Nether scroll Degarden "bug" (spoilers)
Mancario
Member Posts: 4
hi!
I think I messed up Edwin's quest chain...
All was good up to the point when Degarden appears. I covered for Edwin but as soon as the conversation finished I paused the game and managed to kill Degarden before he disappeared.
Now I believe this prevents the rest of the quest to finish since he's dead.
I did spend at least 2 days in the city. I just re-tested by having a sleepover at the copper coronet (where I first met Degarden).
Maybe I need to go to a specific place to force spawn him?
If not, is there any way to reset the trigger for Degarden to not be dead so I can continue the quest
cheers!
I think I messed up Edwin's quest chain...
All was good up to the point when Degarden appears. I covered for Edwin but as soon as the conversation finished I paused the game and managed to kill Degarden before he disappeared.
Now I believe this prevents the rest of the quest to finish since he's dead.
I did spend at least 2 days in the city. I just re-tested by having a sleepover at the copper coronet (where I first met Degarden).
Maybe I need to go to a specific place to force spawn him?
If not, is there any way to reset the trigger for Degarden to not be dead so I can continue the quest
cheers!
Post edited by Mancario on
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Comments
I can't seem to be able to do it nor delete my own post to repost over there.
However, I don't think this is a bug. It sounds to me more like failing the quest by player error, not software error.
On the other hand, are you sure you're stuck? I seem to recall that it takes quite a while before Degardan reappears to finish the "Edwina" episode ... I think several days, although I don't remember precisely. Maybe Degradan will be "automatically resurrected" and eventually appear again regardless of having killed him ... but maybe not, maybe you have indeed screwed it up.
If so, then yes, if you want to cheat your way out of this, then I'm sure you can force-spawn Degardan with a console command. I don't know the command, but I'm sure someone else can advise.
Thanks for the info about moving the thread, I understand now. other times I've done that in the past, the npcs always respawned for other parts of the quest. oh well
C:SetGloba("Sprite_is_deadDegard","GLOBAL",0)