Is there a way to make spawns actually random and unscaled?
Merilirem
Member Posts: 4
I want to know if an unleveled spawns mod or something exists.
I want the game to be the same regardless of how many people are in my party or what level they are.
I want it to be random though, so i can run into top or bottom spawns when i solo or full group.
otherwise what's the point of teaming up if the game makes itself the same no matter what you do...
PS: if the enemy spawns are controlled by a 2da or something which i can edit, so if that's a thing just point me to it.
I want the game to be the same regardless of how many people are in my party or what level they are.
I want it to be random though, so i can run into top or bottom spawns when i solo or full group.
otherwise what's the point of teaming up if the game makes itself the same no matter what you do...
PS: if the enemy spawns are controlled by a 2da or something which i can edit, so if that's a thing just point me to it.
0
Comments
http://gibberlings3.net/iesdp/file_formats/ie_formats/are_v1.htm#formAREAV1_0_Spawn
One way to do something like what you want would be to take my BGEE Leveled Spawns mod (https://forums.beamdog.com/discussion/34840/bgee-leveled-spawns-mod-v0-3-updated-2014-12-27/p1) and replace the level checks with random number checks.
For example, you could replace the LevelPartyLT() and LevelPartyGT() checks in the code below:
with a RandomNum(X,3) check:
This wouldn't change the types of creatures that are spawned. So, you won't meet a group of 6 Orge Magi on the Lion's Way at the start of the game, but it would be a way to randomize the encounters somewhat.