What is your least played class/kit?
Giant2005
Member Posts: 43
I am playing with Haer'Daelis in my team for the first time and suddenly realizing how much I enjoy the Bard class. It got me wondering why I had never given the class a shot before and it made me realize that the only class/kit that I have played that can't dual or multiclass is the Monk.
That is a huge segment of the game that I have denied myself due to my love of dual/multiclass characters.
Anyone else have any notable classes that they haven't really given a fair shot? If so, why not?
EDIT: Does anyone know how to add a poll to the thread? It might help to have a graphical representation of all of the classes that we haven't been playing.
That is a huge segment of the game that I have denied myself due to my love of dual/multiclass characters.
Anyone else have any notable classes that they haven't really given a fair shot? If so, why not?
EDIT: Does anyone know how to add a poll to the thread? It might help to have a graphical representation of all of the classes that we haven't been playing.
Post edited by Giant2005 on
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Comments
(not counting Khalid in my party doe..)
"Single Classes". - Multiclassing is more fun, more varied, and more interesting for me. I'm big on versatility.
"Human Only Classes". - Generally for the same reason as above, Dual-classing is incredibly silly and game-y, and the only classes I'd want to play for humans naturally exclude the multiclasses I'd want to play as with them - Monk/Mage (Someone mod monk into a thief kit plz), (Fighter/)Sorcerer(/Thief), Elven Paladin/Mage of Mystra...
"Bards". - F/M/Ts do it better.
"Classes that can't cast spells." - You can't rewrite reality with a twitch of your finger and you can't summon your own angelic host, how am I supposed to believe you become a deity? That's just silly.
As for the F/M/T being a better Bard, I don't really agree. F/M/Ts are really bad at the things that make Bards awesome - most notably their longer duration buffs and their great dispelling power (Second only to the Inquisitor). Although my experience could be a little askew due to being purely based on Haer'Daelis who I understand is better physically than the average Bard due to having two pips in his proficiencies (Which is something I don't think players can do) and his natural resistances.
As for everything else, our tastes pretty much align - I'd love to play a bunch of those impossible class combinations you mentioned. Yeah I wasn't intending NPCs to count regarding my question but I guess I could have been more specific. As for the Fighter thing, do you mean you have never played a Fighter without being a Dual/Multiclass, or do you mean you have never played a Kit-less Fighter before? Either way, I am in the same boat - I have never played either of those things either which is really quite strange considering most of (Or maybe all?) my characters have had at least some Fighter in them.
I also never play single classes that could dual instead.
Clerics and Thieves I don't particularly like, and for the longest time I ran without either. Changed that up a bit lately, though, largely due to new mods and the new difficulty mode.
Blackguard is just brilliant at about everything. Tanking, disrupting mages, dealing damage, even has some control with his aura of despair.
Shadowdancer duals are just too fun, they are cheesy but not overpowered and they require massive micromanagement so it does not feel quite like a F/M for example.
And I just like DMM, I don't know why
Edit: just realised I answered opposite to the topic.
Well I've played a bit of everything except wizard slayer and druid kits (except avenger) and enjoyed every class
Wild mage and my No-Reload playstyle just doesn't mix very well.
I can't help but think of what could be doing *better* in that slot.
Fighter/Mages are powerhouses in melee and spellcasting, and are generally more survivable than bards thanks to helmets, making them, with their buffs, perfectly capable of serving as primary Fighter in a party using long term buffs.
Mage/Thief (my current run is a Swashbuckler/Mage which is great fun) are perfectly capable of being primary thief and spellcaster for a party, and aren't significantly worse fighters than bards if they choose to buff up and step in.
F/M/Ts are the generalist "fifth man" class, like the bard intended to supplement other specialists rather than handle everything, and in everything except spells per day, max possible HP, and casting level, they do it well. More attacks; more, better, thief skills; crit immunity; robe access; weapon access; THAC0; Fighter Con; Fighter Strength; Weapon Specialisation (APR and damage, I believe only Doomguards like H'D can specialise and they don't get the APR); max level spell access...
