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Why does the RPG and fantasy gaming community love humans so much?

SmilingSwordSmilingSword Member Posts: 827
So I play bunch of different fantasy games and I've been seeing more and more of this strange human love lately. The game that got me thinking about this is Mordheim, "which is a great game by the way" there are only 4 races at the moment they are the Sisters of Sigmar, Reikland Mercenaries, the Cult of the Possessed and Skaven. So we have girl humans, boy humans, evil humans and some ratmen, 3 out of the 4 races are human, and now people have started talking about adding dlc races. The vast majority of fans have been calling out for Undead and Witchhunters. So they will most probably be adding dead humans and racist humans as the next 2 warbands. So in a game with a possibility of having about 15 different races, we will most probably end up with 5 human teams and some ratmen.

Everybody always complains about fantasy fans liking elves, but I'm pretty sure human lovers out number the elf or dwarf lovers by 10 to 1.

So back to the original question, if you are a human lover, I just want to ask you why you like humans over elves, orcs, dwarves or any of the other numerous fantasy races for that matter?
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Comments

  • VallmyrVallmyr Member, Mobile Tester Posts: 2,459
    I'm a Drow/Gnome kind of person but my best friend plays humans. For him it's that he wants to represent himself in fantasy games so he usually makes dark skinned human monks since he practices martial arts IRL. Though for a strategy game like that I would have no idea since I assume you don't create your own characters.
  • scriverscriver Member Posts: 2,072
    Because humans be way cool yo.
  • the_spyderthe_spyder Member Posts: 5,018
    I would suggest that it has two-fold origins.

    1. When Gary and Frank and the rest created Dungeons and Dragons, Gary envisioned a world that was primarily dominated by humans but with the occasional 'Fantastical' beings like elves and dwarves and the like. The original version of the game was designed around giving humans benefits and limiting the other races primarily for that purpose. While there are indeed other role playing games out there, D&D is one of the earliest ones and certainly one of the most well known game systems.

    2. "For some players" and I want to be careful about generalizations here, playing a role is more comfortable if you are playing basically a version of yourself. In that, since most players are human of some description, they can more identify with a character that is also human. I think this is more an artifact of earlier versions of role playing games though as most true role players that I have ever met don't have these hang-ups. I hesitate to use the term 'More casual' players, but that may also play some small part.

    In any event, I would suggest that playing any race/class/background character is a matter of personal preference. I would hope that all diversity is embraced and that the perception is just that, a perception. But in any event, play what you like and what feels comfortable.
  • abacusabacus Member Posts: 1,307
    I know that you're largely talking in broad terms here, and there are some excellent points raised by others above.

    However, in the specific case of Mordheim, I seem to remember from my tabletop days that the rulebook/codex goes into some detail about why each type of war band is there...

    The Skaven and Possessed are chasing warpstone (it's basically currency for Skaven, and the Possessed are after the mutative effects).

    The undead have risen there because so many were killed by the meteor that brought the warpstone.

    The Witchhunters and Sisters are on your basic "purge-the-unclean"/ "the end is nigh" quest.

    The human mercenaries are either locals or chasing wealth or trying to reclaim the city.


    For the other races:

    The Dwarves, Dark Elves, Tomb Kings and Lizardmen have geography against them even if they were interested... by the time they reach the city, presumably a larger "official" force from the Empire will have gone some way to restoring order.

    High Elves and Wood Elves are unlikely to want to sully themselves scrapping in the streets.

    Orcs and Goblins are pretty thick and too busy kicking each other's teeth in.
  • the_spyderthe_spyder Member Posts: 5,018
    It also depends largely on how you see yourself. Just because we are human it doesn't necessarily follow that we think of ourselves as humans.

    Growing up I quite identified with halflings/hobbits. Maybe this was because I read The Lord of the Rings multiple times, or maybe I liked the books so much because I thought of myself that way. Who can say. But playing AS a halfling wasn't so very hard. I already though of myself that way.

