Spin-Off: Play BG1 as Sarevok
Elandir
Member Posts: 35
I was thinking about a Baldur's Gate spin-off.
I'd like to play as Sarevok.
I always wondered where he got his armor,
how he formed his own group.
Imagine the fight with Gorion,
his climb to power, the romance with Tamoko,
until the inevitable defeat by his brother.
Now think about Irenicus.
Imagine how interesting it is to play from his point of view ...
When he loses his immortality.
When her sister becomes a vampire.
The conquest of Spellhold.
The attack on Suldanessellar.
They could be two memorable spin-off.
What do you think About?
I'd like to play as Sarevok.
I always wondered where he got his armor,
how he formed his own group.
Imagine the fight with Gorion,
his climb to power, the romance with Tamoko,
until the inevitable defeat by his brother.
Now think about Irenicus.
Imagine how interesting it is to play from his point of view ...
When he loses his immortality.
When her sister becomes a vampire.
The conquest of Spellhold.
The attack on Suldanessellar.
They could be two memorable spin-off.
What do you think About?
Post edited by Tanthalas on
6
Comments
It feels, to me at least, that books would be the natural expositional medium for a story that we intersect with already as a player. I don't think that a story that has so many details about it dictated to us in another game would make for a good interactive media, but would make for a fantastic read, in my opinion.
I'd love to see Beamdog design a EE toolset and develop a system by which truly excellent custom mods could be sold as DLC with authors receiving a cut of the sales. In a scenario like that, if a mod idea such as this appears to be a popular enough idea it would at least stand a slim chance of getting designed.
For a professional game, I don't see a company *not* making a game that doesn't allow the player to create his or her own character.
My guess is that BG3, if there is one, will be set into the future well after the BG protagonist has died, and one of his descendants will be at the center of a tale that in some vital way involves the legacy of the Bhaalspawn plot.
Next month we'll see the release of Ed Greenwood's "Ed Greenwood Presents Elminster's Forgotten Realms," an official WotC FRCS that will be on the book shelves around the time of BG3. I'm hoping that Ed's approach mirrors the reportedly high degree of customization to Edition Next, which will be the current ruleset at that time.
What I'm reading about Edition Next is that it will provide a framework for players to design the ruleset, versus telling them what the rules are.
And as for the FR setting, Ed Greenwood has always said that the Realms can and should be customized by the DM, according to preference.
Irenicus not so much. He was a whiny wealthy powerful elf who was manipulated by his own greed and that of his sister, inspite of his girlfriend's cajoling. He sucks. He is just a snob gone too far.
Lucas showed how successfully prequels can be with the Star Wars series. This would be rather similar in feel, I think.
A prequel would have to be supportable by Ed Greenwood's new FRCS and Edition Next, though. But here's hoping it will be!
Lemernis, I don't agree, the book and the games don't relate close enough to follow the book on a sequel, and the game actually has a more develped story line, a rare thing indeed. I have the opinion it would need to be a prequel. I am wondering if there is any chance of them getting BG3 The Black Hound.
In this case, the Charname kept his powers, so the story takes place some some 25-30 yrs after ToB ends. Charname and Jaheira had a baby and obviously, Jaheira being a harper, chose to dump Charname like yesterday's garbage when he chose to keep his powers. After many adventures, the climax would obviously be Good son fighting evil Charname. It was something i never really put much time and effort into actually writing, just something that kinda flashed by as an idea for a bg2 sequel in those days.
Antagonists in stories serve only the ultimate purpose of being the antagonists. Unless the story being debated includes a redemption theme (again, Star Wars), they are doomed at creative birth.
This whole idea of Sarevok or Irenicus as literary anti-heroes is a story dead-end in my opinion, fantasized about by people who secretly are evil irl and want to be in a story where the antagonist destroys the hero and ascends to ultimate power and cruel dictatorship over all of creation.
Brrrr.
As far as any potential BG3, it has to start with a first level Charname. The original Charname will have either become the evil God of Murder, or have resumed his or her mortal life and then lived and died. There can be all kinds of cameos and references, and appearances by long-lived original NPC's. I'm almost certain that the "canon" story will remain a "hero triumphs over superpowerful villain" trope.
There is a reason why powerful stories involve a Hero triumphing over impossible odds to defeat Evil. Even with stories that feature Anti-heroes as protagonists, the Anti-hero always becomes a sympathetic representation of "the Good", whether by His/Her will or not.
If anyone can cite an example of an archetypal, powerful human story where the "Villain" is actually the protagonist and wins the story, forever to rule with cruel joy in his/her control and ability to subjugate all of man/womankind with his/her demonic power over all of reality, I'd love to study your reference.
As I have said before, evil people suck. (Sorry for the confrontational language there - I just have *very* strong emotions about the old "cosmic good vs. evil" trope. And I believe that how you express yourself into that "battle" in a game has an effect on the "battle" in real life. Completely irrationally, I know. Unless maybe there are realities yet to be discovered in quantum physics that make our thoughts and imaginations actually relevant to wave collapse functions in the physical, mundane universe. I guess I am a "spiritual atheist", if there can be such a thing.)
This could be a DLC at some point in the future. Since most or all of the areas and maps required are already available, hopefully this can be a viable endeavor for Beamdog to create a good module without requiring an overwhelming amount of work.
Features:
- Wander up to random people and tell them to go exactly where they were going anyway.
- Piss off when shit starts to hit the fan.
I especially liked the idea of a game called "Kivan's Quest," in which you could play as the gallant and bitter ranger in his ongoing quest for revenge and serenity.
Another possibility would've been a BG "prequel," in which you play as the hero who hunted down and killed Bhaal (but not before he had left a score of mortal progeny in his wake, hehe). Who knows - maybe that will be Beamdog's goal for BG3?
Maybe drop the whole Baldur's Gate name find a new city and location to start in, so long as its the same gameplay and quality of story I'd happily play "Vaasa and Damara" or "Eltabbar" just to get a change of scenery