Keep BGEE as vanilla as possible
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see i've been seeing all these things that people have been talking about, changes this changes that, if all this madness were to actually go through, it wouldnt even be baldur's gate anymore, i heard rumor over the inter webs that there will be a 2 option sorta thing, where option one, is just pure bg and option 2 is bg with new content, i think they should really stick with that, option one should be pure vanilla BG ( only fixing things that are broken; spelling errors/bugs/quest loop holes/ adding in the kits and the such) and then option 2 would be the add on section ( kind of like and expansion ) and what it should do is give you the options of what you want to add on and what you dont want to add on, for example there was that one bg fix or some such mod for bg 1 where there were like 30 things that it fixed and when you went to install it, you could actually choose from the list what you want in there and what you didnt, i think something like that would work best and would make everyone happy, for people who want pure vanilla, they get pure vanilla, for people who just want a couple of things changed then they can just add those couple of things, for the people who want the kit and ca-boodle they can select 'em all. It would be a huge shame where all this work goes into this BGEE and some of us play it for a bit, then go back to the old '98 version and be like, ah yup this is still better
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Haha enjoy 640x480 graphics on 20" (or more) widescreen without severe eye bleeding and whatnot.
More seriously I partially agree with you that the experience shouldn't change too much, except that I just couldn't play BG1 anymore without BGT and mods like BG1 npc project that add a lot of depth to the game. Vanilla BG1 is quite boring IMO and even with graphic enhancements and bug fixing I wouldn't play BG:EE if it's not compatible with my favourite mods and would stick to my old copies.
My point, if it holds any weight or is even a point, is that yes, the game should stay true to the original flavour and allow for customization through mods and advanced options. Because let's be honest this forum and the whole BG:EE project probably wouldn't exist without the mods that kept the game and community alive for so long (for a game that wasn't intended to be modded in the first place).
Long post to say pretty much nothing but express my opinion on the matter : Pure vanilla BG is lame and outdated, most feature requests should be optionnal , compatibility and support for existing mods should be fully implemented
I disagree that BGEE would be best with only minimal changes. What is the point of BGEE if there are not new exciting things to play with? I'm happy for Trent&Co to include a "revert to vanilla" option, but I don't really see the point as long as EE retains its BGitude. In the worst case scenario there is always pure vanilla to go back to and I'm sure that someone will create a mod that makes BGEE into merely an updated vanilla game.
So, I agree that your 2 option suggestion is fine, no problems there as long as it won't take too much dev time and effort, but I don't really think it's too necessary.
I do not agree though that they should be overly conservative for the sake of BG1 and refrain from many new or changed features. I want BGEE to rekindle the excitement and passion. That said, I do not want changes that make the game noticably not a BG game anymore... it's quite hard for me to show you the line in my mind where the difference is, but I'm not a fan of things like the overlay to show where a fireball will land, but I am a fan of new adventures and rejuggling NPCs etc.
Concentrate on things modders cannot do, such as polishing the engine (well, A64 actually started to do that too with ToBEx), a better GUI, new animations or sprites (paperdolls should at least be as good as Erephine's work at SHS), the announced zoom feature, or things like that. New NPCs, quests, items or spells surely aren't a priority. BG games have plenty of them all! Fix or improve what was there (e.g. more banters for existing NPCs, more NPC-related quests, better bams for items such as those damn ugly ToB ones, etc.), but don't "waste" your time on things we can easily do or have already done (though too many people here seem to ignore modding sites such as SHS or G3 because half or more of the things they are asking have already been done by one mod or the other).
The difficulty is just in that invisible line of reasonability that @Kore is talking about, and despite how much variety there is in what BG fans consider reasonable, there likely is a delineable line for what's clearly canon and shouldn't change. Canon stuff is what the devs really ought to just leave well enough alone in order to focus on the bigger BG game issues, mechanics, and new content (either in old areas and taverns or new areas). They should avoid the appearance of simply meddling with a new "flavor," particularly since a new game feel is inevitable anyway with the scope of the project, and thus they should instead focus on both "getting right" what BG1 didn't get right and adding in complementary quality content to what BG1 did get right. That said BG1 "got right" such things as Marl speaking lines from "Taxi Driver" or Imoen saying such academic phrases as "Mutt-mongering riffraff!"- i.e., a very healthy dose of good and sometimes wild humor- so canon isn't exactly a stodgy and exacting feel to emulate. Like Trent Oster said, "Don't break the fun." The not-quite-so-fun, the damn-is-this-annoying, and the damn-is-this-ridiculous are another matter. :-P
Developers have a huge advantage over modders: access to the source code. Since the source code will likely never be handed over to modders, and developers are not going to work on BG:EE indefinitely after its release, this might our last chance to get the IE work the way it should. There are engine fixes, bug fixes, and soft-coding work that can only be done with access to the source code; and graphical enhancements that are out of modders' reach. Developers should focus on these things first, and only do other things if time allows. If it doesn't, modders can take care of them.