Also worth noting that single class Clerics only lag a level or two behind bards while still hitting level 40, and they get dispel magic as well as filling another valuable party role as it is.
It makes me wish you could dual into Bard though - Kensai/Bard would be a solid alternative to Kensai/Thief (If you didn't care so much about Thieving and Backstabbing).
Monk is the most completely uninteresting class to me and is the only one I've NEVER played with. I've tinkered some with Druids and Sorcerers but they don't really inspire me either.
and that is the beast master, I look at their perks over their disadvantages and to be honest, a normal ranger is just plain better, animal summoning in all honesty is not that great, if you want to summon stuff, elemental summoning is just plain better in every way, and mages will get elemental summoning before the ranger gets animal summoning III, so beast master, I stay away from, I would much rather play any of the other ranger classes, and I have played the other ones quite equally ( even just the normal ranger class in bg2)
now thanks to the EE editions I will NEVER play a shapeshifter anymore, were they broken in the vanilla? you betcha, but the irony is, it actually made them a viable option to play, now, they are complete crap, for some odd ass reason they got rid of their CON boosts ( I have no idea why they did that) their weapon will never increase in damage - ever, they are stuck with their crappy claw attack and their STR cannot budge, in the old vanilla days the STR from the hell trials would stack with your current STR, really helping out on the shapeshift's attack, plus you could use some nice quarterstaffs like; staff of rynn, staff of the woodlands, and then staff of the ram, and for some extra awesomeness you could dual class over into a fighter, to get some to hit and some to damage, and some attacks per round, and even with all this "exploit" load of nonsense it actually helped balance them out to actually make them worth while in having, but now that is all gone, and you could just say; aye, why not just get a rebalancing mod? and my answer; I refuse mods I feel that mods alienate the game and my purist OCD goes out of control
another class that I couldn't be bothered with is the totemic druid, in the original vanilla days these guys were loltastic at best and the only reason why I would even play them is have my " weakest team makeup possible" play throughs so to add to the flavor I would be a totemic druid, and in vanilla SoA their spirit animals are kind of okay at the beginning of the game but once you get to mid game, as I said loltastic at best, just fodder that gets brushed aside to easily, but with that being said, I think they received a little bit of a make over in EE but I still couldn't be bothered to use them, in my opinion if you are going to have some druid in you, the fighter/druid or fighter dualed to a druid is just a million times better then a plain druid class, except for maybe the avenger, but then again I haven't played them that much either, in fact, maybe I will go make one and see how that goes, you know, just for poops and giggles
1. Kensai
2. Wizard Slayer
3. Cavalier
4. Inquisitor
5. Undead Hunter
6. Paladin
7. Ranger
8. Stalker
9. Beastmaster
10. Priest of Talos
11. Priest of Lathandar
12. Shapeshifter
13. Avenger
14. Mage (all kits except Wildmage and Enchanter)
15. Swashbuckler
16. Bard
17. Blade
18. Skald
19. Jester
20. Dragon Disciple
21. Darkmoon Monk
22. Sun Soul monk
23. Barbarian
It is... a long list.
I do not think I can bring myself to be a Paladin. I look at them and think they look good, but the whole RP angle is a total turnoff. They almost don't even seem like real people, but one dimensional images.. You have to keep your reputation up, and certain game decisions end their usefulness. I know you don't have to RP, but I still feel like a paladin is trying to stuff me into a pigeonhole. Contrast the alignment restrictions with NPC paladin's fondness for summary executions without trail or evidence and... ya. I know it's supposed to be a medieval justice and all that, but they are just far, far, far too douchebaggy for me.
The only one that looks at all possible for me the Inquisitor, which I can see being Lawful Neutral, and playable as a kind of Judge Dredd character. Or something...
Other than that, I've made a point of playing a large variety of classes. There was a time where I had no interest in Wizard Slayers or Archers or monks or thieves or druids besides Avengers. Then I found some new ways to use them.
Everything about it was bland, at least Beastmasters get a familiar and warrior HLAs.