Which mods will be compatablke withg BG EE
baldrat60
Member Posts: 43
Ive read conflicting info on mods and that unfinished business will be compatible does anyone know if any other mods will be compatible at launch?
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BG2 Tweak Pack has already been confirmed to work with BG:EE, pending the aforementioned new version of WeiDU. Many mods will be worked on to be made compatible, but it's too early to be specific.
What I plan on doing is waiting for BG:EE specific mods to come out as they will target issues specific to BG:EE.
1pp is going to be integrated into BGEE, nothing else. Not Tweaks, not SCS, not BG1 NPC, not even SlidMang0's Hip-Hop Mod.
THAT'S IT. I'M BOYCOTTING BGEE!
@cmorgan has already expressed his intention to make BG1 NPC compatible with BG:EE as soon as possible.
I, for one, must insist that Alassa and Goo be made compatible. Oh, and they could be made to work with BG,:EE, too..
(you need only to open the Unfinished Business homepage on Pocket Plane Group to see that).
And CamDawg is even active in this topic, so the answers is: yes, the modders are active and if you want to know anything, well, go ahead and send CamDawg a message (I'm sure he won't bite, even though his name sounds like 'dog')!
The copyright belongs to a modder who has long been inactive (icelus). SimDing0, Idobek and SixOfSpades are also inactive that I know of (I'd be quite glad to be proven wrong on this, though). That leaves us with @devSin, @CamDawg and @Ascension64. I'm sure they wouldn't mind updating the mod, but none of them owns the copyright to it (and actually only donated components according to the readme; it wasn't them who developed the mod itself).
From what I can see, the following content was restored specifically by those modders you mentioned (@devSin, @CamDawg, @Ascension64):
Ice Island Level Two Restoration
Angelo Notices Shar-Teel
Finishable Kagain Caravan Quest
Quoningar the Cleric
Audio Restorations
Elven Charm & Sleep Racial Resistance
From that list, I think the elven resistances and audio bugs have been taken care of; the question then becomes whether those active modders can adapt the specific components they contributed to the EE, either separately or as BG1EEUB...
Most of us would have no problems with compatibility updates if we're no longer around, as long as the credits/readme reflects the original authors. Worst case, I'm pretty sure I still have icelus' phone number.
Even so, I would expect many existing mods are updated for BG:EE so I wouldn't even worry about them until after they are re-released for BG:EE. Of course, I don't have the beta, so you would know better than me about how much the game has changed and if the mods are even compatible anymore.
I remember Ascension64 in another topic, saying he will look into updating Finch, if I remember well. We can at least hope for a quick NPC1-project compatibility update.
Do you have insight into the beta BGEE, CamDawg? Do many of the mods you work on need compatibility updates?
But I haven't even looked at it in years (neither icelus nor myself had any interest in doing Tutu/BGT compatibility). jastey has been doing some maintenance updates lately, so she might be amenable.
Honestly, it probably should be its own mod over simply adding yet another target into the existing code (it already tries to support BG/TotSC, BG Tutu, and BGT). I can give permission to anybody who wants to use most of the stuff in there (the only exception is the WED for the ice island restoration, which was created by Echon and used with his permission).