Item editor for IWDEE?
dr_muds
Member Posts: 75
Does anyone know of any editor similar to EE Keeper for Iceland Dale Enhanced Edition? I'm running on the Mac OS X and had planned for my Swashbuckler dual-classed to Mage in my current game to eventually dual wield the Long Sword Enforcer +3 with the mage daggers in the offhand for extra spell fun.
However I had based my plans around the item description in Mikes RPG page which unfortunately neglected to mention the item was for Fighter/Mages only! I'm going to edit it so that Mage/Thieves can use it as well (after all long swords are useable by thieves and I think it'd be better for this item to be used by all mage multi/dual classes that can use them).
I don't normally make exploitative changes in the game but I had actually based my character class and proficiency choices based upon this.
However I had based my plans around the item description in Mikes RPG page which unfortunately neglected to mention the item was for Fighter/Mages only! I'm going to edit it so that Mage/Thieves can use it as well (after all long swords are useable by thieves and I think it'd be better for this item to be used by all mage multi/dual classes that can use them).
I don't normally make exploitative changes in the game but I had actually based my character class and proficiency choices based upon this.
Post edited by dr_muds on
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Maybe someones knows if you can doo that with EEKeeper or with NearInfinity.
But that is actually changing the kit.
A Swashbuckler thief kit can use long swords and can eventually dual wield with the application of weapon proficiency points. My swashbuckler at level 10 will have proficiency points in long sword & short bow and 2 points in 2 weapon style. I then intend to dual class to Mage, during which I will add a proficiency point in dagger. At level 11 he'll regain his swashbuckler abilities and become a thief/mage who can dual wield long swords.
I was intending to dual wield the long swords enforcer +3 and mage dagger in the off hand (both giving extra bonus spells). However turns out that long sword only can be used by fighter/mages. I don't need to change my kit, just how to change the useable by restriction of the item, so it can be used by any Mage multi/dual class that can use long swords rather than just fighter/mages.
To make the long sword "Enforcer +3" usable for your Mage/Thief character, open the resource "ULSWD4B.ITM" in Near Infinity. You can use the quick search on top of the navigation bar (click on the magnifier icon and enter the filename). Look for the line "Unusable by" and uncheck "Mage-Thief (19)". Click "Save" to save your changes. If you also want to enable the sneak attack capability of the sword, then you have to uncheck "Thief (22)" as well.
Who knows, I might tweak helm of trusted defender as well hehe...
Irritating as I actually want to edit a couple of items now...
I can only give you a few general pointers:
1. Did you try both versions, the generic version of NI and the Mac OS X specific package provided by @AstroBryGuy ?
2. If you didn't place NearInfinity into a game directory, NI will open a dialog where you have to specify the game installation directory (or more specifically the location of the chitin.key) when you start it for the first time.
3. If you know how to use the text console, you could start NI from the command line to see if any error messages are displayed. Change into the directory where you can find the file "NearInfinity.jar" and execute the following line:
java -jar NearInfinity.jar
Thanks!