Which mage with my party?
Kneller
Member Posts: 438
I'll need a mage until I get Imoen back. I don't use a lot of magic, so I might be able to get away with a multi-mage. My party is currently, Cavalier, Minsc, Jaheira, Yoshimo.
1) Nalia. You get her soon enough and she's the only non-evil, non-multi mage, so she'll level faster than the others.
2) Aerie. I don't have a cleric, but Jah is doing a good enough job with that. Still, having some extra divine magic might be handy, but is it worth gimping the mage to do so?
3) Jan. His thief half is not as useful as Aerie's cleric half. However, he's just a swell guy. Seriously one of my favs in this game for personality. Also, while Aerie's quest (the circus tent) is quick to finish, Jan's will take time. All the more reason to keep him around a while. I'd use his thief abilities to make up for what Yoshi lacks.
1) Nalia. You get her soon enough and she's the only non-evil, non-multi mage, so she'll level faster than the others.
2) Aerie. I don't have a cleric, but Jah is doing a good enough job with that. Still, having some extra divine magic might be handy, but is it worth gimping the mage to do so?
3) Jan. His thief half is not as useful as Aerie's cleric half. However, he's just a swell guy. Seriously one of my favs in this game for personality. Also, while Aerie's quest (the circus tent) is quick to finish, Jan's will take time. All the more reason to keep him around a while. I'd use his thief abilities to make up for what Yoshi lacks.
- Which mage with my party?29 votes
- Nalia17.24%
- Aerie62.07%
- Jan20.69%
1
Comments
It's a closer call between Aerie and Nalia. I lean towards Aerie because there are several useful Cleric spells which Jaheira doesn't get as a (half-)Druid, and also Turn Undead can be handy (even at the realtively-low levels which Aerie can attain in the early Chapters). Nevertheless, Nalia would obviously be better as a Mage, so she'd also be a reasonable choice.
Personally, I'd take Aerie, just because I adore her and I like having a cleric. She does have access to some spells that Jaheira doesn't, though a few of them won't be useful early game, so there's that. That said, if you just want an Imoen stand-in Nalia's going to be the better choice as an (almost) pure mage.
That said- Aerie isn't that gimpy and Jan is probably the best investment of the three if you are carrying the party into ToB.
Frankly, Aerie's cleric spells are less useful. You can get restoration and raise dead from scrolls and rods, so why bother?
(In my game I modded the restoration scroll and rod of res to be usable by clerics only, just to make clerics relevant.)
However Jan's skills are superiour, he can pickpocket all shops with ease. After a potion of thievery, go loot Galomp the bookkeeper for all his 5th lvl scrolls and scribe/delete/scribe your spells for massive xp. Sell your expensive gear to a random merchant and steal them back for extra gold. Pickpocket every guard you see for potions and random treasures.
(In my game I modded the thievery potions to be non-stackable. This also makes high level thieves relavant. In the vanilla game even Nalia, with her puny 4 levels of thief, can gulp five potions of thievery and rob everyone blind.)
Jan can detect illusions, too. Very useful in most situations. With a few levels, he can set traps as well.
Jan is the single most useful party member in SoA, in my opinion.
However his personal quest is god-awful. When his cousin appears to approach the party I let loose with ranged attacks and he dies before reaching the party-and Jan does not care. He never gets his quest, so there. This saves me from a long and tedious quest with no reward.
Also, Jan is better at save vs spells (being a gnome) than Aerie and has a bit more hp too. He can survive most spells better. Only his save vs death/poison is weaker than Aerie, who by virtue of being a cleric, chosen of the gods, excels in that area, I will give her that. But with that hp!?
Jan also has more mage spells, for being an illusionist. Aerie has more clerical spells to cast, but I don't consider priest spells real magic-they do not change the course of a battle as often as mage spells do. An extra cast of stoneskin, chaos, pro from magic weapons etc. is more useful in battle than a bunch of cure light wounds, barkskins, holy smites, etc. IMHO. Also, mislead and backstab tricks work well for Jan, too.
Holy Smite and Animate Dead are awesome, Silence can win fights when it hits, Remove Fear saves having it on your mages, DUHM makes her a 1 APR bruiser, and her Cleric half has the second best THAC0 progression in the game, making her cover fire with a sling pretty decent, and turning is more or less free crowd control for dealing with some low level, but still annoying, things like shadows and other stat drainers. Later, things like Death Ward and Negative Plane Protection on your tanks can trivialise some nasty fights that might otherwise be pulling spells like restoration and raise dead.
On top of that, despite being a level or two behind the pure mage and the specialist, she'll still have more spells than either, thanks to having those cleric spells to fall back on.
Plus if they're anything like me, their CHARNAME could be sitting with 2m exp by the end of chapter 2.
Minsc without Boo.
If you are more swayed by personal reasons, then you should just go with your gut and don't worry.