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Neera's stuck initiating the dialog

switswit Member, Translator (NDA) Posts: 495
edited November 2015 in BG:EE Bugs (v1.3)
Description:
1. Start new game
2. Choose any character
3.
C:MoveToArea("AR3300")
4. go to x=3140, y=1231
5. Watch cutscene with Neera
6. Run away from guys attacking you, so they could no longer detect Neera (she will follow you when she can't detect Player1). Run away until you loose the tail.

Observed
Neera is stuck initiating the same dialog over and over again, but can't do it (you can hear her greetings instead)

Expected
Neera should either say something or not trigger this dialogue

Note
Depending on what was author intention the bug can be fixed in 2 ways:
- either delete this part of Neera.bcs which can't trigger a dialogue:

IF
Global("RedWizards","BG3300",3)
!ActuallyInCombat()
!Detect("NETHAY01")
!Detect("NETHGUA1")
!Detect("NETHGUA2")
THEN
RESPONSE #100
SetGlobal("RedWizards","BG3300",4)
ChangeEnemyAlly("NEERA",NEUTRAL)
ActionOverride("NEERA",StartDialogueNoSetInterrupt(Player1))
END
- or remove this part from Neera.dlg to allow the dialogue to show up even if attacking guys are still alive but can't detect Neera:

Dead("NETHAY01")
Dead("NETHGUA1")
Dead("NETHGUA2")
Post edited by swit on

Comments

  • GemHoundGemHound Member Posts: 801
    edited November 2015
    This also occurs when you cast blindness on one of the guards, and kill the other 2. The blinded guard runs away and Neera constantly tries to initiate her dialog. It just happened in our multiplayer no-reload game.
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