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Nether scroll Degarden "bug" (spoilers)

MancarioMancario Member Posts: 4
edited November 2015 in BGII:EE Bugs (v1.3.2064)
hi!

I think I messed up Edwin's quest chain...

All was good up to the point when Degarden appears. I covered for Edwin but as soon as the conversation finished I paused the game and managed to kill Degarden before he disappeared.

Now I believe this prevents the rest of the quest to finish since he's dead.
I did spend at least 2 days in the city. I just re-tested by having a sleepover at the copper coronet (where I first met Degarden).

Maybe I need to go to a specific place to force spawn him?

If not, is there any way to reset the trigger for Degarden to not be dead so I can continue the quest :)

cheers!
Post edited by Mancario on

Comments

  • MancarioMancario Member Posts: 4
    edited November 2015
    Oops just realized that there's a bug subforum. Sorry about that, if a mod wants to move the discussion...

    I can't seem to be able to do it nor delete my own post to repost over there.
    Post edited by Mancario on
  • GallowglassGallowglass Member Posts: 3,356
    You should be able to move threads which you've created by clicking on the "gear" icon in the thread heading. If you can't see it, go to "My Discussions" in the left menu (near the top), and mouse over the title of this thread, and the gear icon should appear just to the right of the title.

    However, I don't think this is a bug. It sounds to me more like failing the quest by player error, not software error.

    On the other hand, are you sure you're stuck? I seem to recall that it takes quite a while before Degardan reappears to finish the "Edwina" episode ... I think several days, although I don't remember precisely. Maybe Degradan will be "automatically resurrected" and eventually appear again regardless of having killed him ... but maybe not, maybe you have indeed screwed it up.

    If so, then yes, if you want to cheat your way out of this, then I'm sure you can force-spawn Degardan with a console command. I don't know the command, but I'm sure someone else can advise.
  • MancarioMancario Member Posts: 4



    You should be able to move threads which you've created by clicking on the "gear" icon in the thread heading. If you can't see it, go to "My Discussions" in the left menu (near the top), and mouse over the title of this thread, and the gear icon should appear just to the right of the title.

    However, I don't think this is a bug. It sounds to me more like failing the quest by player error, not software error.

    indeed, I was thinking... free exps! That's why I put bug in quotation marks.
    Thanks for the info about moving the thread, I understand now.

    On the other hand, are you sure you're stuck? I seem to recall that it takes quite a while before Degardan reappears to finish the "Edwina" episode ... I think several days, although I don't remember precisely. Maybe Degradan will be "automatically resurrected" and eventually appear again regardless of having killed him ... but maybe not, maybe you have indeed screwed it up.

    other times I've done that in the past, the npcs always respawned for other parts of the quest. oh well :)
  • Gate70Gate70 Member, Developer Posts: 3,883
    edited November 2015
    I'd say not a bug. Try this console command though (with a save to go back to in case it causes issues).

    C:SetGloba("Sprite_is_deadDegard","GLOBAL",0)
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