    Then there is the fact that people role play specifically so they can be something other than they are.
  • jjstraka34jjstraka34 Member Posts: 9,850
    edited January 2016
    So the story goes, Gary Gygax figured if Humans didn't have the dual/multi-class feature, no upper level limit, and the ability to be any class, his games would be overrun with Elves, Halflings, Dwarves and Gnomes. He was probably right. This problem most reared it's head when the Forgotten Realms finally moved to the PC. You are really at a severe disadvantage in any Gold Box game. If you don't make a party full of humans, you are in for a world of pain later on.
    Post edited by jjstraka34 on
  • TheElfTheElf Member Posts: 798
    As folks have said, I think fantasy settings have pretty much all taken that cue from Tolkien, where humans are everywhere and there are just pockets of dwarves elves etc. elsewhere. I'm actually very partial to dwarves, strangely for my name, but I probably roll humans most often when I play a new rpg simply because it's the most 'normal'. Sort of like how when I briefly tried LoTR online, I didn't even consider playing the 'wizard' (Lorekeeper or whatever they called it) class because wizards are really just five people who aren't even really human in the lore.
  • ChidojuanChidojuan Member Posts: 211
    Have to agree with @TheElf about taking our cues from Tolkien. He actually wrote some backstory in the Silmarillion about why Humans are the favored race, but I think this has just become business as usual for the fantasy gaming community. I wonder if it's something that we'll grow out of eventually.
  • jjstraka34jjstraka34 Member Posts: 9,850
    edited January 2016
    In many modern games, it doesn't really matter as much. But when you were only dealing with possible rolls up to 18, the +1 or -1 from the exotic races could be a big deal, depending on what you wanted to do. But again, Humans were (as described in the 2E book I have near me) designed to be the most versatile race that could do just about anything. It's always stayed that way for whatever reason. Even in World of Warcraft, Humans have always had far and away the best racial traits in the game. Elves are usually get more dexterity or (maybe) magic. Dwarves get more Constitution. Halflings usually Dex (and almost always encouraged to be a Thief). I'm not even sure about Gnomes off the top of my head, but even they were forced into a certain specialty if they wanted to be a caster.
    Post edited by jjstraka34 on
  • SchneidendSchneidend Member Posts: 3,190
    edited January 2016
    Easier to roleplay, they're usually the dominant race in a given setting and therefore more likely to show up anyway, or humans come from a culture or nation a player might be into (Rashemen, Thay, etc.), and I like getting my extra feat in 3E, Pathfinder, Star Wars Saga Edition, and 4E.
  • CoM_SolaufeinCoM_Solaufein Member Posts: 2,606
    They do? I though elves ruled the world.
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  • DeeDee Member Posts: 10,447
    This reminds me of a two-part episode of Reality Check that got posted to GameSpot after Dragon Age: Inquisition came out. I'll paste the links here:

    http://www.gamespot.com/videos/reality-check-what-are-we-hiding-character-creatio/2300-6422437/
    http://www.gamespot.com/videos/reality-check-why-do-we-change-gender-character-cr/2300-6422542/

    Basically, some players like to play as themselves when they make a character, and other players like to play as something completely different. And some players go back and forth between the two.
  • DeeDee Member Posts: 10,447
    TheElf said:

    As folks have said, I think fantasy settings have pretty much all taken that cue from Tolkien, where humans are everywhere and there are just pockets of dwarves elves etc. elsewhere. I'm actually very partial to dwarves, strangely for my name, but I probably roll humans most often when I play a new rpg simply because it's the most 'normal'. Sort of like how when I briefly tried LoTR online, I didn't even consider playing the 'wizard' (Lorekeeper or whatever they called it) class because wizards are really just five people who aren't even really human in the lore.

    I don't think I would say this is a cue from Tolkien. If anything, it's a cue from real life. And the reason is the same as what makes players choose human as a race: it's easier to jump into a setting if you can recognize pieces of it from the real world. You don't have to spend time explaining (if you're the creator) or researching (if you're the participant) as many of the world's details if you can start from the common ground of "Most of the people in this world are human, just like Earth."
  • AnduinAnduin Member Posts: 5,745
    Very interesting @Dee . I always play as myself.
    ...