I'd even rate 'Improved modibility' (is that a word?) over many other features. As you said, the developers have to stop working at some point. I'd rather they leave a good, easily accessible platform for modding (next to a polished game of course) than tons of extra items, quests, NPC's but with the engine shut down to prevent further expansion.
Modders have done wonders for the playability and longevity of the BG games, more support for them should be something that's only encouraged, methinks.
We can't forget that the people over at Overhaul have bills to pay.
I agree, this is very important. Regardless of the features that the devs can put into BGEE modders will always be able to create more.
1. bug fixes
2. balance/consistency changes (PnP restorations, etc.)
3. enemy ai enhancements (ability to open doors, smarter enemies, etc.)
4. convenience tweaks (higher ammo stacks, etc.)
5. improved ability to mod
6. graphics improvements
7. new content, items, etc.
I understand that the new content and graphics improvements are the most important part for a lot of people and are a big selling point for this game, and for that reason I support them but, to be honest, I could load up a game of vanilla BG1 right now and my experience wouldn't be hindered by graphics or content... although if the option is there, I do enjoy the ability to play at higher resolutions/different aspect ratios. Overall I think that my feelings toward vanilla BG is reflected by Trent when he says "Rule #1 of building BGEE: Don't break the fun of Baldur's Gate. We're committed to not breaking what is working." So I'll rest assured that the people working on BG:EE love Baldur's Gate as much as I do.
Make the game play smooth as lubricated butter, reinvigorate the combat AI, then open the way for modders to go nutty with NPC's, items, custom races, quests, alternate endings, cutscenes in which Boo absorbs Bhaal's power (Bhool, God of Murder!), etc.
What do you mean by balance/consistency changes?
I think I agree with you except I would swap 4 and 5 and also 6 and 7. I would rather that the game was given higher potential due to modability than convenience changes. I doubt these are mutually exclusive though, so it's a bit of a moot point. Graphics don't really interest me though. I'm perfectly happy with how BG is atm, so I'm ambivalent towards it. I'd much rather that there was exciting new content to play with
i got the feeling that most requests revolve around various tweaks ( added kits, subraces, fixed inconsistencies and illogical things (like reputation system)) or cosmetic and graphic enhancements.
in the end, as i write this, there are 198 feature requests. will developers include them all? of course not. some requests require game to be written anew, some are practically a bugfixes already included in basic engine (tob). developers have no time or resources to take everything into account.
another thing, they have limited ability (if at all) to change existing content, and although that does not include gameplay, it still limits some of the requests further, even without their "Don't break the fun" policy.
i think there IS room for improvement and BIG improvement, just like (in my personal opinion) quality jumped tenfold from bg to bg2 engine.
it would be a shame to get in the end the same bg1 with a different UI that you can get with bgtutu and the widescreen mod. i think tweaks that already proved to be upgrade in various mods, and problems that are already acknowledged should not be ignored.
therefore, i support "vanilla bg" slider at least.
By balance/consistency changes I'm referring to things such as certain requests to bring components of the game nearer to their PnP counterparts (in the cases where it makes sense anyway) as well as restoring the BG1 weapon specialization table, etc. Then again, I might prioritize this a bit lower, as they can all be done with mods, and I know that my preferences for these things aren't necessarily in sync with others.
*cough*
I liked Fallout 3 though. In parts.
What should be changed is improving the interface - removing previously unremedied bugs and inconveniences and using some stuff and effects and class options from IWD I+II and ToEE.
"Keep vanilla? No, i'm tired of evil be a punishment and good a reward, tired of stick with crap thieves in BG2, tired of stupid quest endings as the fallen palladin quest (bridge district in BG2). Is human to do mistakes, but stupid repeat them.
But i agree that some suggestions in my opinion (climb walls, dark elf main char...) are totally unecessary and put in danger the prupose of the enhanced edition.
That said, I would not like them making the game itself and the game UI too "user friendly". It took time to figure out some stuff, or work things out, but it was fun and it gives BG a certain "flavour".
So generally, I support the "keep it vanila" idea.
About the things-to-do priority:
I'm not sure I could draw up a proper list, but for me graphics imrovement is definetly important (as 640*480 really doesnt feel good even on 17" laptop). And while with the other perts of the list drawn up before I quite agree (bugs and balance absolutely takes priority), I would still say, that at least a small amount of new content is definetly important. Just don't overdo that either. The +1 NPC already announced and a couple of quests with a few items is absolutely enough (if they fit well into the whole game ofc)