Consider this topic for any and all posts KOTOR related.
Since the new Star Wars movie is about to be released, I decided to replay KOTOR 1 before continuing with MotB, in order to get myself into a good Star Wars mood. I'm very excited about the new movie, and my best friend and I have advance tickets to see it together on Christmas Day. (No movie spoilers here, please!)
Tonight, I got up through the point where I won a swoop bike race and Bastila joined my party.
It's been so long since I played this, it might as well be a new game to me. Here are some impressions from the very early game:
-I recognize voices from NWN2, I think. Mission sounds to me the same as Neeshka. Carth sounds like Bevil. There was a non-playable NPC woman in the Undercity area who sounded just like Elanee. Can anyone confirm or correct about the voice actors that may or may not be in common between the two games? One thing I immediately noticed - the classic "Bioware trope" of recruitable party NPC's is definitely in play here - childish female rogue, strong warrior-leader, and mysterious magical NPC's are immediately present in the game (Imoen-Jaheira/Minsc-Dynaheir; Neeshka-Khelgar-Elanee; Leliana-Alistair-Morrigan; Mission-Carth-Bastila). As per the usual formula, the main three class functions (fighter-rogue-mage) are represented very early in the game, such that the PC can be any class desired while still having all basic roles/functions covered.
-The music follows the classical formula. There is looping battle music that has a final coda that only plays at the end of combat (all enemies dead). The combat music and other soundtracks here are inspired by John Williams, and thankfully, Bioware and/or LucasArts somehow obtained rights to use several of the original Williams themes.
-The combat is the usual repetitive grind, as per NWN2 and DA:O. As long as you have good builds on all your party, and good gear, combat is basically click and kill, rinse and repeat. The draw is the story and character interaction, not combat. The very first NWN game marked a departure from the Baldur's Gate formula for Bioware, I think, as far as greatly downplaying tactical combat in favor of strategic character building and gear collection. In post BG Bioware games, starting with NWN1 and KOTOR, if you have a superlative build and gear, you are going to steamroll the combat without mods. That is, post BG Bioware games have game noobs in mind as a target audience, and are very, very noob friendly.
-NPC's have banter interactions with each other just like in BG. They also have planned conversations with the PC at various points in the game.
-I'm really liking the crafting system so far in KOTOR.
-Pazaak is interesting. The only other games I've played with an in-game card minigame have been MM7 and MM8. However, Pazaak seems to me almost the same as blackjack, with 20 as the win number instead of 21. The base chance of winning any hand is roughly 50-50, with rare cards that you can buy or find only increasing your odds to something like 60-40 if you do everything in the card game skillfully. I think it would be very, very hard to make any significant net credits playing Pazaak., just like playing Blackjack in Vegas or a tournament in real life.
-I already know the big twist at the end of this game, so I am reading all the dialogue in a different light. There are subtle hints in all the dialogues with Bastila and Carth, but you'd never guess it if you didn't already know. The twist is one of the best, most creative things about this game, so I would ask that that one huge spoiler be protected and respected in this thread.
I'm looking forward to continuing this run. I'd like to continue to post updates, thoughts, and impressions in this thread as I go, and it would be fantastic if some other people might post thoughts and/or start runs of their own.