The Spear problem.
Skydree
Member Posts: 36
So, I was wondering if you guys think the same as me. Spears in BG and BG2 seem to be the most undesirable weapon. I love the looks, and history of spears, but the game certainly doesn't glorify it. It is presently the worst two handed weapon in terms of Damage, with a 1d6 output. It is also tough to find a magical one. To my memory, there only exists a +1 one, and the cursed Backbiter. In DnD, range was a factor, but not so much in Baldur's Gate. So, the only reason you would use one is looks.Here are solutions I can think of...
a- Either up the damage a little bit (1d8, 1d10?)
b- Open access to more magical ones, to give a reason to use them, or...
c- Get rid of two handed spears and bring one handed shortspears, so you can do spear / shield combo?
What do you guys think?
a- Either up the damage a little bit (1d8, 1d10?)
b- Open access to more magical ones, to give a reason to use them, or...
c- Get rid of two handed spears and bring one handed shortspears, so you can do spear / shield combo?
What do you guys think?
11
Comments
Having both one-handed and two-handed spears would be nice, but I doubt it'll make it into any of the enhanced editions.
Spear+shield would be awesome for a barbarian or a kensai (even if a little underpowered), so I'd be really in favour of just making them 1-handed weapons.
(Plus, if things stay as they are for halberds, they're basically 2-handed spears.)
Though I do find it strange spears are so wimpy in Baldur's Gate. If I recall, in IWD, they were 1d10 damage, which seems more fair.
They really make you wait for decent spears in BG2. They offer you no spears in BG1. For such a common weapon it's a little surprising. I support a lot of the changes you're proposing. +1 Agree!
I can't see that they were only used in formation, a huge number of informal battles in the Icelandic sagas use spears, even in one on one fights, though they are quite often thrown.. let's see that implemented!
But yes, realistically, to change them would require either a little fix, or much time to work on an animation for one handed. But maybe it could be a latter change that could be introduced in BG2:EE? I don't know. My posts are about general stuff I can think of. If it is not doable, no worries. BG is still one of my favorite games of all time. I can't wait till next week... :-)
The Idea is good, maybe you could throw it whenever equipped as primary weapon and then automatically draw your offhand weapon if equipped offcourse.
DAMAGE: it has been suggested to give it 1d10 but that's too much imo, even if 2handed. Halberds deal 1d10, and they need to remain more damaging to keep some appeal, because they are slower (speed factor), and with no Returning specimen. Also keep in mind that 2handed weapons also get +1 dmg from the weapon style, thus 1-8 actually means 2-9 base dmg (more than vanilla's bastard sword).
CRITICAL HITS: @Djimmy, polearms do have better criticals within BG, though not in the form of a better multiplier. Both spears and halberds benefit from 2handed weapon style granting 2x chance to score critical hits. Within BG only 4 weapons share this property: spears, halberd, staves and greatswords.
ANTI-CAVALIER: @Dazzu well, this is actually already there, sort of. Cavaliers run around in heavy armor, and spears happen to be better than slashing weapons against armors (aka spears suffer a lower penalty to attack rolls when attacking an armored target).
THROWING SPEARS: as others have said, a ranged version of the current 2handed spear would be an entirely different weapon. It should be a 1handed Javelin doing no more than 1d6 dmg (but allowing STR bonus to dmg). Anyway, I don't think BGEE will implement new weapon types, so the only thing I could do within IR was to allow a bunch of magical Returning spears to be thrown (albeit with a relatively short range). Btw, I agree with @Moomintroll when it comes to stacking tons of throwing axes or javelins. More than 3-5 is quite silly.
MAGICAL SPECIMENS: we just need to add within BG1 a decent magical specimen. BG2 has plenty of specimens instead imo, and for IR it was very easy to make this weapon type really great within BG2. If you ask me it's easy, just add either sper07 (Spear of the Unicorn +2) or sper09 (vanilla's Halcyon +1) within BG1.
Am I also with you that, it can be easily solved by adding new magical ones. I think we should allow it to be found relatively early in the game, maybe Cloakwood? I don't know. At the risk of being flayed alive for not remembering where to find the +1 spear in BG, I'll risk saying it was fairly far in the game, for a simple magical weapon.
I also like Moomin's idea of not having more than a few javelin. I had the same problem with axes before, where my character had like, 60 axes on him, hehe. Tough to imagine that, in real life! Daggers maybe, Darts, sure. But Javelins? I don't think so.
Another thing that occurred to me. Why did they give us the best helmet right at the start of BG2? I always wondered that. I usually solo these games, and it is weird to be given the craziest helmet of the game in the introduction dungeon. Your thoughts on this?
Am I also with you that, it can be easily solved by adding new magical ones. I think we should allow it to be found relatively early in the game, maybe Cloakwood? I don't know. At the risk of being flayed alive for not remembering where to find the +1 spear in BG, I'll risk saying it was fairly far in the game, for a simple magical weapon.
I also like Moomin's idea of not having more than a few javelin. I had the same problem with axes before, where my character had like, 60 axes on him, hehe. Tough to imagine that, in real life! Daggers maybe, Darts, sure. But Javelins? I don't think so.
Another thing that occurred to me. Why did they give us the best helmet right at the start of BG2? I always wondered that. I usually solo these games, and it is weird to be given the craziest helmet of the game in the introduction dungeon. Your thoughts on this?
In general I'd say that not getting magical weapons for a good part of the game actually makes BG1 great. There's even the Iron Crisis there after all! Let players get a plain "Spear +1 or +2" relatively early, but not easily, and a good unique specimen mid-game. It's kinda off-topic, but if you're asking me I can say that within Item Revisions we have moved the Helm of Balduran later in the game, and replaced it with a slightly less powerful helmet (the Watcher's Helm). That being said, most helmets within IR have a relatively similar power lvl (see here: http://forums.gibberlings3.net/index.php?showtopic=15700&st=4) thus it's not a big deal.