Will New UI Allow More Versatility in Kit Modding?
Insert_Boo
Member Posts: 12
@camdawg In reference to a old SHS post on Engine Limitation you did, you said
"Interface buttons are hardcoded - The buttons available to a character (turn undead, stealth, bard song, spellcasting, etc) are set by their class, not their kit. So if you wanted a paladin with a bard song, you can't do it--the bard song button is not available to paladins and there is no way to add it. On the flipside, though, disabling buttons are generally pretty easy--a cleric that can't turn undead or a ranger with no stealth are both pretty easy.
"
Do you (or any knowledgeable folks) foresee that to continue being the case with BGEE? Or will the new UI open things up a bit? Thanks!
"Interface buttons are hardcoded - The buttons available to a character (turn undead, stealth, bard song, spellcasting, etc) are set by their class, not their kit. So if you wanted a paladin with a bard song, you can't do it--the bard song button is not available to paladins and there is no way to add it. On the flipside, though, disabling buttons are generally pretty easy--a cleric that can't turn undead or a ranger with no stealth are both pretty easy.
"
Do you (or any knowledgeable folks) foresee that to continue being the case with BGEE? Or will the new UI open things up a bit? Thanks!
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