Party Composition
craymond727
Member Posts: 208
As I finish up my current playthrough of IWD, I've been struggling with finding a good fit for the last spot in my party. Here's what I have in mind right now:
Half-Orc Barbarian (F) - TWF- Flails
Human Monk (M)
Human Beserker->Druid (F)- Scimitars (TWF or S&S)
Elven Sorcerer (F)
Gnomish Cleric/Mage (M) - Staves & Slings
?
I would like some sort of Thief, but don't want to be too squishy, and I don't have a particular interest in backstabbing either. I might end up dropping the Barbarian for a paladin, because I haven't played through IWD with one yet, but is it necessarily worth it?
Half-Orc Barbarian (F) - TWF- Flails
Human Monk (M)
Human Beserker->Druid (F)- Scimitars (TWF or S&S)
Elven Sorcerer (F)
Gnomish Cleric/Mage (M) - Staves & Slings
?
I would like some sort of Thief, but don't want to be too squishy, and I don't have a particular interest in backstabbing either. I might end up dropping the Barbarian for a paladin, because I haven't played through IWD with one yet, but is it necessarily worth it?
0
Comments
Id make the switch
It gets you your thief back very quickly and stays useful all game.
and add an archer
I'd recommend going to level 10 on a Swash or even staying pure as besides traps and locks it is fun and useful to be able to detect illusion, set traps of your own (which increase in power at higher levels) and scout in a pinch.
I wouldn't recommend a monk. You're other characters are mostly all A-listers while the monk is more a C or a D. If you want to do a run through with a monk then I'd recommend to do it with similarly powerful characters. Maybe swap the monk for a paladin?
Overall I always recommend to do play throughs with 1 paladin, 1 Druid and 1 bard.
The +2 throwing axe is a guaranteed find in dragon's eye. That is early enough to be worth planning a character around.
There is also a +4 throwing dagger...which is found so late in the game that it almost feels like an insult. "Here is a great utility item worth planning a character around! You get to use it for...one fight."
I'd recommend using the throwing axe. Because nothing is as sad as an archer who runs out of arrows half way down dragon's eye with no merchants in sight.
outside of the party context, a tenser'd mage can't and a cleric with holy power can. not the most important thing in the world, but there are some good spells for a cleric to cast mid-battle.
A Swash Mage takes advantage of swashbuckler specialisation, action longswords and Mage AC (compared to a Swash cleric who is stuck with 1 pip in flails, 2 +2 weapons to hit max attacks and, what, studded leather?).
Overall I recommend a FMT for Mislead Backstabs and thieving duties but if those shenanigans don't interest you then Swash Mage is definitely the most fun and effective in my experience, but ymmv.
But swash to cleric seems especially good, given DUHM. I now wish I had one instead of the F/C I rolled in my play through. I would have traps, healing and melee in one slot in exchange for backstab, which I don't use anyway.
Bard still can't sing and fight/cast simultaneously right, then explain the bard too please ^^
As for a Druid, they have some very nice spells that they lack in the Baldur's Gate games. My Druid basically owned the Pyramid Fight in Dragon's Eye Level 2 by casting Spike Growth and Wall of Moonlight. The trolls and evil priests had to walk through a zone with plants stabbing them in the feet and then through a wall of magic that zapped them. By the time they got to my melee fighters (A Paladin, a Fighter who will eventually dual to Cleric, and an orcish Swashbuckler), they were almost ready to collapse.
Seriously though, DUHM is great for any cleric build. Personally I love an Illusionist/Cleric who spends the first part of the game as a primary caster but then can switch to an ultimate roid juggernaut of destruction supplemented with contingicies, sequencers and triggers (loaded with divine spells as appropriate). Primary reason is for the unique dialogue and quest experience that each class provides.
After that each class is significantly buffed compared to its BG counterpart making the class more fun. Druid especially has some amazing spells but also some great shapechanges which can open up some new strategies for some of the hardest fights in the game (available to vanilla and Avenger Druids). As for Bards well the spell progression is considerably improved, vanilla Bard songs have some great utility, Blades are stronger due to available items and Skalds are still amazing in a combat oriented party.