    But I must admit humans make the best skeletons so a plentiful supply is needed.

    So please, continue to send your human adventurers to die go questing, find a golden egg or something... We will be happy you dropped by...
  • VallmyrVallmyr Member, Mobile Tester Posts: 2,459
    Val'myr and Piro are both myself but severely exaggerated. Val is my scholarly side and Piro is my effeminate and creative side. I'm very feminine for a guy IRL and don't get to express it often due to social pressures and norms and so I use Piro to express it in PnP D&D and CRPGs.
  • the_spyderthe_spyder Member Posts: 5,018

    Humans were (as described in the 2E book I have near me) designed to be the most versatile race that could do just about anything. It's always stayed that way for whatever reason.

    We tend to live in a humanocentric society. we want to believe that humans are the great adapters and are capable of adapting to, and therefore being superior to any situation. This reflects in the literature that we write and the games that we play.

    I am (among other things) a big Science Fiction fan. However most of the TV and books and movies are all so focused on humanity being the center of all, that I often times find it quite generic. Truth be told, if a really solid AI were to be created, our fate would be written in a micro-second. Same if we came across any truly aggressive interstellar species. But we want to believe that we are the greatest.
  • SchneidendSchneidend Member Posts: 3,190

    They do? I though elves ruled the world.

    You can't rule the world if humans aren't your slaves and outnumber you 10 to 1, and you live in isolated pocket cities hidden away in fear of encroachment by other races. Suldanessalar, anybody?
  • SchneidendSchneidend Member Posts: 3,190


    We tend to live in a humanocentric society. we want to believe that humans are the great adapters and are capable of adapting to, and therefore being superior to any situation. This reflects in the literature that we write and the games that we play.

    I am (among other things) a big Science Fiction fan. However most of the TV and books and movies are all so focused on humanity being the center of all, that I often times find it quite generic. Truth be told, if a really solid AI were to be created, our fate would be written in a micro-second. Same if we came across any truly aggressive interstellar species. But we want to believe that we are the greatest.

    Eh, if you think about it, though, any truly advanced civilization would be stupid not to be terrified of us. We've strung up gods by their wrists and detonate nuclear weapons in our only biosphere.
  • the_spyderthe_spyder Member Posts: 5,018
    edited January 2016
    Agree with @Mathsorcerer in that any species capable of getting here probably has access to vastly superior technology (and equally superior weapons) to ours. Even just considering the 'Technology' that scientists and fiction writers have imagined, we'd be doomed.

    As far as their potential approach, there are far to many to say what they would take. Biological would be my weapon of choice as it has the greatest potential effect with the least possible (alien) casualties or destruction of infrastructure. But Mass drivers sending asteroids into our orbit would be another way. Bombardment from orbit would be yet another certainly. And then who knows what other technology they may have access to?

    As far as the "Human lens", true enough. However, most stories written (or otherwise passed on) are already based on the human experience. Often times Elves and Dwarves merely represent different aspects of humanity and the human experience, but given a different face. After all, these beings don't actually exist. They were thought up by humans and stories told about them by humans and from a human perspective. Imagination aside, it starts off with the person telling the story, not the fanciful creature they are telling the story about.
    Post edited by the_spyder on
  • AnduinAnduin Member Posts: 5,745
    @the_spyder You touch on the fact that elves and dwarves do not exist.

    Yet I think the race knowledge of other peoples that are not human is so strong I believe it manifested from a time when homo saps where not the only hominid.

    Trolls / Ogres = Neanderthals

    Fairies / Elves = Homo floresiensis

    I could go on...

    Tribes of pygmies and gigantism / dwarfism in individuals will also inspired tales.

    The tales are believable because the whole gamut of human experience is, to put bluntly, is more amazing, diverse, terrifying and beautiful than we can ever imagine.

