Make thief traps usable during combat.
Edvin
Member, Translator (NDA) Posts: 3,244
Right now are traps almost useless.
Traps can not be used during combat, and can not be used if are enemies nearby.
Why can not thief hidden in shadows (or with Improved Invisibility) lay trap near to enemy?
It makes no sense!
I suggest allow laying traps during combat, but with increased difficulty.
VERY difficult (almost impossible) at low levels, but simpler at high-level.
Finally, will make sense invest more thieving points into "laying traps" ability.
Traps can not be used during combat, and can not be used if are enemies nearby.
Why can not thief hidden in shadows (or with Improved Invisibility) lay trap near to enemy?
It makes no sense!
I suggest allow laying traps during combat, but with increased difficulty.
VERY difficult (almost impossible) at low levels, but simpler at high-level.
Finally, will make sense invest more thieving points into "laying traps" ability.
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Anyway if traps where allowed to be thrown down in combat, then I think they would need a huge nerf because at there current power, every fight would turn into a joke.
Very strong? Are you serious?
Thief lvl 21 - Best possible trap = 8-29 dmg + 20 poison dmg
Mage lvl 20 - Skull Trap = 20-120 dmg (10-60 with successful Saving Throw)
Also, you can lay only few trap but unlimited number of skulls.
20d6 damage 20-120 dmg
Or use Bounty Hunter traps, they can be thrown in combat, you just need to be out of sight.
But the mage is the most powerful class, you got that right. Traps are fine though.
The beauty of the thief trap is it's instant effect, whether that effect be dmg or something else like a timestop or a hold spell.
Why I say traps are very powerful is because of the stacking, if you drop 7 spike traps thats 140 - 840 dmg or if you drop 7 timestop traps that's a 70 second timestop, on a mage/thief, fighter/thief or bard that's game over for whatever you're fighting.
But his traps will never be stronger. Mage spells are more powerful with each level. You can easily have 30+ with single mage
Mage have multiple spells, which can create clones able to use magic.
And you cant have more than 7 traps, even with multiple thieves. Yes, spike traps are very powerful, but spike traps are EPIC ability.
They are not associated with normal traps and if you want to lay spike trap, you will be always successful.
This topic is about common traps, not epic abilities.
Instead of making traps stronger, I would set a limit for skull traps
* more then 2 on top of each other makes them unstable and they will explode.
But everyone is doing it.
https://www.youtube.com/watch?v=PpzDxUN8dWM I do not want make traps more powerful, but more practical.
But if you want to talk about epic abilities...
Spike traps (and others epic traps) should also be used during combat.
BUT
You should not be able to use two same epic abilities at same time.
No more stacking 5 epic traps on one place.
BTW: Glyph of Warding and Delayed Blast Fireball are spells with same problem like skull trap.
Traps are very powerful and can kill any enemy in the game - as those who have soloed the game with a Thief have regularly proved. Indeed, many would argue that traps are already over-powered. However, they're intended to be used as part of pre-planning and preparation before combat starts - i.e. craftily and skilfully, as befits a Thief.
A player not having learnt how to use traps is no reason to whine that traps ought to be even more over-powered. It's merely a reason to learn how to play better.
Stacking 7 epic traps on spawn points and one shot all game bosses has nothing to do with tactics or skills.
The essence of a trap is that it's prepared in advance and waiting to be triggered. If you're doing it mid-combat, then that's a weapon, not a trap. Epic traps can be used pretty cheesily, that's true, although they can also be used in more subtle and imaginative ways. But mainly I'm talking about the ordinary traps, which are powerful and useful without being cheesy.
Steel hedgehogs, exploding and paralyzing crystals sensitive to movement, actually vast majority magical traps.
Bear trap is not only thing that the thief knows. In fact, bear traps are very unpopular because they are large and heavy.