" are right in the sense that they are compared to the games I played 50 years ago just as the games now will be in 50 years when compared to the games we play now.
I really want to at least get comfortable with RT/P & TB/P but it is a strugle because after several hours of playing these type of games I just get so frustrated I have to quit for awhile. When that happens I play some of the Koei
games like "Romance of the three Kingdoms XI" and soon to play Nobonoga's Ambition" .
The first one ROTK XI was published about 2006 But further versions were witheld from the USA market in disk format for some reason. I was able to get a copy frrom a frien in Englan who was on a online group I was a member. I also play "Divinity II Dev. Cut" which I love. I have to admit I have yet to win the final battle even with God Mode but that is because It is hard for me use a KB &M in that game.
Well I have taken up to much of your time but feel free to contact me for what ever reason
There were some heated words and I have come to the conclusion that both sides had some good points
(call them turn based VS real time/pause) but niether side seemed to let the other have its due credit. Over the last few years I have watched the realtime/pause games get more popilar. I have to admit that both sides have some good points and I think that the younger players (15-25 yrs of age) have the largest say because it is thi age group that buys most of the computer games.
Then I saw the introduction of older turn based game getting in on the new RT/P (realtime with pause) band wagon and things have not changed at lleast for me. I still think that turn based RPG games are the better way to go. My reasoning may be a bit biased but:
1. most of the pencil and paper D&D games before computers were run by a dungeon master who controlled
most of the activity of the players. when Wizardry came along things got better for the most part. I can't help to feel this was/is a better way. It is what I grew up with.
2. I have only one RT/P game (Commanding General: Gettysburg) which I play on a regular basis.
3. I am not saying TB(turn based is better than RT/P or the new TB/P games like most of the EE games in this series
are better. I am saying it is what you grewup using. Wherever the games are 50 yyears from now are it will make the games now look primitive,
4. unlike many who state flatly "TB games are slow and booring" are right in the sense that they are compared to the games I played 50 years ago just as the games now will be in 50 years when compared to the games we play now.
I really want to at least get comfortable with RT/P & TB/P but it is a strugle because after several hours of playing these type of games I just get so frustrated I have to quit for awhile. When that happens I play some of the Koei
games like "Romance of the three Kingdoms XI" and soon to play Nobonoga's Ambition" .
The first one ROTK XI was published about 2006 But further versions were witheld from the USA market in disk format for some reason. I was able to get a copy frrom a frien in Englan who was on a online group I was a member. I also play "Divinity II Dev. Cut" which I love. I have to admit I have yet to win the final battle even with God Mode but that is because It is hard for me use a KB &M in that game.
Well I have taken up to much of your time but feel free to contact me for what ever reason
4
Comments
So for me, back in the old school days, turn base worked really well and I enjoy those turn base games, but realistically real time base works much much better with today's game, it helps them be much more immersive, making games today that are turn based instead of real time base makes me feel that the game developers were kind of lazy in their programming and said; ah good enough, and that kind of commitment makes me feel like meh
https://forums.beamdog.com/discussion/44456/might-magic-old-school-minimal-and-no-reload-thread-spoilers#latest