    A good story always has some truth in it...
  • the_spyderthe_spyder Member Posts: 5,018
    Let me start by saying that everything that follows by me is my personal and subjective opinion. I in no way mean to step on anyone's firmly held beliefs, nor to put my own above anyone else's. If you believe in Faeries and goblins, GREAT. I don't. However I don't pretend to say that my opinion is better or more correct than yours, nor vice versa.

    @Anduin - I think that you are merging two distinct and separate concepts. While I acknowledge the fact that these stories often came from actual truths or distortions of same, that is not to say that Neanderthal Man actually lived under drawbridges and regenerated lost limbs.

    So yes, the concepts actually start with a grain of truth. I think though that you are drawing too strong a line between that grain and reality.

    The other concept is that we write from our experiences. Absolutely, but not in the way that you appear to be alluding.

    Taking Tolkien as an example, The Lord of the Rings is widely believed to be a commentary on World War 2, which was looming about that time (and maybe about having lived through WW1). He was also believed to be an ardent Luddite and firmly against technology. So his stories were based on the "Truth" that there was war in the east and, concurrently that the nature loving and low tech Elves and Hobbits were the "Good guys" and the war machine and technology that was displayed in Mordor and other places (though significantly less in the books than in the movies it has to be said) was representative of "Evil". Hence, there were themes that were 'Truths' to him. This in no way is meant to suggest that the world that he created actually existed in whole or in part in reality. I don't think even he believed that there were elves and dwarves and hobbits and dragons in the world. He created it all based on the 'Reality' of fear of the war and hatred of technology.

    I think that most good fantasy writers of the past 200 years (and even significantly before that) were of a like mind, using the fantasy world to tell some story or share some insight about the real world. Not every story has a "Moral", but those that do are meant to use fantastical creatures and monsters to represent (in most cases) some aspect of their story or part of their intent as opposed to indicate that these being and races ACTUALLY exist. In that, "A good story always has some truth in it..."

    Now maybe there were people, and I can think specifically of Lovecraft, who may have actually believed in the real existence of the monsters they depicted. I would suspect that more authors than not are writing tales and not prophecies.

    Again, all in my subjective opinion.
  • AnduinAnduin Member Posts: 5,745
    @the_spyder Nicely put. Not everyone has thick skin (or any skin for that matter...)

    Your point on the storyteller is important. It is always going to be human.
  • SquireSquire Member Posts: 511
    In the case of Mordheim, it's because those were the warbands designed/approved by Games Workshop in the original board game.

    http://mordheimer.com/warbands/official.htm

    The Warhammer setting may have about 15 races, but many of them don't have official Mordheim warbands, and I can't see them using unofficial warbands when using Games Workshop's licensed products.

    It's also worth mentioning that, in the board game, I believe certain warbands could hire mercenaries of other races such as ogres, elf rangers, halfling scouts, dwarf troll slayers, and ninja goblins (yes you read that right! :D ), but whether this will make its way into the final game remains to be seen.

    As for why Games Workshop designed it that way: I dunno, maybe they felt that it didn't make sense for the other races to form warbands and go hunting through the ruins. Bear in mind that Mordheim is, basically, a city that was hit by a giant comet and is now full of wyrdstone. The current warbands have reasons for wanting to gather as much of it as possible (Sisters of Sigmar to keep it safe, mercenaries to sell it, skaven to weaponise it, possessed because they're frakking crazy, etc). Elves wouldn't have much use for it, nor much reason to go looting in the forsaken parts of the world...a few might (hence the hireling), but not enough to form warbands on the scale that the official ones do.

    Also, for the record, witch-hunters aren't racist (no more than the other Warhammer races anyway). They're all about purging the "unclean", which in the Warhammer world, means "tainted by the chaos gods" and has nothing to do with one's race.

    Anyway, as to your original question: I usually play human simply because I find human characters easiest to create and make interesting. It's most likely a shortcoming of my own, but I find that when trying to create any other race, I either end up making them too stereotypical, or falling into the usual cliches.
  • the_spyderthe_spyder Member Posts: 5,018
    Squire said:

    I either end up making them too stereotypical, or falling into the usual cliches.

    What is wrong with cliches?
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