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Kahrk's resistances.

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  • TressetTresset Member, Moderator Posts: 8,268
    He starts out with Protection from Normal Missiles and Minor Globe of Invulnerability active. Based on your party setup your most secure way of taking him out is probably going to be thief traps.

    As for the wands... They work a bit differently. Whether or not this is intended I don't know.
  • [Deleted User][Deleted User] Posts: 0
    edited February 2016
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  • lunarlunar Member Posts: 3,460
    Does he have stoneskin in ee too? I vaguely remember him being an absolute nightmare with scs.
  • MusignyMusigny Member Posts: 1,027
    edited February 2016
    It's difficult to answer your question because you seem unwilling to get some "meta-game" info.

    Both the normal and Imoen's wand of missile can bypass the protection in the unmodded game.
    Whether this is a bug or intended is another debate, let's say there is probably something wrong.
    Kahrk's immunities come from his items, specifically two of them + another non protective feature. They correspond with well known spells. Not sure about what is logged in the combat log but you should be able to identify all of them graphically. He can renew one of them by casting a spell, in addition to the mirror image he is likely to cast at the beginning of the fight.
    He is a lvl 12 mage unable to cast spells granted at this level but he has weird not to say illegal saving throws even though it is always difficult to estimate what the dev/author wanted to simulate.

    Haste
    Minor Globe of Invulnerability
    Protection from normal missiles

    He can recast the globe


    The SCS flavor is rather different, reenabling his spellcasting capabilities and making him legit. However the main difference comes from the very effective Fighter/Mage script he runs.

    Edit: added spoiler
    Post edited by Musigny on
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  • TressetTresset Member, Moderator Posts: 8,268
    lunar said:

    Does he have stoneskin in ee too? I vaguely remember him being an absolute nightmare with scs.

    @lunar Only if you have SCS. To my knowledge only Ekandor casts Stoneskin in an unmodded BG1:EE.
  • MusignyMusigny Member Posts: 1,027
    thespace said:

    Thank you for the informative responses. I'm not avoiding meta-game info, just trying to play my party as though they aren't aware. I knew that not having dispel magic available or ready would make this fight more interesting/challenging.

    Dispel Magic is unlikely to succeed because of the difference of levels and it would not dispel the globe anyway. Your team may not know the former (in a fairplay game) but they are "allowed" to know the latter. The decision to cast the spell would be made semi-blindly as you may still dispel other enchantments despite the globe.
    However other spells attacking this globe such as spell thrust or secret word would be effective.
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