#17957 Sarevok's banter with the protagonist should not be attributed to other party members
vanatos
Member Posts: 876
Some 'banter' dialogue has you making reply choices, such as sarevok talking to the PC about remaining at his side in TOB.
If the banter trigger's a talk between say Sarevok and Viconia, it can trigger the dialogue where Sarevok is really talking to the PC and when you select a reply it will appear in the box as if Viconia has said it.
I have included a screenshot.
If the banter trigger's a talk between say Sarevok and Viconia, it can trigger the dialogue where Sarevok is really talking to the PC and when you select a reply it will appear in the box as if Viconia has said it.
I have included a screenshot.
Post edited by Gate70 on
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Thanks