Apologies in advance for the wall of text ...
I love me some ranged weapons, but some things always have bugged me, so I'm wondering if:
A. Any mod converts launchers to "to hit" bonuses only and the missiles to damage bonuses only (or vice-versa)
1. This would eliminate some of the ridiculous stacking bonuses but still give appropriate bonuses.
B. Is it possible to make the launcher determine whether X weapon hits opponent needing +X weapon or better to hit?
1. I realize the arrow/bolt/stone actually hits the target. But it seems to make more sense than constantly hunting for the right ammo, or constantly swapping to +2/3 arrows, then to +1, then to normal, depending on opponent ... Guessing this is an engine limitation, minus Gesen, Tansheron, etc.
2. So ... (Best option, IMHO) maybe just eliminate the ammo and make a +2 bow launch +2 arrows with +2 to hit and +2 damage ... like a throwing axe. The "magic" of the bow imbues the ammo, so to speak. Then a specialty ammo only adds the fire ... or dispelling ... or lightning ... or biting effect. Got a +3 bow, good to go ... eliminates the mad dash for Fire Tooth or Gesen or returning weapons as well. Is this possible?
C. It makes no sense that a sling gets strength bonuses but long/shortbows don't. The bow's pull, hence power, is tuned to the strength of the shooter. Anyone here read "The Odyssey" back in the day? Crossbow not so easily, though I suppose you could tune a crossbow with a greater crank strength. Strength should increase range as well ...
D. Slings make no sense as a weapon with allies in close combat or in tight spaces. I realize this can be reflected in PnP, in which all missiles in such cases have a friendly fire chance. At least bows are aimed from the eyes. Of course, a 6-foot longbow or two-handed sword doesn't make much sense in a dungeon hallway, either.
E. A dart makes no sense as a weapon in any instance -- unless you consistently hit your target between the neck and eyeballs. An elite MLB pitcher throws a baseball 95-100 mph (from 20 yards) -- with a time-consuming windup. And if it hits you in the face, it hurts -- and damages -- significantly. If it hits you in a plastic, foam-padded helmet, not so much, unless the strike hits at exactly the wrong angle. If it hits you in the body, in nearly all cases, it's pain that subsides rather quickly. For a PC mostly covered with tin or hardened leather, I seriously doubt a dart would, ah, make a dent. Darts should only hit on a critical hit. Or go away forever.
Z. Yes, I realize I'm trying to apply logic to a fantasy game.
Just my 42 cents ... or $1.56 ... I was told there would be no math.